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47 lines
1.2 KiB
47 lines
1.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#pragma once |
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#ifndef AI_LOOKTARGET_H |
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#define AI_LOOKTARGET_H |
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#define SF_LOOKTARGET_ONLYONCE 0x00000001 |
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//============================================================================= |
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//============================================================================= |
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class CAI_LookTarget : public CPointEntity |
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{ |
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public: |
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DECLARE_CLASS( CAI_LookTarget, CPointEntity ); |
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DECLARE_DATADESC(); |
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CAI_LookTarget() { m_flTimeNextAvailable = -1; } |
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// Debugging |
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int DrawDebugTextOverlays(void); |
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// Accessors & Availability |
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bool IsEligible( CBaseEntity *pLooker ); |
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bool IsEnabled() { return !m_bDisabled; } |
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bool IsAvailable() { return (gpGlobals->curtime > m_flTimeNextAvailable); } |
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void Reserve( float flDuration ); |
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// Searching |
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static CAI_LookTarget *GetFirstLookTarget(); |
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static CAI_LookTarget *GetNextLookTarget( CAI_LookTarget *pCurrentTarget ); |
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int m_iContext; |
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int m_iPriority; |
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void Enable() { m_bDisabled = false; } |
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void Disable() { m_bDisabled = true; } |
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private: |
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bool m_bDisabled; |
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float m_flTimeNextAvailable; |
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float m_flMaxDist; |
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}; |
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#endif//AI_LOOKTARGET_H
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