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211 lines
6.1 KiB
211 lines
6.1 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "ai_sentence.h" |
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#include "ai_squad.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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ConVar npc_sentences( "npc_sentences", "0" ); |
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//----------------------------------------------------------------------------- |
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// Save/load |
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//----------------------------------------------------------------------------- |
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BEGIN_SIMPLE_DATADESC(CAI_SentenceBase) |
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DEFINE_FIELD( m_voicePitch, FIELD_INTEGER ), |
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DEFINE_FIELD( m_nQueuedSentenceIndex, FIELD_INTEGER ), |
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DEFINE_FIELD( m_flQueueTimeout, FIELD_TIME ), |
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DEFINE_FIELD( m_nQueueSoundPriority, FIELD_INTEGER ), |
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END_DATADESC(); |
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//----------------------------------------------------------------------------- |
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// Speech |
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//----------------------------------------------------------------------------- |
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CAI_SentenceBase::CAI_SentenceBase() |
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{ |
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ClearQueue(); |
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} |
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//----------------------------------------------------------------------------- |
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// Debug output |
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//----------------------------------------------------------------------------- |
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void CAI_SentenceBase::SentenceMsg( const char *pStatus, const char *pSentence ) |
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{ |
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int nMode = npc_sentences.GetInt(); |
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switch( nMode ) |
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{ |
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case 0: |
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return; |
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case 1: |
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DevMsg( "SENTENCE [%d %.2f] %s: %s\n", GetOuter()->entindex(), gpGlobals->curtime, pStatus, pSentence ); |
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break; |
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case 2: |
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DevMsg( GetOuter(), "SENTENCE [%d %.2f] %s: %s\n", GetOuter()->entindex(), gpGlobals->curtime, pStatus, pSentence ); |
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break; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Check for queued-up-sentences + speak them |
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//----------------------------------------------------------------------------- |
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void CAI_SentenceBase::ClearQueue() |
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{ |
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m_nQueuedSentenceIndex = -1; |
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} |
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//----------------------------------------------------------------------------- |
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// Check for queued-up-sentences + speak them |
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//----------------------------------------------------------------------------- |
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void CAI_SentenceBase::UpdateSentenceQueue() |
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{ |
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if ( m_nQueuedSentenceIndex == -1 ) |
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return; |
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// Check for timeout |
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if ( m_flQueueTimeout < gpGlobals->curtime ) |
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{ |
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ClearQueue(); |
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return; |
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} |
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if ( GetOuter()->FOkToMakeSound( m_nQueueSoundPriority ) ) |
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{ |
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SENTENCEG_PlaySentenceIndex( GetOuter()->edict(), m_nQueuedSentenceIndex, GetVolume(), GetSoundLevel(), 0, GetVoicePitch() ); |
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const char *pSentenceName = engine->SentenceNameFromIndex( m_nQueuedSentenceIndex ); |
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SentenceMsg( "Speaking [from QUEUE]", pSentenceName ); |
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GetOuter()->JustMadeSound( m_nQueueSoundPriority ); |
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ClearQueue(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Speech criteria |
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//----------------------------------------------------------------------------- |
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bool CAI_SentenceBase::MatchesCriteria( SentenceCriteria_t nCriteria ) |
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{ |
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switch( nCriteria ) |
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{ |
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case SENTENCE_CRITERIA_ALWAYS: |
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return true; |
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case SENTENCE_CRITERIA_NORMAL: |
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return (GetOuter()->GetState() == NPC_STATE_COMBAT) || (GetOuter()->HasSpawnFlags( SF_NPC_GAG ) == 0); |
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case SENTENCE_CRITERIA_IN_SQUAD: |
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if ( (GetOuter()->GetState() != NPC_STATE_COMBAT) && GetOuter()->HasSpawnFlags( SF_NPC_GAG ) ) |
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return false; |
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return GetOuter()->GetSquad() && (GetOuter()->GetSquad()->NumMembers() > 1); |
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case SENTENCE_CRITERIA_SQUAD_LEADER: |
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{ |
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if ( (GetOuter()->GetState() != NPC_STATE_COMBAT) && GetOuter()->HasSpawnFlags( SF_NPC_GAG ) ) |
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return false; |
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CAI_Squad *pSquad = GetOuter()->GetSquad(); |
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return pSquad && (pSquad->NumMembers() > 1) && pSquad->IsLeader( GetOuter() ); |
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} |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Play the actual sentence |
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//----------------------------------------------------------------------------- |
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int CAI_SentenceBase::PlaySentence( const char *pSentence ) |
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{ |
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int nSentenceIndex = SENTENCEG_PlayRndSz( GetOuter()->edict(), pSentence, GetVolume(), GetSoundLevel(), 0, GetVoicePitch()); |
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if ( nSentenceIndex < 0 ) |
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{ |
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SentenceMsg( "BOGUS", pSentence ); |
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return -1; |
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} |
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const char *pSentenceName = engine->SentenceNameFromIndex( nSentenceIndex ); |
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SentenceMsg( "Speaking", pSentenceName ); |
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return nSentenceIndex; |
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} |
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//----------------------------------------------------------------------------- |
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// Speech |
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//----------------------------------------------------------------------------- |
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int CAI_SentenceBase::Speak( const char *pSentence, SentencePriority_t nSoundPriority, SentenceCriteria_t nCriteria ) |
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{ |
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if ( !MatchesCriteria(nCriteria) ) |
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return -1; |
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// Speaking clears the queue |
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ClearQueue(); |
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if ( nSoundPriority == SENTENCE_PRIORITY_INVALID ) |
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{ |
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return PlaySentence( pSentence ); |
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} |
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int nSentenceIndex = -1; |
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if ( GetOuter()->FOkToMakeSound( nSoundPriority ) ) |
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{ |
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nSentenceIndex = PlaySentence( pSentence ); |
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// Make sure sentence length utility works |
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// float flSentenceTime = enginesound->GetSoundDuration( nSentenceIndex ); |
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GetOuter()->JustMadeSound( nSoundPriority, 2.0f /*flSentenceTime*/ ); |
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} |
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else |
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{ |
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SentenceMsg( "CULL", pSentence ); |
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} |
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return nSentenceIndex; |
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} |
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//----------------------------------------------------------------------------- |
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// Speech w/ queue |
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//----------------------------------------------------------------------------- |
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int CAI_SentenceBase::SpeakQueued( const char *pSentence, SentencePriority_t nSoundPriority, SentenceCriteria_t nCriteria ) |
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{ |
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if ( !MatchesCriteria(nCriteria) ) |
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return -1; |
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// Speaking clears the queue |
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ClearQueue(); |
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int nSentenceIndex = Speak( pSentence, nSoundPriority, nCriteria ); |
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if ( nSentenceIndex >= 0 ) |
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return nSentenceIndex; |
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// Queue up the sentence for later playing |
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int nQueuedSentenceIndex = SENTENCEG_PickRndSz( pSentence ); |
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if ( nQueuedSentenceIndex == -1 ) |
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return -1; |
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int nSquadCount = GetOuter()->GetSquad() ? GetOuter()->GetSquad()->NumMembers() : 1; |
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m_flQueueTimeout = gpGlobals->curtime + nSquadCount * 2.0f; |
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m_nQueueSoundPriority = nSoundPriority; |
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m_nQueuedSentenceIndex = nQueuedSentenceIndex; |
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return -1; |
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} |
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