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172 lines
4.6 KiB
172 lines
4.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef AI_COMPONENT_H |
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#define AI_COMPONENT_H |
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#if defined( _WIN32 ) |
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#pragma once |
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#endif |
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class CAI_BaseNPC; |
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class CAI_Enemies; |
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typedef int AI_TaskFailureCode_t; |
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struct Task_t; |
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//----------------------------------------------------------------------------- |
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// CAI_Component |
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// |
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// Purpose: Shared functionality of all classes that assume some of the |
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// responsibilities of an owner AI. |
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//----------------------------------------------------------------------------- |
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class CAI_Component |
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{ |
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DECLARE_CLASS_NOBASE( CAI_Component ); |
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protected: |
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CAI_Component( CAI_BaseNPC *pOuter = NULL ) |
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: m_pOuter(pOuter) |
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{ |
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} |
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virtual ~CAI_Component() {} |
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public: |
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virtual void SetOuter( CAI_BaseNPC *pOuter ) { m_pOuter = pOuter; } |
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CAI_BaseNPC * GetOuter() { return m_pOuter; } |
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const CAI_BaseNPC * GetOuter() const { return m_pOuter; } |
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Hull_t GetHullType() const; |
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float GetHullWidth() const; |
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float GetHullHeight() const; |
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const Vector & GetHullMins() const; |
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const Vector & GetHullMaxs() const; |
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int GetHullTraceMask() const; |
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protected: |
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// |
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// Common services provided by CAI_BaseNPC, Convenience methods to simplify derived code |
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// |
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edict_t * GetEdict(); |
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const Vector & GetLocalOrigin() const; |
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void SetLocalOrigin( const Vector &origin ); |
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const Vector & GetAbsOrigin() const; |
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const QAngle& GetAbsAngles() const; |
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void SetLocalAngles( const QAngle& angles ); |
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const QAngle & GetLocalAngles( void ) const; |
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const Vector& WorldAlignMins() const; |
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const Vector& WorldAlignMaxs() const; |
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Vector WorldSpaceCenter() const; |
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int GetCollisionGroup() const; |
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void SetSolid( SolidType_t val ); |
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SolidType_t GetSolid() const; |
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float GetGravity() const; |
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void SetGravity( float ); |
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CBaseEntity* GetEnemy(); |
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const Vector & GetEnemyLKP() const; |
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void TranslateNavGoal( CBaseEntity *pEnemy, Vector &chasePosition); |
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CBaseEntity* GetTarget(); |
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void SetTarget( CBaseEntity *pTarget ); |
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const Task_t* GetCurTask( void ); |
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virtual void TaskFail( AI_TaskFailureCode_t ); |
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void TaskFail( const char *pszGeneralFailText ); |
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virtual void TaskComplete( bool fIgnoreSetFailedCondition = false ); |
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int TaskIsRunning(); |
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inline int TaskIsComplete(); |
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Activity GetActivity(); |
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void SetActivity( Activity NewActivity ); |
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float GetIdealSpeed() const; |
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float GetIdealAccel() const; |
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int GetSequence(); |
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int GetEntFlags() const; |
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void AddEntFlag( int flags ); |
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void RemoveEntFlag( int flagsToRemove ); |
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void ToggleEntFlag( int flagToToggle ); |
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void SetGroundEntity( CBaseEntity *ground ); |
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CBaseEntity* GetGoalEnt(); |
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void SetGoalEnt( CBaseEntity *pGoalEnt ); |
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void Remember( int iMemory ); |
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void Forget( int iMemory ); |
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bool HasMemory( int iMemory ); |
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CAI_Enemies * GetEnemies(); |
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const char * GetEntClassname(); |
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int CapabilitiesGet(); |
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float GetLastThink( const char *szContext = NULL ); |
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public: |
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#if defined(new) |
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#error |
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#endif |
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void *operator new( size_t nBytes ) |
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{ |
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MEM_ALLOC_CREDIT(); |
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void *pResult = MemAlloc_Alloc( nBytes ); |
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memset( pResult, 0, nBytes ); |
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return pResult; |
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}; |
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void *operator new( size_t nBytes, int nBlockUse, const char *pFileName, int nLine ) |
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{ |
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MEM_ALLOC_CREDIT(); |
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void *pResult = MemAlloc_Alloc( nBytes, pFileName, nLine ); |
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memset( pResult, 0, nBytes ); |
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return pResult; |
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} |
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private: |
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CAI_BaseNPC *m_pOuter; |
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}; |
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//----------------------------------------------------------------------------- |
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template <class NPC_CLASS, class BASE_COMPONENT = CAI_Component> |
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class CAI_ComponentWithOuter : public BASE_COMPONENT |
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{ |
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protected: |
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CAI_ComponentWithOuter(NPC_CLASS *pOuter = NULL) |
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: BASE_COMPONENT(pOuter) |
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{ |
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} |
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public: |
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// Hides base version |
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void SetOuter( NPC_CLASS *pOuter ) { BASE_COMPONENT::SetOuter((CAI_BaseNPC *)pOuter); } |
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NPC_CLASS * GetOuter() { return (NPC_CLASS *)(BASE_COMPONENT::GetOuter()); } |
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const NPC_CLASS * GetOuter() const { return (NPC_CLASS *)(BASE_COMPONENT::GetOuter()); } |
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}; |
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//----------------------------------------------------------------------------- |
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#define DEFINE_AI_COMPONENT_OUTER( NPC_CLASS ) \ |
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void SetOuter( NPC_CLASS *pOuter ) { CAI_Component::SetOuter((CAI_BaseNPC *)pOuter); } \ |
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NPC_CLASS * GetOuter() { return (NPC_CLASS *)(CAI_Component::GetOuter()); } \ |
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const NPC_CLASS * GetOuter() const { return (NPC_CLASS *)(CAI_Component::GetOuter()); } |
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//----------------------------------------------------------------------------- |
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#endif // AI_COMPONENT_H
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