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366 lines
10 KiB
366 lines
10 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "isaverestore.h" |
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#include "env_debughistory.h" |
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#include "tier0/vprof.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// Number of characters worth of debug to use per history category |
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#define DEBUG_HISTORY_VERSION 6 |
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#define DEBUG_HISTORY_FIRST_VERSIONED 5 |
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#define MAX_DEBUG_HISTORY_LINE_LENGTH 256 |
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#define MAX_DEBUG_HISTORY_LENGTH (1000 * MAX_DEBUG_HISTORY_LINE_LENGTH) |
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//----------------------------------------------------------------------------- |
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// Purpose: Stores debug history in savegame files for debugging reference |
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//----------------------------------------------------------------------------- |
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class CDebugHistory : public CBaseEntity |
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{ |
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DECLARE_CLASS( CDebugHistory, CBaseEntity ); |
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public: |
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DECLARE_DATADESC(); |
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void Spawn(); |
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void AddDebugHistoryLine( int iCategory, const char *szLine ); |
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void ClearHistories( void ); |
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void DumpDebugHistory( int iCategory ); |
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int Save( ISave &save ); |
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int Restore( IRestore &restore ); |
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private: |
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char m_DebugLines[MAX_HISTORY_CATEGORIES][MAX_DEBUG_HISTORY_LENGTH]; |
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char *m_DebugLineEnd[MAX_HISTORY_CATEGORIES]; |
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}; |
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BEGIN_DATADESC( CDebugHistory ) |
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//DEFINE_FIELD( m_DebugLines, FIELD_CHARACTER ), // Not saved because we write it out manually |
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//DEFINE_FIELD( m_DebugLineEnd, FIELD_CHARACTER ), |
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END_DATADESC() |
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LINK_ENTITY_TO_CLASS( env_debughistory, CDebugHistory ); |
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// The handle to the debug history singleton. Created on first access via GetDebugHistory. |
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static CHandle< CDebugHistory > s_DebugHistory; |
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//----------------------------------------------------------------------------- |
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// Spawn |
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//----------------------------------------------------------------------------- |
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void CDebugHistory::Spawn() |
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{ |
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BaseClass::Spawn(); |
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#ifdef DISABLE_DEBUG_HISTORY |
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UTIL_Remove( this ); |
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#else |
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if ( g_pGameRules && g_pGameRules->IsMultiplayer() ) |
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{ |
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UTIL_Remove( this ); |
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} |
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else |
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{ |
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Warning( "DEBUG HISTORY IS ENABLED. Disable before release (in env_debughistory.h).\n" ); |
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} |
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#endif |
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ClearHistories(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDebugHistory::AddDebugHistoryLine( int iCategory, const char *szLine ) |
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{ |
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if ( iCategory < 0 || iCategory >= MAX_HISTORY_CATEGORIES ) |
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{ |
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Warning("Attempted to add a debughistory line to category %d. Valid categories are %d to %d.\n", iCategory, 0, (MAX_HISTORY_CATEGORIES-1) ); |
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return; |
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} |
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// Don't do debug history before the singleton is properly set up. |
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if ( !m_DebugLineEnd[iCategory] ) |
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return; |
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const char *pszRemaining = szLine; |
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int iCharsToWrite = strlen( pszRemaining ) + 1; // Add 1 so that we copy the null terminator |
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// Clip the line if it's too long. Wasteful doing it this way, but keeps code below nice & simple. |
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char szTmpBuffer[MAX_DEBUG_HISTORY_LINE_LENGTH]; |
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if ( iCharsToWrite > MAX_DEBUG_HISTORY_LINE_LENGTH) |
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{ |
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memcpy( szTmpBuffer, szLine, sizeof(szTmpBuffer) ); |
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szTmpBuffer[MAX_DEBUG_HISTORY_LINE_LENGTH-1] = '\0'; |
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pszRemaining = szTmpBuffer; |
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iCharsToWrite = MAX_DEBUG_HISTORY_LINE_LENGTH; |
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} |
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while ( iCharsToWrite ) |
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{ |
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int iCharsLeftBeforeLoop = sizeof(m_DebugLines[iCategory]) - (m_DebugLineEnd[iCategory] - m_DebugLines[iCategory]); |
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// Write into the buffer |
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int iWrote = MIN( iCharsToWrite, iCharsLeftBeforeLoop ); |
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memcpy( m_DebugLineEnd[iCategory], pszRemaining, iWrote ); |
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m_DebugLineEnd[iCategory] += iWrote; |
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pszRemaining += iWrote; |
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// Did we loop? |
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if ( iWrote == iCharsLeftBeforeLoop ) |
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{ |
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m_DebugLineEnd[iCategory] = m_DebugLines[iCategory]; |
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} |
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iCharsToWrite -= iWrote; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDebugHistory::DumpDebugHistory( int iCategory ) |
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{ |
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if ( iCategory < 0 || iCategory >= MAX_HISTORY_CATEGORIES ) |
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{ |
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Warning("Attempted to dump a history for category %d. Valid categories are %d to %d.\n", iCategory, 0, (MAX_HISTORY_CATEGORIES-1) ); |
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return; |
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} |
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// Find the start of the oldest whole debug line. |
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const char *pszLine = m_DebugLineEnd[iCategory] + 1; |
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if ( (pszLine - m_DebugLines[iCategory]) >= sizeof(m_DebugLines[iCategory]) ) |
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{ |
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pszLine = m_DebugLines[iCategory]; |
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} |
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// Are we at the start of a line? If there's a null terminator before us, then we're good to go. |
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while ( (!( pszLine == m_DebugLines[iCategory] && *(m_DebugLines[iCategory]+sizeof(m_DebugLines[iCategory])-1) == '\0' ) && |
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!( pszLine != m_DebugLines[iCategory] && *(pszLine-1) == '\0' )) |
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|| *pszLine == '\0' ) |
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{ |
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pszLine++; |
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// Have we looped? |
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if ( (pszLine - m_DebugLines[iCategory]) >= sizeof(m_DebugLines[iCategory]) ) |
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{ |
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pszLine = m_DebugLines[iCategory]; |
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} |
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if ( pszLine == m_DebugLineEnd[iCategory] ) |
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{ |
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// We looped through the entire history, and found nothing. |
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Msg( "Debug History of Category %d is EMPTY\n", iCategory ); |
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return; |
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} |
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} |
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// Now print everything up till the end |
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char szMsgBuffer[MAX_DEBUG_HISTORY_LINE_LENGTH]; |
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char *pszMsg = szMsgBuffer; |
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Msg( "Starting Debug History Dump of Category %d\n", iCategory ); |
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while ( pszLine != m_DebugLineEnd[iCategory] ) |
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{ |
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*pszMsg = *pszLine; |
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if ( *pszLine == '\0' ) |
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{ |
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if ( szMsgBuffer[0] != '\0' ) |
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{ |
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// Found a full line, so print it |
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Msg( szMsgBuffer ); |
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} |
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// Clear the buffer |
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pszMsg = szMsgBuffer; |
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*pszMsg = '\0'; |
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} |
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else |
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{ |
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pszMsg++; |
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} |
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pszLine++; |
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// Have we looped? |
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if ( (pszLine - m_DebugLines[iCategory]) >= sizeof(m_DebugLines[iCategory]) ) |
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{ |
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pszLine = m_DebugLines[iCategory]; |
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} |
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} |
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Msg("Ended Debug History Dump of Category %d\n", iCategory ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDebugHistory::ClearHistories( void ) |
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{ |
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for ( int i = 0; i < MAX_HISTORY_CATEGORIES; i++ ) |
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{ |
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memset( m_DebugLines[i], 0, sizeof(m_DebugLines[i]) ); |
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m_DebugLineEnd[i] = m_DebugLines[i]; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CDebugHistory::Save( ISave &save ) |
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{ |
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int iVersion = DEBUG_HISTORY_VERSION; |
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save.WriteInt( &iVersion ); |
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int iMaxCategorys = MAX_HISTORY_CATEGORIES; |
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save.WriteInt( &iMaxCategorys ); |
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for ( int iCategory = 0; iCategory < MAX_HISTORY_CATEGORIES; iCategory++ ) |
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{ |
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int iEnd = m_DebugLineEnd[iCategory] - m_DebugLines[iCategory]; |
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save.WriteInt( &iEnd ); |
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save.WriteData( m_DebugLines[iCategory], MAX_DEBUG_HISTORY_LENGTH ); |
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} |
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return BaseClass::Save(save); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CDebugHistory::Restore( IRestore &restore ) |
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{ |
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ClearHistories(); |
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int iVersion = restore.ReadInt(); |
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if ( iVersion >= DEBUG_HISTORY_FIRST_VERSIONED ) |
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{ |
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int iMaxCategorys = restore.ReadInt(); |
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for ( int iCategory = 0; iCategory < MIN(iMaxCategorys,MAX_HISTORY_CATEGORIES); iCategory++ ) |
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{ |
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int iEnd = restore.ReadInt(); |
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m_DebugLineEnd[iCategory] = m_DebugLines[iCategory] + iEnd; |
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restore.ReadData( m_DebugLines[iCategory], sizeof(m_DebugLines[iCategory]), 0 ); |
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} |
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} |
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else |
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{ |
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int iMaxCategorys = iVersion; |
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for ( int iCategory = 0; iCategory < MIN(iMaxCategorys,MAX_HISTORY_CATEGORIES); iCategory++ ) |
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{ |
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int iEnd = restore.ReadInt(); |
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m_DebugLineEnd[iCategory] = m_DebugLines[iCategory] + iEnd; |
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restore.ReadData( m_DebugLines[iCategory], sizeof(m_DebugLines[iCategory]), 0 ); |
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} |
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} |
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return BaseClass::Restore(restore); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Singleton debug history. Created by first usage. |
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//----------------------------------------------------------------------------- |
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CDebugHistory *GetDebugHistory() |
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{ |
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#ifdef DISABLE_DEBUG_HISTORY |
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return NULL; |
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#endif |
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if ( g_pGameRules && g_pGameRules->IsMultiplayer() ) |
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return NULL; |
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if ( s_DebugHistory == NULL ) |
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{ |
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CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "env_debughistory" ); |
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if ( pEnt ) |
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{ |
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s_DebugHistory = dynamic_cast<CDebugHistory*>(pEnt); |
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} |
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else |
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{ |
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s_DebugHistory = ( CDebugHistory * )CreateEntityByName( "env_debughistory" ); |
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if ( s_DebugHistory ) |
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{ |
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s_DebugHistory->Spawn(); |
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} |
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} |
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} |
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Assert( s_DebugHistory ); |
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return s_DebugHistory; |
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} |
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void ClearDebugHistory() |
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{ |
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s_DebugHistory = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void AddDebugHistoryLine( int iCategory, const char *pszLine ) |
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{ |
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#ifdef DISABLE_DEBUG_HISTORY |
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return; |
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#else |
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if ( g_pGameRules && g_pGameRules->IsMultiplayer() ) |
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return; |
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if ( !GetDebugHistory() ) |
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{ |
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Warning("Failed to find or create an env_debughistory.\n" ); |
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return; |
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} |
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GetDebugHistory()->AddDebugHistoryLine( iCategory, pszLine ); |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CC_DebugHistory_AddLine( const CCommand &args ) |
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{ |
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if ( args.ArgC() < 3 ) |
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{ |
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Warning("Incorrect parameters. Format: <category id> <line>\n"); |
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return; |
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} |
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int iCategory = atoi(args[ 1 ]); |
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const char *pszLine = args[ 2 ]; |
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AddDebugHistoryLine( iCategory, pszLine ); |
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} |
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static ConCommand dbghist_addline( "dbghist_addline", CC_DebugHistory_AddLine, "Add a line to the debug history. Format: <category id> <line>", FCVAR_NONE ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CC_DebugHistory_Dump( const CCommand &args ) |
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{ |
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if ( args.ArgC() < 2 ) |
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{ |
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Warning("Incorrect parameters. Format: <category id>\n"); |
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return; |
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} |
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if ( GetDebugHistory() ) |
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{ |
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int iCategory = atoi(args[ 1 ]); |
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GetDebugHistory()->DumpDebugHistory( iCategory ); |
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} |
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} |
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static ConCommand dbghist_dump("dbghist_dump", CC_DebugHistory_Dump, |
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"Dump the debug history to the console. Format: <category id>\n" |
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" Categories:\n" |
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" 0: Entity I/O\n" |
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" 1: AI Decisions\n" |
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" 2: Scene Print\n" |
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" 3: Alyx Blind\n" |
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" 4: Log of damage done to player", |
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FCVAR_NONE ); |
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