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46 lines
1.2 KiB
46 lines
1.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Used to influence the initial force for a dying NPC's ragdoll. |
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// Passive entity. Just represents position in the world, radius, force |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#pragma once |
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#ifndef CRAGDOLLMAGNET_H |
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#define CRAGDOLLMAGNET_H |
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#define SF_RAGDOLLMAGNET_BAR 0x00000002 // this is a bar magnet. |
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class CRagdollMagnet : public CPointEntity |
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{ |
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public: |
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DECLARE_CLASS( CRagdollMagnet, CPointEntity ); |
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DECLARE_DATADESC(); |
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Vector GetForceVector( CBaseEntity *pNPC ); |
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float GetRadius( void ) { return m_radius; } |
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Vector GetAxisVector( void ) { return m_axis - GetAbsOrigin(); } |
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float DistToPoint( const Vector &vecPoint ); |
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bool IsEnabled( void ) { return !m_bDisabled; } |
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int IsBarMagnet( void ) { return (m_spawnflags & SF_RAGDOLLMAGNET_BAR); } |
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static CRagdollMagnet *FindBestMagnet( CBaseEntity *pNPC ); |
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void Enable( bool bEnable ) { m_bDisabled = !bEnable; } |
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// Inputs |
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void InputEnable( inputdata_t &inputdata ); |
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void InputDisable( inputdata_t &inputdata ); |
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private: |
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bool m_bDisabled; |
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float m_radius; |
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float m_force; |
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Vector m_axis; |
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}; |
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#endif //CRAGDOLLMAGNET_H |
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