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88 lines
2.6 KiB
88 lines
2.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef AI_DEBUG_H |
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#define AI_DEBUG_H |
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#include "fmtstr.h" |
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#include "ai_debug_shared.h" |
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#if defined( _WIN32 ) |
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#pragma once |
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#endif |
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// This dumps a summary result on exit |
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//#define PROFILE_AI 1 |
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#define AI_PROFILE_SCOPE_BEGIN( tag ) if (0) ; else { AI_PROFILE_SCOPE( tag ) |
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#define AI_PROFILE_SCOPE_BEGIN_( pszName ) if (0) ; else { AI_PROFILE_SCOPE_( pszName ) |
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#define AI_PROFILE_SCOPE_END() } do {} while (0) |
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#if defined(VPROF_AI) |
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#define VProfAI() true |
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#else |
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#define VProfAI() false |
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#endif |
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#if defined(VPROF_AI) |
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#include "tier0/vprof.h" |
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#define AI_PROFILE_SCOPE( tag ) VPROF( #tag ) |
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#define AI_PROFILE_SCOPE_( pszName ) VPROF( pszName ) |
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#define AI_PROFILE_MEASURE_SCOPE( tag ) VPROF( #tag ) |
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#elif defined(PROFILE_AI) |
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#include "tier0/fasttimer.h" |
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#define AI_PROFILE_SCOPE( tag ) PROFILE_SCOPE( tag ) |
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#define AI_PROFILE_MEASURE_SCOPE( tag ) PROFILE_SCOPE( tag ) |
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#else |
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#define AI_PROFILE_MEASURE_SCOPE( tag ) ((void)0) |
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#define AI_PROFILE_SCOPE( tag ) ((void)0) |
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#endif |
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#ifndef AI_PROFILE_SCOPE_ |
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#define AI_PROFILE_SCOPE_( pszName ) ((void)0) |
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#endif |
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enum AIMsgFlags |
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{ |
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AIMF_IGNORE_SELECTED = 0x01 |
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}; |
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void DevMsg( CAI_BaseNPC *pAI, unsigned flags, const char *pszFormat, ... ); |
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void DevMsg( CAI_BaseNPC *pAI, const char *pszFormat, ... ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Use this to perform AI tracelines that are trying to determine LOS between points. |
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// LOS checks between entities should use FVisible. |
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//----------------------------------------------------------------------------- |
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void AI_TraceLOS( const Vector& vecAbsStart, const Vector& vecAbsEnd, CBaseEntity *pLooker, trace_t *ptr, ITraceFilter *pFilter = NULL ); |
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//----------------------------------------------------------------------------- |
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#ifdef DEBUG |
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extern bool g_fTestSteering; |
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#define TestingSteering() g_fTestSteering |
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#else |
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#define TestingSteering() false |
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#endif |
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//----------------------------------------------------------------------------- |
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#ifdef _DEBUG |
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extern ConVar ai_debug_doors; |
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#define AIIsDebuggingDoors( pNPC ) ( ai_debug_doors.GetBool() && pNPC->m_bSelected ) |
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#define AIDoorDebugMsg( pNPC, msg ) if ( !AIIsDebuggingDoors( pNPC ) ) ; else Msg( msg ) |
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#else |
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#define AIIsDebuggingDoors( pNPC ) (false) |
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#define AIDoorDebugMsg( pNPC, msg ) ((void)(0)) |
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#endif |
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//----------------------------------------------------------------------------- |
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#endif // AI_DEBUG_H
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