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98 lines
2.1 KiB
98 lines
2.1 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Deal intelligently with an enemy that we're afraid of |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef AI_BEHAVIOR_FEAR_H |
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#define AI_BEHAVIOR_FEAR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "ai_behavior.h" |
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class CAI_FearBehavior : public CAI_SimpleBehavior |
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{ |
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DECLARE_CLASS( CAI_FearBehavior, CAI_SimpleBehavior ); |
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public: |
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CAI_FearBehavior(); |
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void Precache( void ); |
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virtual const char *GetName() { return "Fear"; } |
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virtual bool CanSelectSchedule(); |
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void GatherConditions(); |
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virtual void BeginScheduleSelection(); |
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virtual void EndScheduleSelection(); |
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void StartTask( const Task_t *pTask ); |
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void RunTask( const Task_t *pTask ); |
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//void BuildScheduleTestBits(); |
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//int TranslateSchedule( int scheduleType ); |
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//void OnStartSchedule( int scheduleType ); |
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//void InitializeBehavior(); |
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bool EnemyDislikesMe(); |
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void MarkAsUnsafe(); |
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bool IsInASafePlace(); |
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void SpoilSafePlace(); |
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void ReleaseAllHints(); |
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CAI_Hint *FindFearWithdrawalDest(); |
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void BuildScheduleTestBits(); |
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int TranslateSchedule( int scheduleType ); |
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enum |
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{ |
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SCHED_FEAR_MOVE_TO_SAFE_PLACE = BaseClass::NEXT_SCHEDULE, |
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SCHED_FEAR_MOVE_TO_SAFE_PLACE_RETRY, |
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SCHED_FEAR_STAY_IN_SAFE_PLACE, |
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NEXT_SCHEDULE, |
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TASK_FEAR_GET_PATH_TO_SAFETY_HINT = BaseClass::NEXT_TASK, |
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TASK_FEAR_WAIT_FOR_SAFETY, |
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TASK_FEAR_IN_SAFE_PLACE, |
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NEXT_TASK, |
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COND_FEAR_ENEMY_CLOSE = BaseClass::NEXT_CONDITION, // within 30 feet |
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COND_FEAR_ENEMY_TOO_CLOSE, // within 5 feet |
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COND_FEAR_SEPARATED_FROM_PLAYER, |
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NEXT_CONDITION, |
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}; |
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DEFINE_CUSTOM_SCHEDULE_PROVIDER; |
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public: |
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private: |
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virtual int SelectSchedule(); |
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float m_flTimeToSafety; |
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float m_flTimePlayerLastVisible; |
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float m_flDeferUntil; |
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CAI_MoveMonitor m_SafePlaceMoveMonitor; |
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CHandle<CAI_Hint> m_hSafePlaceHint; |
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CHandle<CAI_Hint> m_hMovingToHint; |
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DECLARE_DATADESC(); |
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}; |
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#endif // AI_BEHAVIOR_FEAR_H |
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