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1023 lines
28 KiB
1023 lines
28 KiB
//===== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======// |
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// |
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// ambient_generic: a sound emitter used for one-shot and looping sounds. |
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// |
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// |
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//===========================================================================// |
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#include "cbase.h" |
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#include "ambientgeneric.h" |
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#include "engine/IEngineSound.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Compute a suitable attenuation value given an audible radius |
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// Input : radius - |
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// playEverywhere - (disable attenuation) |
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//----------------------------------------------------------------------------- |
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#define REFERENCE_dB 60.0 |
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#define AMBIENT_GENERIC_UPDATE_RATE 5 // update at 5hz |
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#define AMBIENT_GENERIC_THINK_DELAY ( 1.0f / float( AMBIENT_GENERIC_UPDATE_RATE ) ) |
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#ifdef HL1_DLL |
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ConVar hl1_ref_db_distance( "hl1_ref_db_distance", "18.0" ); |
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#define REFERENCE_dB_DISTANCE hl1_ref_db_distance.GetFloat() |
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#else |
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#define REFERENCE_dB_DISTANCE 36.0 |
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#endif//HL1_DLL |
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static soundlevel_t ComputeSoundlevel( float radius, bool playEverywhere ) |
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{ |
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soundlevel_t soundlevel = SNDLVL_NONE; |
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if ( radius > 0 && !playEverywhere ) |
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{ |
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// attenuation is set to a distance, compute falloff |
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float dB_loss = 20 * log10( radius / REFERENCE_dB_DISTANCE ); |
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soundlevel = (soundlevel_t)(int)(40 + dB_loss); // sound at 40dB at reference distance |
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} |
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return soundlevel; |
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} |
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// ==================== GENERIC AMBIENT SOUND ====================================== |
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#define CDPVPRESETMAX 27 |
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// presets for runtime pitch and vol modulation of ambient sounds |
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dynpitchvol_t rgdpvpreset[CDPVPRESETMAX] = |
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{ |
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// pitch pstart spinup spindwn volrun volstrt fadein fadeout lfotype lforate modptch modvol cspnup |
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{1, 255, 75, 95, 95, 10, 1, 50, 95, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{2, 255, 85, 70, 88, 10, 1, 20, 88, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{3, 255, 100, 50, 75, 10, 1, 10, 75, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{4, 100, 100, 0, 0, 10, 1, 90, 90, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{5, 100, 100, 0, 0, 10, 1, 80, 80, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{6, 100, 100, 0, 0, 10, 1, 50, 70, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{7, 100, 100, 0, 0, 5, 1, 40, 50, 1, 50, 0, 10, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{8, 100, 100, 0, 0, 5, 1, 40, 50, 1, 150, 0, 10, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{9, 100, 100, 0, 0, 5, 1, 40, 50, 1, 750, 0, 10, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{10,128, 100, 50, 75, 10, 1, 30, 40, 2, 8, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{11,128, 100, 50, 75, 10, 1, 30, 40, 2, 25, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{12,128, 100, 50, 75, 10, 1, 30, 40, 2, 70, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{13,50, 50, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{14,70, 70, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{15,90, 90, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{16,120, 120, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{17,180, 180, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{18,255, 255, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{19,200, 75, 90, 90, 10, 1, 50, 90, 2, 100, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{20,255, 75, 97, 90, 10, 1, 50, 90, 1, 40, 50, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{21,100, 100, 0, 0, 10, 1, 30, 50, 3, 15, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{22,160, 160, 0, 0, 10, 1, 50, 50, 3, 500, 25, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{23,255, 75, 88, 0, 10, 1, 40, 0, 0, 0, 0, 0, 5, 0,0,0,0,0,0,0,0,0,0}, |
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{24,200, 20, 95, 70, 10, 1, 70, 70, 3, 20, 50, 0, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{25,180, 100, 50, 60, 10, 1, 40, 60, 2, 90, 100, 100, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{26,60, 60, 0, 0, 10, 1, 40, 70, 3, 80, 20, 50, 0, 0,0,0,0,0,0,0,0,0,0}, |
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{27,128, 90, 10, 10, 10, 1, 20, 40, 1, 5, 10, 20, 0, 0,0,0,0,0,0,0,0,0,0} |
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}; |
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#ifndef INFESTED_DLL |
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LINK_ENTITY_TO_CLASS( ambient_generic, CAmbientGeneric ); |
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#endif |
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BEGIN_DATADESC( CAmbientGeneric ) |
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DEFINE_KEYFIELD( m_iszSound, FIELD_SOUNDNAME, "message" ), |
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DEFINE_KEYFIELD( m_radius, FIELD_FLOAT, "radius" ), |
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DEFINE_KEYFIELD( m_sSourceEntName, FIELD_STRING, "SourceEntityName" ), |
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// recomputed in Activate() |
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// DEFINE_FIELD( m_hSoundSource, EHANDLE ), |
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// DEFINE_FIELD( m_nSoundSourceEntIndex, FIELD_INTERGER ), |
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DEFINE_FIELD( m_flMaxRadius, FIELD_FLOAT ), |
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DEFINE_FIELD( m_fActive, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_fLooping, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_iSoundLevel, FIELD_INTEGER ), |
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// HACKHACK - This is not really in the spirit of the save/restore design, but save this |
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// out as a binary data block. If the dynpitchvol_t is changed, old saved games will NOT |
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// load these correctly, so bump the save/restore version if you change the size of the struct |
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// The right way to do this is to split the input parms (read in keyvalue) into members and re-init this |
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// struct in Precache(), but it's unlikely that the struct will change, so it's not worth the time right now. |
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DEFINE_ARRAY( m_dpv, FIELD_CHARACTER, sizeof(dynpitchvol_t) ), |
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// Function Pointers |
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DEFINE_FUNCTION( RampThink ), |
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// Inputs |
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DEFINE_INPUTFUNC(FIELD_VOID, "PlaySound", InputPlaySound ), |
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DEFINE_INPUTFUNC(FIELD_VOID, "StopSound", InputStopSound ), |
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DEFINE_INPUTFUNC(FIELD_VOID, "ToggleSound", InputToggleSound ), |
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DEFINE_INPUTFUNC(FIELD_FLOAT, "Pitch", InputPitch ), |
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DEFINE_INPUTFUNC(FIELD_FLOAT, "Volume", InputVolume ), |
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DEFINE_INPUTFUNC(FIELD_FLOAT, "FadeIn", InputFadeIn ), |
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DEFINE_INPUTFUNC(FIELD_FLOAT, "FadeOut", InputFadeOut ), |
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END_DATADESC() |
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//----------------------------------------------------------------------------- |
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// Spawn |
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//----------------------------------------------------------------------------- |
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void CAmbientGeneric::Spawn( void ) |
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{ |
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m_iSoundLevel = ComputeSoundlevel( m_radius, FBitSet( m_spawnflags, SF_AMBIENT_SOUND_EVERYWHERE )?true:false ); |
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ComputeMaxAudibleDistance( ); |
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char *szSoundFile = (char *)STRING( m_iszSound ); |
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if ( !m_iszSound || strlen( szSoundFile ) < 1 ) |
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{ |
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Warning( "Empty %s (%s) at %.2f, %.2f, %.2f\n", GetClassname(), GetDebugName(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z ); |
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UTIL_Remove(this); |
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return; |
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} |
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SetSolid( SOLID_NONE ); |
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SetMoveType( MOVETYPE_NONE ); |
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// Set up think function for dynamic modification |
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// of ambient sound's pitch or volume. Don't |
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// start thinking yet. |
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SetThink(&CAmbientGeneric::RampThink); |
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SetNextThink( TICK_NEVER_THINK ); |
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m_fActive = false; |
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if ( FBitSet ( m_spawnflags, SF_AMBIENT_SOUND_NOT_LOOPING ) ) |
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{ |
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m_fLooping = false; |
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} |
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else |
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{ |
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m_fLooping = true; |
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} |
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m_hSoundSource = NULL; |
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m_nSoundSourceEntIndex = -1; |
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Precache( ); |
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// init all dynamic modulation parms |
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InitModulationParms(); |
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} |
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//----------------------------------------------------------------------------- |
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// Computes the max audible radius for a given sound level |
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//----------------------------------------------------------------------------- |
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#define MIN_AUDIBLE_VOLUME 1.01e-3 |
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void CAmbientGeneric::ComputeMaxAudibleDistance( ) |
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{ |
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if (( m_iSoundLevel == SNDLVL_NONE ) || ( m_radius == 0.0f )) |
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{ |
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m_flMaxRadius = -1.0f; |
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return; |
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} |
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// Sadly, there's no direct way of getting at this. |
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// We have to do an interative computation. |
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float flGain = enginesound->GetDistGainFromSoundLevel( m_iSoundLevel, m_radius ); |
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if ( flGain <= MIN_AUDIBLE_VOLUME ) |
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{ |
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m_flMaxRadius = m_radius; |
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return; |
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} |
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float flMinRadius = m_radius; |
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float flMaxRadius = m_radius * 2; |
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while ( true ) |
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{ |
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// First, find a min + max range surrounding the desired distance gain |
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float flGain = enginesound->GetDistGainFromSoundLevel( m_iSoundLevel, flMaxRadius ); |
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if ( flGain <= MIN_AUDIBLE_VOLUME ) |
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break; |
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// Always audible. |
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if ( flMaxRadius > 1e5 ) |
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{ |
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m_flMaxRadius = -1.0f; |
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return; |
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} |
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flMinRadius = flMaxRadius; |
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flMaxRadius *= 2.0f; |
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} |
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// Now home in a little bit |
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int nInterations = 4; |
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while ( --nInterations >= 0 ) |
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{ |
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float flTestRadius = (flMinRadius + flMaxRadius) * 0.5f; |
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float flGain = enginesound->GetDistGainFromSoundLevel( m_iSoundLevel, flTestRadius ); |
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if ( flGain <= MIN_AUDIBLE_VOLUME ) |
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{ |
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flMaxRadius = flTestRadius; |
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} |
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else |
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{ |
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flMinRadius = flTestRadius; |
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} |
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} |
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m_flMaxRadius = flMaxRadius; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Input handler for changing pitch. |
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// Input : Float new pitch from 0 - 255 (100 = as recorded). |
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//----------------------------------------------------------------------------- |
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void CAmbientGeneric::InputPitch( inputdata_t &inputdata ) |
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{ |
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m_dpv.pitch = clamp( inputdata.value.Float(), 0, 255 ); |
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SendSound( SND_CHANGE_PITCH ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Input handler for changing volume. |
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// Input : Float new volume, from 0 - 10. |
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//----------------------------------------------------------------------------- |
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void CAmbientGeneric::InputVolume( inputdata_t &inputdata ) |
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{ |
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// |
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// Multiply the input value by ten since volumes are expected to be from 0 - 100. |
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// |
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m_dpv.vol = clamp( inputdata.value.Float(), 0, 10 ) * 10; |
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m_dpv.volfrac = m_dpv.vol << 8; |
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SendSound( SND_CHANGE_VOL ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Input handler for fading in volume over time. |
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// Input : Float volume fade in time 0 - 100 seconds |
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//----------------------------------------------------------------------------- |
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void CAmbientGeneric::InputFadeIn( inputdata_t &inputdata ) |
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{ |
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// cancel any fade out that might be happening |
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m_dpv.fadeout = 0; |
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m_dpv.fadein = inputdata.value.Float(); |
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if (m_dpv.fadein > 100) m_dpv.fadein = 100; |
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if (m_dpv.fadein < 0) m_dpv.fadein = 0; |
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if (m_dpv.fadein > 0) |
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m_dpv.fadein = ( 100 << 8 ) / ( m_dpv.fadein * AMBIENT_GENERIC_UPDATE_RATE ); |
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SetNextThink( gpGlobals->curtime + 0.1f ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Input handler for fading out volume over time. |
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// Input : Float volume fade out time 0 - 100 seconds |
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//----------------------------------------------------------------------------- |
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void CAmbientGeneric::InputFadeOut( inputdata_t &inputdata ) |
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{ |
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// cancel any fade in that might be happening |
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m_dpv.fadein = 0; |
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m_dpv.fadeout = inputdata.value.Float(); |
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if (m_dpv.fadeout > 100) m_dpv.fadeout = 100; |
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if (m_dpv.fadeout < 0) m_dpv.fadeout = 0; |
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if (m_dpv.fadeout > 0) |
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m_dpv.fadeout = ( 100 << 8 ) / ( m_dpv.fadeout * AMBIENT_GENERIC_UPDATE_RATE ); |
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SetNextThink( gpGlobals->curtime + 0.1f ); |
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} |
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void CAmbientGeneric::Precache( void ) |
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{ |
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char *szSoundFile = (char *)STRING( m_iszSound ); |
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if ( m_iszSound != NULL_STRING && strlen( szSoundFile ) > 1 ) |
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{ |
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if (*szSoundFile != '!') |
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{ |
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PrecacheScriptSound(szSoundFile); |
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} |
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} |
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if ( !FBitSet (m_spawnflags, SF_AMBIENT_SOUND_START_SILENT ) ) |
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{ |
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// start the sound ASAP |
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if (m_fLooping) |
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m_fActive = true; |
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} |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose: |
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//------------------------------------------------------------------------------ |
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void CAmbientGeneric::Activate( void ) |
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{ |
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BaseClass::Activate(); |
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// Initialize sound source. If no source was given, or source can't be found |
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// then this is the source |
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if (m_hSoundSource == NULL) |
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{ |
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if (m_sSourceEntName != NULL_STRING) |
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{ |
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m_hSoundSource = gEntList.FindEntityByName( NULL, m_sSourceEntName ); |
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if ( m_hSoundSource != NULL ) |
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{ |
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m_nSoundSourceEntIndex = m_hSoundSource->entindex(); |
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} |
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} |
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if (m_hSoundSource == NULL) |
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{ |
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m_hSoundSource = this; |
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m_nSoundSourceEntIndex = entindex(); |
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} |
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else |
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{ |
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if ( !FBitSet( m_spawnflags, SF_AMBIENT_SOUND_EVERYWHERE ) ) |
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{ |
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AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); |
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} |
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} |
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} |
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// If active start the sound |
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if ( m_fActive ) |
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{ |
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int flags = SND_SPAWNING; |
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// If we are loading a saved game, we can't write into the init/signon buffer here, so just issue |
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// as a regular sound message... |
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if ( gpGlobals->eLoadType == MapLoad_Transition || |
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gpGlobals->eLoadType == MapLoad_LoadGame || |
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g_pGameRules->InRoundRestart() ) |
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{ |
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flags = SND_NOFLAGS; |
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} |
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// Tracker 76119: 8/12/07 ywb: |
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// Make sure pitch and volume are set up to the correct value (especially after restoring a .sav file) |
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flags |= ( SND_CHANGE_PITCH | SND_CHANGE_VOL ); |
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// Don't bother sending over to client if volume is zero, though |
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if ( m_dpv.vol > 0 ) |
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{ |
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SendSound( (SoundFlags_t)flags ); |
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} |
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SetNextThink( gpGlobals->curtime + 0.1f ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Rules about which entities need to transmit along with me |
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//----------------------------------------------------------------------------- |
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void CAmbientGeneric::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ) |
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{ |
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// Ambient generics never transmit; this is just a way for us to ensure |
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// the sound source gets transmitted; that's why we don't call pInfo->m_pTransmitEdict->Set |
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if ( !m_hSoundSource || m_hSoundSource == this || !m_fActive ) |
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return; |
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// Don't bother sending the position of the source if we have to play everywhere |
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if ( FBitSet( m_spawnflags, SF_AMBIENT_SOUND_EVERYWHERE ) ) |
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return; |
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Assert( pInfo->m_pClientEnt ); |
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CBaseEntity *pClient = (CBaseEntity*)(pInfo->m_pClientEnt->GetUnknown()); |
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if ( !pClient ) |
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return; |
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// Send the sound source if he's close enough |
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if ( ( m_flMaxRadius < 0 ) || ( pClient->GetAbsOrigin().DistToSqr( m_hSoundSource->GetAbsOrigin() ) <= m_flMaxRadius * m_flMaxRadius ) ) |
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{ |
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m_hSoundSource->SetTransmit( pInfo, false ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CAmbientGeneric::UpdateOnRemove( void ) |
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{ |
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if ( m_fActive ) |
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{ |
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// Stop the sound we're generating |
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SendSound( SND_STOP ); |
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} |
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BaseClass::UpdateOnRemove(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Think at 5hz if we are dynamically modifying pitch or volume of the |
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// playing sound. This function will ramp pitch and/or volume up or |
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// down, modify pitch/volume with lfo if active. |
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//----------------------------------------------------------------------------- |
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void CAmbientGeneric::RampThink( void ) |
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{ |
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int pitch = m_dpv.pitch; |
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int vol = m_dpv.vol; |
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int flags = 0; |
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int fChanged = 0; // false if pitch and vol remain unchanged this round |
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int prev; |
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if (!m_dpv.spinup && !m_dpv.spindown && !m_dpv.fadein && !m_dpv.fadeout && !m_dpv.lfotype) |
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return; // no ramps or lfo, stop thinking |
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// ============== |
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// pitch envelope |
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// ============== |
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if (m_dpv.spinup || m_dpv.spindown) |
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{ |
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prev = m_dpv.pitchfrac >> 8; |
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if (m_dpv.spinup > 0) |
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m_dpv.pitchfrac += m_dpv.spinup; |
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else if (m_dpv.spindown > 0) |
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m_dpv.pitchfrac -= m_dpv.spindown; |
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pitch = m_dpv.pitchfrac >> 8; |
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if (pitch > m_dpv.pitchrun) |
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{ |
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pitch = m_dpv.pitchrun; |
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m_dpv.spinup = 0; // done with ramp up |
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} |
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if (pitch < m_dpv.pitchstart) |
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{ |
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pitch = m_dpv.pitchstart; |
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m_dpv.spindown = 0; // done with ramp down |
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// shut sound off |
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SendSound( SND_STOP ); |
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// return without setting m_flNextThink |
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return; |
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} |
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if (pitch > 255) pitch = 255; |
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if (pitch < 1) pitch = 1; |
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m_dpv.pitch = pitch; |
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fChanged |= (prev != pitch); |
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flags |= SND_CHANGE_PITCH; |
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} |
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// ================== |
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// amplitude envelope |
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// ================== |
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if (m_dpv.fadein || m_dpv.fadeout) |
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{ |
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prev = m_dpv.volfrac >> 8; |
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if (m_dpv.fadein > 0) |
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m_dpv.volfrac += m_dpv.fadein; |
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else if (m_dpv.fadeout > 0) |
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m_dpv.volfrac -= m_dpv.fadeout; |
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vol = m_dpv.volfrac >> 8; |
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if (vol > m_dpv.volrun) |
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{ |
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vol = m_dpv.volrun; |
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m_dpv.volfrac = vol << 8; |
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m_dpv.fadein = 0; // done with ramp up |
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} |
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if (vol < m_dpv.volstart) |
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{ |
|
vol = m_dpv.volstart; |
|
m_dpv.vol = vol; |
|
m_dpv.volfrac = vol << 8; |
|
m_dpv.fadeout = 0; // done with ramp down |
|
|
|
// shut sound off |
|
SendSound( SND_STOP ); |
|
|
|
// return without setting m_flNextThink |
|
return; |
|
} |
|
|
|
if (vol > 100) |
|
{ |
|
vol = 100; |
|
m_dpv.volfrac = vol << 8; |
|
} |
|
if (vol < 1) |
|
{ |
|
vol = 1; |
|
m_dpv.volfrac = vol << 8; |
|
} |
|
|
|
m_dpv.vol = vol; |
|
|
|
fChanged |= (prev != vol); |
|
flags |= SND_CHANGE_VOL; |
|
} |
|
|
|
// =================== |
|
// pitch/amplitude LFO |
|
// =================== |
|
if (m_dpv.lfotype) |
|
{ |
|
int pos; |
|
|
|
if (m_dpv.lfofrac > 0x6fffffff) |
|
m_dpv.lfofrac = 0; |
|
|
|
// update lfo, lfofrac/255 makes a triangle wave 0-255 |
|
m_dpv.lfofrac += m_dpv.lforate; |
|
pos = m_dpv.lfofrac >> 8; |
|
|
|
if (m_dpv.lfofrac < 0) |
|
{ |
|
m_dpv.lfofrac = 0; |
|
m_dpv.lforate = abs(m_dpv.lforate); |
|
pos = 0; |
|
} |
|
else if (pos > 255) |
|
{ |
|
pos = 255; |
|
m_dpv.lfofrac = (255 << 8); |
|
m_dpv.lforate = -abs(m_dpv.lforate); |
|
} |
|
|
|
switch(m_dpv.lfotype) |
|
{ |
|
case LFO_SQUARE: |
|
if (pos < 128) |
|
m_dpv.lfomult = 255; |
|
else |
|
m_dpv.lfomult = 0; |
|
|
|
break; |
|
case LFO_RANDOM: |
|
if (pos == 255) |
|
m_dpv.lfomult = random->RandomInt(0, 255); |
|
break; |
|
case LFO_TRIANGLE: |
|
default: |
|
m_dpv.lfomult = pos; |
|
break; |
|
} |
|
|
|
if (m_dpv.lfomodpitch) |
|
{ |
|
prev = pitch; |
|
|
|
// pitch 0-255 |
|
pitch += ((m_dpv.lfomult - 128) * m_dpv.lfomodpitch) / 100; |
|
|
|
if (pitch > 255) pitch = 255; |
|
if (pitch < 1) pitch = 1; |
|
|
|
|
|
fChanged |= (prev != pitch); |
|
flags |= SND_CHANGE_PITCH; |
|
} |
|
|
|
if (m_dpv.lfomodvol) |
|
{ |
|
// vol 0-100 |
|
prev = vol; |
|
|
|
vol += ((m_dpv.lfomult - 128) * m_dpv.lfomodvol) / 100; |
|
|
|
if (vol > 100) vol = 100; |
|
if (vol < 0) vol = 0; |
|
|
|
fChanged |= (prev != vol); |
|
flags |= SND_CHANGE_VOL; |
|
} |
|
|
|
} |
|
|
|
// Send update to playing sound only if we actually changed |
|
// pitch or volume in this routine. |
|
|
|
if (flags && fChanged) |
|
{ |
|
if (pitch == PITCH_NORM) |
|
pitch = PITCH_NORM + 1; // don't send 'no pitch' ! |
|
|
|
CBaseEntity* pSoundSource = m_hSoundSource; |
|
if (pSoundSource) |
|
{ |
|
UTIL_EmitAmbientSound(pSoundSource->GetSoundSourceIndex(), pSoundSource->GetAbsOrigin(), |
|
STRING( m_iszSound ), (vol * 0.01), m_iSoundLevel, flags, pitch); |
|
} |
|
} |
|
|
|
// update ramps at 5hz |
|
SetNextThink( gpGlobals->curtime + AMBIENT_GENERIC_THINK_DELAY ); |
|
return; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Init all ramp params in preparation to play a new sound. |
|
//----------------------------------------------------------------------------- |
|
void CAmbientGeneric::InitModulationParms(void) |
|
{ |
|
int pitchinc; |
|
|
|
m_dpv.volrun = m_iHealth * 10; // 0 - 100 |
|
if (m_dpv.volrun > 100) m_dpv.volrun = 100; |
|
if (m_dpv.volrun < 0) m_dpv.volrun = 0; |
|
|
|
// get presets |
|
if (m_dpv.preset != 0 && m_dpv.preset <= CDPVPRESETMAX) |
|
{ |
|
// load preset values |
|
m_dpv = rgdpvpreset[m_dpv.preset - 1]; |
|
|
|
// fixup preset values, just like |
|
// fixups in KeyValue routine. |
|
if (m_dpv.spindown > 0) |
|
m_dpv.spindown = (101 - m_dpv.spindown) * 64; |
|
if (m_dpv.spinup > 0) |
|
m_dpv.spinup = (101 - m_dpv.spinup) * 64; |
|
|
|
m_dpv.volstart *= 10; |
|
m_dpv.volrun *= 10; |
|
|
|
if (m_dpv.fadein > 0) |
|
m_dpv.fadein = (101 - m_dpv.fadein) * 64; |
|
if (m_dpv.fadeout > 0) |
|
m_dpv.fadeout = (101 - m_dpv.fadeout) * 64; |
|
|
|
m_dpv.lforate *= 256; |
|
|
|
m_dpv.fadeinsav = m_dpv.fadein; |
|
m_dpv.fadeoutsav = m_dpv.fadeout; |
|
m_dpv.spinupsav = m_dpv.spinup; |
|
m_dpv.spindownsav = m_dpv.spindown; |
|
} |
|
|
|
m_dpv.fadein = m_dpv.fadeinsav; |
|
m_dpv.fadeout = 0; |
|
|
|
if (m_dpv.fadein) |
|
m_dpv.vol = m_dpv.volstart; |
|
else |
|
m_dpv.vol = m_dpv.volrun; |
|
|
|
m_dpv.spinup = m_dpv.spinupsav; |
|
m_dpv.spindown = 0; |
|
|
|
if (m_dpv.spinup) |
|
m_dpv.pitch = m_dpv.pitchstart; |
|
else |
|
m_dpv.pitch = m_dpv.pitchrun; |
|
|
|
if (m_dpv.pitch == 0) |
|
m_dpv.pitch = PITCH_NORM; |
|
|
|
m_dpv.pitchfrac = m_dpv.pitch << 8; |
|
m_dpv.volfrac = m_dpv.vol << 8; |
|
|
|
m_dpv.lfofrac = 0; |
|
m_dpv.lforate = abs(m_dpv.lforate); |
|
|
|
m_dpv.cspincount = 1; |
|
|
|
if (m_dpv.cspinup) |
|
{ |
|
pitchinc = (255 - m_dpv.pitchstart) / m_dpv.cspinup; |
|
|
|
m_dpv.pitchrun = m_dpv.pitchstart + pitchinc; |
|
if (m_dpv.pitchrun > 255) m_dpv.pitchrun = 255; |
|
} |
|
|
|
if ((m_dpv.spinupsav || m_dpv.spindownsav || (m_dpv.lfotype && m_dpv.lfomodpitch)) |
|
&& (m_dpv.pitch == PITCH_NORM)) |
|
m_dpv.pitch = PITCH_NORM + 1; // must never send 'no pitch' as first pitch |
|
// if we intend to pitch shift later! |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Input handler that begins playing the sound. |
|
//----------------------------------------------------------------------------- |
|
void CAmbientGeneric::InputPlaySound( inputdata_t &inputdata ) |
|
{ |
|
if (!m_fActive) |
|
{ |
|
//Adrian: Stop our current sound before starting a new one! |
|
SendSound( SND_STOP ); |
|
|
|
ToggleSound(); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Input handler that stops playing the sound. |
|
//----------------------------------------------------------------------------- |
|
void CAmbientGeneric::InputStopSound( inputdata_t &inputdata ) |
|
{ |
|
if (m_fActive) |
|
{ |
|
ToggleSound(); |
|
} |
|
} |
|
|
|
void CAmbientGeneric::SendSound( SoundFlags_t flags) |
|
{ |
|
char *szSoundFile = (char *)STRING( m_iszSound ); |
|
CBaseEntity* pSoundSource = m_hSoundSource; |
|
if ( pSoundSource ) |
|
{ |
|
if ( flags == SND_STOP ) |
|
{ |
|
UTIL_EmitAmbientSound(pSoundSource->GetSoundSourceIndex(), pSoundSource->GetAbsOrigin(), szSoundFile, |
|
0, SNDLVL_NONE, flags, 0); |
|
} |
|
else |
|
{ |
|
UTIL_EmitAmbientSound(pSoundSource->GetSoundSourceIndex(), pSoundSource->GetAbsOrigin(), szSoundFile, |
|
(m_dpv.vol * 0.01), m_iSoundLevel, flags, m_dpv.pitch); |
|
} |
|
} |
|
else |
|
{ |
|
if ( ( flags == SND_STOP ) && |
|
( m_nSoundSourceEntIndex != -1 ) ) |
|
{ |
|
UTIL_EmitAmbientSound(m_nSoundSourceEntIndex, GetAbsOrigin(), szSoundFile, |
|
0, SNDLVL_NONE, flags, 0); |
|
} |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Input handler that stops playing the sound. |
|
//----------------------------------------------------------------------------- |
|
void CAmbientGeneric::InputToggleSound( inputdata_t &inputdata ) |
|
{ |
|
ToggleSound(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Turns an ambient sound on or off. If the ambient is a looping sound, |
|
// mark sound as active (m_fActive) if it's playing, innactive if not. |
|
// If the sound is not a looping sound, never mark it as active. |
|
// Input : pActivator - |
|
// pCaller - |
|
// useType - |
|
// value - |
|
//----------------------------------------------------------------------------- |
|
void CAmbientGeneric::ToggleSound() |
|
{ |
|
// m_fActive is true only if a looping sound is playing. |
|
|
|
if ( m_fActive ) |
|
{// turn sound off |
|
|
|
if (m_dpv.cspinup) |
|
{ |
|
// Don't actually shut off. Each toggle causes |
|
// incremental spinup to max pitch |
|
|
|
if (m_dpv.cspincount <= m_dpv.cspinup) |
|
{ |
|
int pitchinc; |
|
|
|
// start a new spinup |
|
m_dpv.cspincount++; |
|
|
|
pitchinc = (255 - m_dpv.pitchstart) / m_dpv.cspinup; |
|
|
|
m_dpv.spinup = m_dpv.spinupsav; |
|
m_dpv.spindown = 0; |
|
|
|
m_dpv.pitchrun = m_dpv.pitchstart + pitchinc * m_dpv.cspincount; |
|
if (m_dpv.pitchrun > 255) m_dpv.pitchrun = 255; |
|
|
|
SetNextThink( gpGlobals->curtime + 0.1f ); |
|
} |
|
|
|
} |
|
else |
|
{ |
|
m_fActive = false; |
|
|
|
// HACKHACK - this makes the code in Precache() work properly after a save/restore |
|
m_spawnflags |= SF_AMBIENT_SOUND_START_SILENT; |
|
|
|
if (m_dpv.spindownsav || m_dpv.fadeoutsav) |
|
{ |
|
// spin it down (or fade it) before shutoff if spindown is set |
|
m_dpv.spindown = m_dpv.spindownsav; |
|
m_dpv.spinup = 0; |
|
|
|
m_dpv.fadeout = m_dpv.fadeoutsav; |
|
m_dpv.fadein = 0; |
|
SetNextThink( gpGlobals->curtime + 0.1f ); |
|
} |
|
else |
|
{ |
|
SendSound( SND_STOP ); // stop sound |
|
} |
|
} |
|
} |
|
else |
|
{// turn sound on |
|
|
|
// only toggle if this is a looping sound. If not looping, each |
|
// trigger will cause the sound to play. If the sound is still |
|
// playing from a previous trigger press, it will be shut off |
|
// and then restarted. |
|
|
|
if (m_fLooping) |
|
m_fActive = true; |
|
else |
|
{ |
|
// shut sound off now - may be interrupting a long non-looping sound |
|
SendSound( SND_STOP ); // stop sound |
|
} |
|
|
|
// init all ramp params for startup |
|
|
|
InitModulationParms(); |
|
|
|
SendSound( SND_NOFLAGS ); // send sound |
|
|
|
SetNextThink( gpGlobals->curtime + 0.1f ); |
|
|
|
} |
|
} |
|
|
|
|
|
// KeyValue - load keyvalue pairs into member data of the |
|
// ambient generic. NOTE: called BEFORE spawn! |
|
bool CAmbientGeneric::KeyValue( const char *szKeyName, const char *szValue ) |
|
{ |
|
// NOTE: changing any of the modifiers in this code |
|
// NOTE: also requires changing InitModulationParms code. |
|
|
|
// preset |
|
if (FStrEq(szKeyName, "preset")) |
|
{ |
|
m_dpv.preset = atoi(szValue); |
|
} |
|
// pitchrun |
|
else if (FStrEq(szKeyName, "pitch")) |
|
{ |
|
m_dpv.pitchrun = atoi(szValue); |
|
|
|
if (m_dpv.pitchrun > 255) m_dpv.pitchrun = 255; |
|
if (m_dpv.pitchrun < 0) m_dpv.pitchrun = 0; |
|
} |
|
// pitchstart |
|
else if (FStrEq(szKeyName, "pitchstart")) |
|
{ |
|
m_dpv.pitchstart = atoi(szValue); |
|
|
|
if (m_dpv.pitchstart > 255) m_dpv.pitchstart = 255; |
|
if (m_dpv.pitchstart < 0) m_dpv.pitchstart = 0; |
|
} |
|
// spinup |
|
else if (FStrEq(szKeyName, "spinup")) |
|
{ |
|
m_dpv.spinup = atoi(szValue); |
|
|
|
if (m_dpv.spinup > 100) m_dpv.spinup = 100; |
|
if (m_dpv.spinup < 0) m_dpv.spinup = 0; |
|
|
|
if (m_dpv.spinup > 0) |
|
m_dpv.spinup = (101 - m_dpv.spinup) * 64; |
|
m_dpv.spinupsav = m_dpv.spinup; |
|
} |
|
// spindown |
|
else if (FStrEq(szKeyName, "spindown")) |
|
{ |
|
m_dpv.spindown = atoi(szValue); |
|
|
|
if (m_dpv.spindown > 100) m_dpv.spindown = 100; |
|
if (m_dpv.spindown < 0) m_dpv.spindown = 0; |
|
|
|
if (m_dpv.spindown > 0) |
|
m_dpv.spindown = (101 - m_dpv.spindown) * 64; |
|
m_dpv.spindownsav = m_dpv.spindown; |
|
} |
|
// volstart |
|
else if (FStrEq(szKeyName, "volstart")) |
|
{ |
|
m_dpv.volstart = atoi(szValue); |
|
|
|
if (m_dpv.volstart > 10) m_dpv.volstart = 10; |
|
if (m_dpv.volstart < 0) m_dpv.volstart = 0; |
|
|
|
m_dpv.volstart *= 10; // 0 - 100 |
|
} |
|
// legacy fadein |
|
else if (FStrEq(szKeyName, "fadein")) |
|
{ |
|
m_dpv.fadein = atoi(szValue); |
|
|
|
if (m_dpv.fadein > 100) m_dpv.fadein = 100; |
|
if (m_dpv.fadein < 0) m_dpv.fadein = 0; |
|
|
|
if (m_dpv.fadein > 0) |
|
m_dpv.fadein = (101 - m_dpv.fadein) * 64; |
|
m_dpv.fadeinsav = m_dpv.fadein; |
|
} |
|
// legacy fadeout |
|
else if (FStrEq(szKeyName, "fadeout")) |
|
{ |
|
m_dpv.fadeout = atoi(szValue); |
|
|
|
if (m_dpv.fadeout > 100) m_dpv.fadeout = 100; |
|
if (m_dpv.fadeout < 0) m_dpv.fadeout = 0; |
|
|
|
if (m_dpv.fadeout > 0) |
|
m_dpv.fadeout = (101 - m_dpv.fadeout) * 64; |
|
m_dpv.fadeoutsav = m_dpv.fadeout; |
|
} |
|
// fadeinsecs |
|
else if (FStrEq(szKeyName, "fadeinsecs")) |
|
{ |
|
m_dpv.fadein = atoi(szValue); |
|
|
|
if (m_dpv.fadein > 100) m_dpv.fadein = 100; |
|
if (m_dpv.fadein < 0) m_dpv.fadein = 0; |
|
|
|
if (m_dpv.fadein > 0) |
|
m_dpv.fadein = ( 100 << 8 ) / ( m_dpv.fadein * AMBIENT_GENERIC_UPDATE_RATE ); |
|
m_dpv.fadeinsav = m_dpv.fadein; |
|
} |
|
// fadeoutsecs |
|
else if (FStrEq(szKeyName, "fadeoutsecs")) |
|
{ |
|
m_dpv.fadeout = atoi(szValue); |
|
|
|
if (m_dpv.fadeout > 100) m_dpv.fadeout = 100; |
|
if (m_dpv.fadeout < 0) m_dpv.fadeout = 0; |
|
|
|
if (m_dpv.fadeout > 0) |
|
m_dpv.fadeout = ( 100 << 8 ) / ( m_dpv.fadeout * AMBIENT_GENERIC_UPDATE_RATE ); |
|
m_dpv.fadeoutsav = m_dpv.fadeout; |
|
} |
|
// lfotype |
|
else if (FStrEq(szKeyName, "lfotype")) |
|
{ |
|
m_dpv.lfotype = atoi(szValue); |
|
if (m_dpv.lfotype > 4) m_dpv.lfotype = LFO_TRIANGLE; |
|
} |
|
// lforate |
|
else if (FStrEq(szKeyName, "lforate")) |
|
{ |
|
m_dpv.lforate = atoi(szValue); |
|
|
|
if (m_dpv.lforate > 1000) m_dpv.lforate = 1000; |
|
if (m_dpv.lforate < 0) m_dpv.lforate = 0; |
|
|
|
m_dpv.lforate *= 256; |
|
} |
|
// lfomodpitch |
|
else if (FStrEq(szKeyName, "lfomodpitch")) |
|
{ |
|
m_dpv.lfomodpitch = atoi(szValue); |
|
if (m_dpv.lfomodpitch > 100) m_dpv.lfomodpitch = 100; |
|
if (m_dpv.lfomodpitch < 0) m_dpv.lfomodpitch = 0; |
|
} |
|
|
|
// lfomodvol |
|
else if (FStrEq(szKeyName, "lfomodvol")) |
|
{ |
|
m_dpv.lfomodvol = atoi(szValue); |
|
if (m_dpv.lfomodvol > 100) m_dpv.lfomodvol = 100; |
|
if (m_dpv.lfomodvol < 0) m_dpv.lfomodvol = 0; |
|
} |
|
// cspinup |
|
else if (FStrEq(szKeyName, "cspinup")) |
|
{ |
|
m_dpv.cspinup = atoi(szValue); |
|
if (m_dpv.cspinup > 100) m_dpv.cspinup = 100; |
|
if (m_dpv.cspinup < 0) m_dpv.cspinup = 0; |
|
} |
|
else |
|
return BaseClass::KeyValue( szKeyName, szValue ); |
|
|
|
return true; |
|
}
|
|
|