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250 lines
6.0 KiB
250 lines
6.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A special kind of beam effect that traces from its start position to |
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// its end position and stops if it hits anything. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "EnvLaser.h" |
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#include "Sprite.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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LINK_ENTITY_TO_CLASS( env_laser, CEnvLaser ); |
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BEGIN_DATADESC( CEnvLaser ) |
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DEFINE_KEYFIELD( m_iszLaserTarget, FIELD_STRING, "LaserTarget" ), |
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DEFINE_FIELD( m_pSprite, FIELD_CLASSPTR ), |
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DEFINE_KEYFIELD( m_iszSpriteName, FIELD_STRING, "EndSprite" ), |
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DEFINE_FIELD( m_firePosition, FIELD_VECTOR ), |
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DEFINE_KEYFIELD( m_flStartFrame, FIELD_FLOAT, "framestart" ), |
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// Function Pointers |
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DEFINE_FUNCTION( StrikeThink ), |
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// Input functions |
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), |
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END_DATADESC() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEnvLaser::Spawn( void ) |
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{ |
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if ( !GetModelName() ) |
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{ |
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SetThink( &CEnvLaser::SUB_Remove ); |
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return; |
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} |
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SetSolid( SOLID_NONE ); // Remove model & collisions |
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SetThink( &CEnvLaser::StrikeThink ); |
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SetEndWidth( GetWidth() ); // Note: EndWidth is not scaled |
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PointsInit( GetLocalOrigin(), GetLocalOrigin() ); |
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Precache( ); |
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if ( !m_pSprite && m_iszSpriteName != NULL_STRING ) |
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{ |
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m_pSprite = CSprite::SpriteCreate( STRING(m_iszSpriteName), GetAbsOrigin(), TRUE ); |
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} |
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else |
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{ |
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m_pSprite = NULL; |
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} |
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if ( m_pSprite ) |
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{ |
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m_pSprite->SetParent( GetMoveParent() ); |
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m_pSprite->SetTransparency( kRenderGlow, m_clrRender->r, m_clrRender->g, m_clrRender->b, m_clrRender->a, m_nRenderFX ); |
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} |
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if ( GetEntityName() != NULL_STRING && !(m_spawnflags & SF_BEAM_STARTON) ) |
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{ |
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TurnOff(); |
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} |
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else |
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{ |
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TurnOn(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEnvLaser::Precache( void ) |
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{ |
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SetModelIndex( PrecacheModel( STRING( GetModelName() ) ) ); |
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if ( m_iszSpriteName != NULL_STRING ) |
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PrecacheModel( STRING(m_iszSpriteName) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CEnvLaser::KeyValue( const char *szKeyName, const char *szValue ) |
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{ |
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if (FStrEq(szKeyName, "width")) |
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{ |
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SetWidth( atof(szValue) ); |
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} |
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else if (FStrEq(szKeyName, "NoiseAmplitude")) |
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{ |
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SetNoise( atoi(szValue) ); |
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} |
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else if (FStrEq(szKeyName, "TextureScroll")) |
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{ |
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SetScrollRate( atoi(szValue) ); |
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} |
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else if (FStrEq(szKeyName, "texture")) |
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{ |
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SetModelName( AllocPooledString(szValue) ); |
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} |
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else |
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{ |
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BaseClass::KeyValue( szKeyName, szValue ); |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Returns whether the laser is currently active. |
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//----------------------------------------------------------------------------- |
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int CEnvLaser::IsOn( void ) |
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{ |
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if ( IsEffectActive( EF_NODRAW ) ) |
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return 0; |
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return 1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEnvLaser::InputTurnOn( inputdata_t &inputdata ) |
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{ |
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if (!IsOn()) |
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{ |
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TurnOn(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEnvLaser::InputTurnOff( inputdata_t &inputdata ) |
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{ |
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if (IsOn()) |
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{ |
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TurnOff(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEnvLaser::InputToggle( inputdata_t &inputdata ) |
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{ |
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if ( IsOn() ) |
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{ |
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TurnOff(); |
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} |
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else |
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{ |
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TurnOn(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEnvLaser::TurnOff( void ) |
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{ |
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AddEffects( EF_NODRAW ); |
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if ( m_pSprite ) |
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m_pSprite->TurnOff(); |
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SetNextThink( TICK_NEVER_THINK ); |
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SetThink( NULL ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEnvLaser::TurnOn( void ) |
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{ |
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RemoveEffects( EF_NODRAW ); |
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if ( m_pSprite ) |
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m_pSprite->TurnOn(); |
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m_flFireTime = gpGlobals->curtime; |
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SetThink( &CEnvLaser::StrikeThink ); |
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// |
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// Call StrikeThink here to update the end position, otherwise we will see |
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// the beam in the wrong place for one frame since we cleared the nodraw flag. |
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// |
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StrikeThink(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEnvLaser::FireAtPoint( trace_t &tr ) |
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{ |
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SetAbsEndPos( tr.endpos ); |
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if ( m_pSprite ) |
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{ |
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UTIL_SetOrigin( m_pSprite, tr.endpos ); |
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} |
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// Apply damage and do sparks every 1/10th of a second. |
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if ( gpGlobals->curtime >= m_flFireTime + 0.1 ) |
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{ |
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BeamDamage( &tr ); |
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DoSparks( GetAbsStartPos(), tr.endpos ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEnvLaser::StrikeThink( void ) |
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{ |
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CBaseEntity *pEnd = RandomTargetname( STRING( m_iszLaserTarget ) ); |
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Vector vecFireAt = GetAbsEndPos(); |
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if ( pEnd ) |
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{ |
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vecFireAt = pEnd->GetAbsOrigin(); |
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} |
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trace_t tr; |
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UTIL_TraceLine( GetAbsOrigin(), vecFireAt, MASK_SOLID, NULL, COLLISION_GROUP_NONE, &tr ); |
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FireAtPoint( tr ); |
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SetNextThink( gpGlobals->curtime ); |
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} |
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