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50 lines
1.4 KiB
50 lines
1.4 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef INPUTVAR_H |
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#define INPUTVAR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseentity.h" |
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#include "entitylist.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Used to request a value, or a set of values, from a set of entities. |
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// used when a multi-input variable needs to refresh it's inputs |
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//----------------------------------------------------------------------------- |
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class CMultiInputVar |
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{ |
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public: |
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CMultiInputVar() : m_InputList(NULL) {} |
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~CMultiInputVar(); |
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struct inputitem_t |
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{ |
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variant_t value; // local copy of variable (maybe make this a variant?) |
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int outputID; // the ID number of the output that sent this |
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inputitem_t *next; |
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// allocate and free from MPool memory |
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static void *operator new( size_t stAllocBlock ); |
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static void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine ); |
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static void operator delete( void *pMem ); |
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static void operator delete( void *pMem, int nBlockUse, const char *pFileName, int nLine ) { operator delete(pMem); } |
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}; |
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inputitem_t *m_InputList; // list of data |
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int m_bUpdatedThisFrame; |
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void AddValue( variant_t newVal, int outputID ); |
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DECLARE_SIMPLE_DATADESC(); |
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}; |
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#endif // INPUTVAR_H
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