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88 lines
2.0 KiB
88 lines
2.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Hooks and classes for the support of humanoid NPCs with |
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// groovy facial animation capabilities, aka, "Actors" |
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// |
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//=============================================================================// |
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#ifndef AI_INTEREST_TARGET_H |
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#define AI_INTEREST_TARGET_H |
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#if defined( _WIN32 ) |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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// CAI_BaseActor |
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// |
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// Purpose: The base class for all facially expressive NPCS. |
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// |
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//----------------------------------------------------------------------------- |
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class CAI_InterestTarget_t |
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{ |
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public: |
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enum CAI_InterestTarget_e |
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{ |
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LOOKAT_ENTITY = 0, |
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LOOKAT_POSITION, |
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LOOKAT_BOTH |
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}; |
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public: |
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bool IsThis( CBaseEntity *pThis ); |
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const Vector &GetPosition( void ); |
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bool IsActive( void ); |
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float Interest( void ); |
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public: |
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CAI_InterestTarget_e m_eType; // ???? |
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EHANDLE m_hTarget; |
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Vector m_vecPosition; |
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float m_flStartTime; |
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float m_flEndTime; |
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float m_flRamp; |
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float m_flInterest; |
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DECLARE_SIMPLE_DATADESC(); |
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}; |
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class CAI_InterestTarget : public CUtlVector<CAI_InterestTarget_t> |
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{ |
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public: |
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void Add( CBaseEntity *pTarget, float flImportance, float flDuration, float flRamp ); |
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void Add( const Vector &vecPosition, float flImportance, float flDuration, float flRamp ); |
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void Add( CBaseEntity *pTarget, const Vector &vecPosition, float flImportance, float flDuration, float flRamp ); |
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int Find( CBaseEntity *pTarget ) |
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{ |
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int i; |
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for ( i = 0; i < Count(); i++) |
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{ |
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if (pTarget == (*this)[i].m_hTarget) |
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return i; |
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} |
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return InvalidIndex(); |
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} |
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void Cleanup( void ) |
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{ |
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int i; |
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for (i = Count() - 1; i >= 0; i--) |
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{ |
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if (!Element(i).IsActive()) |
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{ |
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Remove( i ); |
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} |
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} |
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}; |
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private: |
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void Add( CAI_InterestTarget_t::CAI_InterestTarget_e type, CBaseEntity *pTarget, const Vector &vecPosition, float flImportance, float flDuration, float flRamp ); |
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}; |
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//----------------------------------------------------------------------------- |
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#endif // AI_INTEREST_TARGET_H
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