Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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// ai_addon.h
#ifndef AI_ADDON_H
#define AI_ADDON_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
#include "baseanimating.h"
#include "ai_agent.h"
#include "ai_behavior.h"
#include "player_pickup.h"
#include "IEffects.h"
class CAI_BaseNPC;
#define INVALID_ADDON_ATTACHMENT_ID -1
int GetIDForAttachmentName( char *pszAttachmentName );
int GetNumAddOnAttachmentPoints();
bool IsAddOnAttachmentAvailable( CAI_BaseNPC *pHost, char *pszAttachmentName );
int CountAddOns( CAI_BaseNPC *pHost );
//=========================================================
//=========================================================
class CAI_AddOn : public CBaseAnimating, public CAI_Agent, public CDefaultPlayerPickupVPhysics
{
public:
DECLARE_CLASS( CAI_AddOn, CBaseAnimating );
//---------------------------------
// CTor/DTor
//---------------------------------
CAI_AddOn() { m_iAttachmentID = INVALID_ADDON_ATTACHMENT_ID; }
//---------------------------------
// Precache/Spawn/etc
//---------------------------------
virtual void Precache();
virtual void Spawn();
virtual void UpdateOnRemove();
const char *GetDebugName() { return CBaseEntity::GetDebugName(); }
int entindex() { return CBaseEntity::entindex(); }
virtual int DrawDebugTextOverlays(void);
//---------------------------------
//---------------------------------
bool SUB_AllowedToFade( void )
{
return true;
}
int Save( ISave &save )
{
int result = CBaseAnimating::Save( save );
if ( result )
{
result = CAI_Agent::Save( save );
}
return result;
}
//-------------------------------------
int Restore( IRestore &restore )
{
int result = CBaseAnimating::Restore( restore );
if ( result )
{
result = CAI_Agent::Restore( restore );
}
return result;
}
//---------------------------------
// Agent stuff
//---------------------------------
virtual void GatherConditions();
virtual int SelectSchedule();
virtual void StartTask( const Task_t *pTask );
virtual void RunTask( const Task_t *pTask );
//---------------------------------
// Install/Remove AddOns
//---------------------------------
virtual bool Install( CAI_BaseNPC *pHost, bool bRemoveOnFail = true );
void SetPhysReplacement( CBaseEntity *pEntity );
bool Attach( CAI_BaseNPC *pHost );
void Dettach( void );
virtual void Remove() { Unbind(); Dettach(); }
virtual void Bind() {}
virtual void Unbind() {}
//---------------------------------
// Hosts/Outer accessors
//---------------------------------
CAI_BaseNPC *GetNPCHost();
CBaseEntity *GetHostEnemy();
//---------------------------------
// Thinking
//---------------------------------
void DispatchAddOnThink();
virtual float GetThinkInterval() { return 0.1f; }
//---------------------------------
// Appearance & Position
//---------------------------------
virtual void PickAttachment( CAI_BaseNPC *pHost, char *pchAttachment ) = 0;
virtual char *GetAddOnModelName() = 0;
virtual Vector GetAttachOffset( QAngle &attachmentAngles ) { return vec3_origin; }
virtual QAngle GetAttachOrientation( QAngle &attachmentAngles ) { return attachmentAngles; }
virtual QAngle GetLocalOrientation( void );
int GetAttachmentID() { return m_iAttachmentID; }
virtual void EjectFromHost();
//---------------------------------
// Entity I/O
//---------------------------------
void InputInstall( inputdata_t &data );
void InputRemove( inputdata_t &data );
//---------------------------------
// Schedule/Task/Conditions
//---------------------------------
enum
{
TASK_ADDON_WAIT = NEXT_TASK,
TASK_ADDON_WAIT_RANDOM,
NEXT_TASK,
};
enum
{
COND_ADDON_LOST_HOST = NEXT_CONDITION,
NEXT_CONDITION,
};
enum
{
SCHED_ADDON_NO_OWNER = NEXT_SCHEDULE,
NEXT_SCHEDULE,
};
DECLARE_DATADESC();
protected:
CHandle<CAI_BaseNPC> m_hNPCHost;
CHandle<CBaseEntity> m_hPhysReplacement;
int m_iPhysReplacementSolidFlags;
int m_iPhysReplacementMoveType;
QAngle m_angPhysReplacementLocalOrientation;
Vector m_vecPhysReplacementDetatchForce;
bool m_bWasAttached;
private:
//---------------------------------
// Fields used by AI
//---------------------------------
float m_flWaitFinished; // Same as for AI_BaseNPC
int m_iAttachmentID; // Which attachment point am I connected to on my host's model?
float m_flNextAttachTime;
public:
//---------------------------------
// Hammer keyfields
//---------------------------------
DEFINE_AGENT();
};
//=========================================================
//=========================================================
class CAI_AddOnBehaviorBase : public CAI_SimpleBehavior
{
public:
virtual bool ShouldNPCSave()
{
return false;
}
virtual CAI_AddOn **GetAddOnsBase() { return NULL; }
const CAI_AddOn **GetAddOnsBase() const { return (const CAI_AddOn **)const_cast<CAI_AddOnBehaviorBase *>(this)->GetAddOnsBase(); }
virtual int NumAddOns() const { return 0; }
};
template <class ADDON>
class CAI_AddOnBehavior : public CAI_AddOnBehaviorBase
{
public:
virtual int BindAddOn( ADDON *pAddOn )
{
Assert( m_AddOns.Find( pAddOn ) == m_AddOns.InvalidIndex() );
Assert( static_cast<CAI_AddOn *>(pAddOn) ); // Satic cast is used to trap improper inheritance
m_AddOns.AddToTail( pAddOn );
return m_AddOns.Count();
}
virtual int UnbindAddOn( ADDON *pAddOn )
{
Assert( m_AddOns.Find( pAddOn ) != m_AddOns.InvalidIndex() );
m_AddOns.FindAndRemove( pAddOn );
return m_AddOns.Count();
}
virtual CAI_AddOn **GetAddOnsBase()
{
return (CAI_AddOn **)m_AddOns.Base();
}
virtual ADDON **GetAddOns()
{
return m_AddOns.Base();
}
virtual int NumAddOns() const
{
return m_AddOns.Count();
}
protected:
CUtlVector<ADDON *> m_AddOns;
};
//=========================================================
//=========================================================
template <class ADDON, class BEHAVIOR>
class CAI_AddOnBehaviorConnector : public ADDON
{
DECLARE_CLASS( CAI_AddOnBehaviorConnector, ADDON );
virtual int ObjectCaps( void )
{
return BaseClass::ObjectCaps() | FCAP_IMPULSE_USE;
}
virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
CBasePlayer *pPlayer = ToBasePlayer( pActivator );
if ( pPlayer == NULL )
return;
if ( this->m_bWasAttached )
{
this->Remove();
g_pEffects->Sparks( this->GetAbsOrigin(), 2, 2 );
}
pPlayer->PickupObject( this );
}
virtual void Bind()
{
if ( this->m_hNPCHost )
{
BEHAVIOR *pBehavior;
if ( !this->m_hNPCHost->GetBehavior( &pBehavior ) )
{
pBehavior = new BEHAVIOR;
this->m_hNPCHost->AddBehavior( pBehavior );
}
pBehavior->BindAddOn( this );
}
}
virtual void Unbind()
{
if ( this->m_hNPCHost )
{
BEHAVIOR *pBehavior;
if ( this->m_hNPCHost->GetBehavior( &pBehavior ) )
{
if ( pBehavior->UnbindAddOn( this ) == 0 )
{
this->m_hNPCHost->RemoveAndDestroyBehavior( pBehavior );
}
}
}
}
//-------------------------------------
int Save( ISave &save )
{
int result = BaseClass::Save( save );
if ( result )
{
bool bSaved = false;
BEHAVIOR *pBehavior;
if ( this->m_hNPCHost && this->m_hNPCHost->GetBehavior( &pBehavior ) )
{
bSaved = true;
CAI_BehaviorBase::SaveBehaviors( save, pBehavior, (CAI_BehaviorBase **)&pBehavior, 1, false );
}
if ( !bSaved )
{
CAI_BehaviorBase::SaveBehaviors( save, NULL, NULL, 0 );
}
}
return result;
}
//-------------------------------------
int Restore( IRestore &restore )
{
int result = BaseClass::Restore( restore );
if ( result )
{
Bind();
BEHAVIOR *pBehavior;
if ( this->m_hNPCHost && this->m_hNPCHost->GetBehavior( &pBehavior ) )
{
CAI_BehaviorBase::RestoreBehaviors( restore, (CAI_BehaviorBase **)&pBehavior, 1, false );
}
else
{
CAI_BehaviorBase::RestoreBehaviors( restore, NULL, 0,false );
}
}
return result;
}
};
#define LINK_ENTITY_TO_ADDON_AND_BEHAVIOR( mapClassName, DLLClassName, BehaviorName ) \
typedef CAI_AddOnBehaviorConnector<DLLClassName, BehaviorName> DLLClassName##_##BehaviorName##_Binder; \
LINK_ENTITY_TO_CLASS( mapClassName, DLLClassName##_##BehaviorName##_Binder )
#endif // AI_ADDON_H