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440 lines
13 KiB
440 lines
13 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "const.h" |
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#include "toolframework/itoolentity.h" |
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#include "entitylist.h" |
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#include "toolframework/itoolsystem.h" |
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#include "KeyValues.h" |
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#include "icliententity.h" |
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#include "iserverentity.h" |
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#include "sceneentity.h" |
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#include "particles/particles.h" |
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#include "mapentities_shared.h" |
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#include "TemplateEntities.h" |
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#include "mapentities.h" |
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#include "point_template.h" |
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// NOTE: This has to be the last file included! |
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#include "tier0/memdbgon.h" |
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class CFoundryEntitySpawnRecord |
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{ |
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public: |
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CUtlVector<char> m_VMFText; |
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int m_iEntityIndex; |
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int m_iHammerID; |
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int m_iSerialNumber; |
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int m_debugOverlays; |
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}; |
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static CUtlLinkedList<CFoundryEntitySpawnRecord*,int> g_FoundryEntitySpawnRecords; |
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//----------------------------------------------------------------------------- |
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// Interface from engine to tools for manipulating entities |
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//----------------------------------------------------------------------------- |
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class CServerTools : public IServerTools |
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{ |
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public: |
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// Inherited from IServerTools |
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virtual IServerEntity *GetIServerEntity( IClientEntity *pClientEntity ); |
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virtual bool GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer = NULL ); |
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virtual bool SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer = NULL ); |
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virtual int GetPlayerFOV( IClientEntity *pClientPlayer = NULL ); |
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virtual bool SetPlayerFOV( int fov, IClientEntity *pClientPlayer = NULL ); |
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virtual bool IsInNoClipMode( IClientEntity *pClientPlayer = NULL ); |
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virtual void *FirstEntity( void ); |
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virtual void *NextEntity( void *pEntity ); |
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virtual void *FindEntityByHammerID( int iHammerID ); |
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virtual bool GetKeyValue( void *pEntity, const char *szField, char *szValue, int iMaxLen ); |
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virtual bool SetKeyValue( void *pEntity, const char *szField, const char *szValue ); |
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virtual bool SetKeyValue( void *pEntity, const char *szField, float flValue ); |
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virtual bool SetKeyValue( void *pEntity, const char *szField, const Vector &vecValue ); |
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virtual void *CreateEntityByName( const char *szClassName ); |
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virtual void DispatchSpawn( void *pEntity ); |
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virtual void ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen ); |
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virtual void AddOriginToPVS( const Vector &org ); |
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virtual bool DestroyEntityByHammerId( int iHammerID ); |
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virtual bool RespawnEntitiesWithEdits( CEntityRespawnInfo *pInfos, int nInfos ); |
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virtual void MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles ); |
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virtual void RemoveEntity( int nHammerID ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Singleton |
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//----------------------------------------------------------------------------- |
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static CServerTools g_ServerTools; |
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IServerTools *g_pServerTools = &g_ServerTools; |
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION, g_ServerTools ); |
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IServerEntity *CServerTools::GetIServerEntity( IClientEntity *pClientEntity ) |
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{ |
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if ( pClientEntity == NULL ) |
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return NULL; |
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CBaseHandle ehandle = pClientEntity->GetRefEHandle(); |
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if ( ehandle.GetEntryIndex() >= MAX_EDICTS ) |
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return NULL; // the first MAX_EDICTS entities are networked, the rest are client or server only |
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#if 0 |
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// this fails, since the server entities have extra bits in their serial numbers, |
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// since 20 bits are reserved for serial numbers, except for networked entities, which are restricted to 10 |
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// Brian believes that everything should just restrict itself to 10 to make things simpler, |
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// so if/when he changes NUM_SERIAL_NUM_BITS to 10, we can switch back to this simpler code |
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IServerNetworkable *pNet = gEntList.GetServerNetworkable( ehandle ); |
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if ( pNet == NULL ) |
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return NULL; |
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CBaseEntity *pServerEnt = pNet->GetBaseEntity(); |
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return pServerEnt; |
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#else |
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IHandleEntity *pEnt = gEntList.LookupEntityByNetworkIndex( ehandle.GetEntryIndex() ); |
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if ( pEnt == NULL ) |
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return NULL; |
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CBaseHandle h = gEntList.GetNetworkableHandle( ehandle.GetEntryIndex() ); |
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const int mask = ( 1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS ) - 1; |
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if ( !h.IsValid() || ( ( h.GetSerialNumber() & mask ) != ( ehandle.GetSerialNumber() & mask ) ) ) |
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return NULL; |
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IServerUnknown *pUnk = static_cast< IServerUnknown* >( pEnt ); |
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return pUnk->GetBaseEntity(); |
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#endif |
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} |
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bool CServerTools::GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer ) |
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{ |
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); |
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); |
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if ( pPlayer == NULL ) |
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return false; |
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org = pPlayer->EyePosition(); |
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ang = pPlayer->EyeAngles(); |
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return true; |
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} |
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bool CServerTools::SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer ) |
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{ |
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); |
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); |
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if ( pPlayer == NULL ) |
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return false; |
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pPlayer->SetAbsOrigin( org - pPlayer->GetViewOffset() ); |
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pPlayer->SnapEyeAngles( ang ); |
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// Disengage from hierarchy |
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pPlayer->SetParent( NULL ); |
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return true; |
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} |
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int CServerTools::GetPlayerFOV( IClientEntity *pClientPlayer ) |
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{ |
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); |
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); |
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if ( pPlayer == NULL ) |
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return 0; |
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return pPlayer->GetFOV(); |
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} |
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bool CServerTools::SetPlayerFOV( int fov, IClientEntity *pClientPlayer ) |
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{ |
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); |
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); |
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if ( pPlayer == NULL ) |
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return false; |
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pPlayer->SetDefaultFOV( fov ); |
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CBaseEntity *pFOVOwner = pPlayer->GetFOVOwner(); |
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return pPlayer->SetFOV( pFOVOwner ? pFOVOwner : pPlayer, fov ); |
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} |
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bool CServerTools::IsInNoClipMode( IClientEntity *pClientPlayer ) |
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{ |
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); |
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); |
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if ( pPlayer == NULL ) |
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return true; |
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return pPlayer->GetMoveType() == MOVETYPE_NOCLIP; |
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} |
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void *CServerTools::FirstEntity( void ) |
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{ |
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return (void *)gEntList.FirstEnt(); |
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} |
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void *CServerTools::NextEntity( void *pEntity ) |
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{ |
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CBaseEntity *pEnt; |
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if ( pEntity == NULL ) |
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{ |
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pEnt = gEntList.FirstEnt(); |
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} |
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else |
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{ |
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pEnt = gEntList.NextEnt( (CBaseEntity *)pEntity ); |
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} |
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return (void *)pEnt; |
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} |
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void *CServerTools::FindEntityByHammerID( int iHammerID ) |
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{ |
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CBaseEntity *pEntity = gEntList.FirstEnt(); |
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while (pEntity) |
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{ |
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if (pEntity->m_iHammerID == iHammerID) |
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return (void *)pEntity; |
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pEntity = gEntList.NextEnt( pEntity ); |
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} |
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return NULL; |
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} |
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bool CServerTools::GetKeyValue( void *pEntity, const char *szField, char *szValue, int iMaxLen ) |
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{ |
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CBaseEntity *pEnt = (CBaseEntity *)pEntity; |
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return pEnt->GetKeyValue( szField, szValue, iMaxLen ); |
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} |
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bool CServerTools::SetKeyValue( void *pEntity, const char *szField, const char *szValue ) |
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{ |
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CBaseEntity *pEnt = (CBaseEntity *)pEntity; |
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return pEnt->KeyValue( szField, szValue ); |
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} |
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bool CServerTools::SetKeyValue( void *pEntity, const char *szField, float flValue ) |
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{ |
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CBaseEntity *pEnt = (CBaseEntity *)pEntity; |
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return pEnt->KeyValue( szField, flValue ); |
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} |
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bool CServerTools::SetKeyValue( void *pEntity, const char *szField, const Vector &vecValue ) |
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{ |
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CBaseEntity *pEnt = (CBaseEntity *)pEntity; |
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return pEnt->KeyValue( szField, vecValue ); |
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} |
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//----------------------------------------------------------------------------- |
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// entity spawning |
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//----------------------------------------------------------------------------- |
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void *CServerTools::CreateEntityByName( const char *szClassName ) |
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{ |
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return ::CreateEntityByName( szClassName ); |
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} |
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void CServerTools::DispatchSpawn( void *pEntity ) |
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{ |
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::DispatchSpawn( (CBaseEntity *)pEntity ); |
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} |
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bool CServerTools::DestroyEntityByHammerId( int iHammerID ) |
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{ |
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CBaseEntity *pEntity = (CBaseEntity*)FindEntityByHammerID( iHammerID ); |
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if ( !pEntity ) |
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return false; |
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UTIL_Remove( pEntity ); |
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return true; |
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} |
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void HandleFoundryEntitySpawnRecords() |
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{ |
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if ( g_FoundryEntitySpawnRecords.Count() == 0 ) |
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return; |
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VPROF("HandleFoundryEntitySpawnRecords"); |
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// Create all the entities. |
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CUtlVector<CBaseEntity*> newEnts; |
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CMapEntitySpawner spawner; |
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spawner.m_bFoundryMode = true; |
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FOR_EACH_LL( g_FoundryEntitySpawnRecords, i ) |
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{ |
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CFoundryEntitySpawnRecord *pRecord = g_FoundryEntitySpawnRecords[i]; |
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if ( pRecord->m_iEntityIndex > 0 ) |
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{ |
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gEntList.ForceEntSerialNumber( pRecord->m_iEntityIndex, pRecord->m_iSerialNumber ); |
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engine->ForceFlushEntity( pRecord->m_iEntityIndex ); |
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} |
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// Figure out the class name. |
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CEntityMapData entData( pRecord->m_VMFText.Base() ); |
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char szClassName[MAPKEY_MAXLENGTH]; |
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if ( !entData.ExtractValue( "classname", szClassName ) ) |
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{ |
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Assert( false ); |
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continue; |
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} |
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// Respawn it in the same slot. |
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int nIndexToSpawn = pRecord->m_iEntityIndex; |
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if ( nIndexToSpawn == 0 ) |
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nIndexToSpawn = -1; |
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CBaseEntity *pNewEntity = ::CreateEntityByName( szClassName, nIndexToSpawn ); |
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if ( !pNewEntity ) |
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{ |
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Warning( "HandleFoundryEntitySpawnRecords - CreateEntityByName( %s, %d ) failed\n", szClassName, pRecord->m_iEntityIndex ); |
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continue; |
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} |
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const char *pBaseMapDataForThisEntity = entData.CurrentBufferPosition(); |
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pNewEntity->ParseMapData( &entData ); |
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if ( pRecord->m_debugOverlays != -1 ) |
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pNewEntity->m_debugOverlays = pRecord->m_debugOverlays; |
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pNewEntity->m_iHammerID = pRecord->m_iHammerID; |
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spawner.AddEntity( pNewEntity, pBaseMapDataForThisEntity, (entData.CurrentBufferPosition() - pBaseMapDataForThisEntity) + 2 ); |
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} |
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spawner.HandleTemplates(); |
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spawner.SpawnAndActivate( true ); |
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// Now that all of the active entities have been loaded in, precache any entities who need point_template parameters |
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// to be parsed (the above code has loaded all point_template entities) |
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PrecachePointTemplates(); |
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// Sometimes an ent will Remove() itself during its precache, so RemoveImmediate won't happen. |
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// This makes sure those ents get cleaned up. |
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gEntList.CleanupDeleteList(); |
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g_FoundryEntitySpawnRecords.PurgeAndDeleteElements(); |
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} |
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bool CServerTools::RespawnEntitiesWithEdits( CEntityRespawnInfo *pInfos, int nInfos ) |
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{ |
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// Create a spawn record so it'll respawn the entity next frame. |
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for ( int i=0; i < nInfos; i++ ) |
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{ |
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CFoundryEntitySpawnRecord *pRecord = new CFoundryEntitySpawnRecord; |
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CEntityRespawnInfo *pInfo = &pInfos[i]; |
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pRecord->m_VMFText.SetSize( V_strlen( pInfo->m_pEntText ) + 1 ); |
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V_strncpy( pRecord->m_VMFText.Base(), pInfo->m_pEntText, pRecord->m_VMFText.Count() ); |
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pRecord->m_iHammerID = pInfo->m_nHammerID; |
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CBaseEntity *pOldEntity = (CBaseEntity*)FindEntityByHammerID( pInfo->m_nHammerID ); |
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if ( pOldEntity ) |
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{ |
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// This is a respawn. |
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pRecord->m_iEntityIndex = pOldEntity->entindex(); |
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pRecord->m_iSerialNumber = pOldEntity->GetRefEHandle().GetSerialNumber(); |
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pRecord->m_debugOverlays = pOldEntity->m_debugOverlays; |
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UTIL_Remove( pOldEntity ); |
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} |
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else |
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{ |
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// This is a new spawn. |
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pRecord->m_iEntityIndex = -1; |
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pRecord->m_iSerialNumber = -1; |
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pRecord->m_debugOverlays = -1; |
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} |
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g_FoundryEntitySpawnRecords.AddToTail( pRecord ); |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Reload particle definitions |
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//----------------------------------------------------------------------------- |
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void CServerTools::ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen ) |
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{ |
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// FIXME: Use file name to determine if we care about this data |
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CUtlBuffer buf( pBufData, nLen, CUtlBuffer::READ_ONLY ); |
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g_pParticleSystemMgr->ReadParticleConfigFile( buf, true ); |
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} |
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void CServerTools::AddOriginToPVS( const Vector &org ) |
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{ |
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engine->AddOriginToPVS( org ); |
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} |
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void CServerTools::MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles ) |
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{ |
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CBasePlayer *pPlayer = UTIL_GetListenServerHost(); |
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if ( !pPlayer ) |
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return; |
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extern void EnableNoClip( CBasePlayer *pPlayer ); |
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EnableNoClip( pPlayer ); |
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Vector zOffset = pPlayer->EyePosition() - pPlayer->GetAbsOrigin(); |
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pPlayer->SetAbsOrigin( vPos - zOffset ); |
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pPlayer->SnapEyeAngles( vAngles ); |
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} |
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void CServerTools::RemoveEntity( int nHammerID ) |
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{ |
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CBaseEntity *pOldEntity = (CBaseEntity*)FindEntityByHammerID( nHammerID ); |
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if ( pOldEntity ) |
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UTIL_Remove( pOldEntity ); |
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} |
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//------------------------------------------------------------------------------ |
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// Applies keyvalues to the entity by hammer ID. |
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//------------------------------------------------------------------------------ |
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void CC_Ent_Keyvalue( const CCommand &args ) |
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{ |
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// Must have an odd number of arguments. |
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if ( ( args.ArgC() < 4 ) || ( args.ArgC() & 1 ) ) |
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{ |
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Msg( "Format: ent_keyvalue <entity id> \"key1\"=\"value1\" \"key2\" \"value2\" ... \"keyN\" \"valueN\"\n" ); |
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return; |
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} |
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int nID = atoi( args[1] ); |
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void *pEnt = g_ServerTools.FindEntityByHammerID( nID ); |
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if ( !pEnt ) |
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{ |
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Msg( "Entity ID %d not found.\n" ); |
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return; |
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} |
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int nArg = 2; |
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while ( nArg < args.ArgC() ) |
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{ |
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const char *pszKey = args[ nArg ]; |
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const char *pszValue = args[ nArg + 1 ]; |
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nArg += 2; |
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g_ServerTools.SetKeyValue( pEnt, pszKey, pszValue ); |
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} |
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} |
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static ConCommand ent_keyvalue("ent_keyvalue", CC_Ent_Keyvalue, "Applies the comma delimited key=value pairs to the entity with the given Hammer ID.\n\tFormat: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>\n", FCVAR_CHEAT); |
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