Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef TILEGENDIALOG_H
#define TILEGENDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui_controls/ImageList.h>
#include <vgui_controls/SectionedListPanel.h>
#include <vgui_controls/PHandle.h>
#include <FileSystem.h>
#include "vgui/mousecode.h"
#include "vgui/IScheme.h"
#include "ConfigManager.h"
class CThemeDetails;
class CRoomTemplate;
class CRoomTemplateListPanel;
class CScrollingWindow;
class CMapLayoutPanel;
class CRoomTemplatePanel;
class VMFExporter;
class CMapLayout;
class CRoom;
class CEnterSeedDialog;
class CKV_Editor;
class CTileGenLayoutPage;
class CTilegenLayoutSystemPage;
class CLayoutSystem;
class CTilegenMissionPreprocessor;
namespace vgui
{
class PanelListPanel;
class ImagePanel;
class MenuBar;
class CheckButton;
class Button;
class Menu;
class PropertySheet;
class TextEntry;
};
using namespace vgui;
// determines max tile grid size
#define MAP_LAYOUT_TILES_WIDE 120
enum TileGen_FileSelectType
{
FST_LAYOUT_OPEN,
FST_LAYOUT_SAVE_AS
};
//-----------------------------------------------------------------------------
// Purpose: Main dialog for tile based map generator
//-----------------------------------------------------------------------------
class CTileGenDialog : public Frame
{
DECLARE_CLASS_SIMPLE( CTileGenDialog, Frame );
public:
CTileGenDialog( Panel *parent, const char *name );
virtual ~CTileGenDialog();
virtual void PerformLayout();
virtual void OnTick();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnKeyCodeTyped( vgui::KeyCode code );
// main menu bar
MenuBar *m_pMenuBar;
// themes and room template browser
CThemeDetails* m_pCurrentThemeDetails;
CScrollingWindow* m_pTemplateListContainer;
vgui::TextEntry *m_pTemplateFilter;
CRoomTemplateListPanel* m_pTemplateListPanel;
// Tabbed area
vgui::PropertySheet* m_pPropertySheet;
CTileGenLayoutPage *m_pLayoutPage;
CTilegenLayoutSystemPage *m_pLayoutSystemPage;
// the current room template attached to the cursor. if this is set, then clicking over the map will stamp down a room with that template
void SetCursorRoomTemplate( const CRoomTemplate *pRoomTemplate );
const CRoomTemplate *m_pCursorTemplate; // the current room template we're stamping down
CRoomTemplatePanel *m_pCursorPanel; // the panel showing the current room template (attaches to mouse cursor)
// the currently selected placed rooms within out map layout
void ToggleRoomSelection(CRoom* pRoom); // adds or removes a room from the current selection
void SetRoomSelection(CRoom* pRoom); // sets the room selection to just the specified room
void ClearRoomSelection();
CUtlVector<CRoom*> m_SelectedRooms;
void OnStartDraggingSelectedRooms(); // the user may have started dragging a selected room (we will monitor the mouse from here to see if he actually does)
bool IsASelectedRoom( CRoom *pRoom );
int m_iStartDragX;
int m_iStartDragY;
// rubber band selection
void StartRubberBandSelection( int mx, int my );
void EndRubberBandSelection( int mx, int my );
bool GetRubberBandStart( int &sx, int &sy );
int m_iStartRubberBandX;
int m_iStartRubberBandY;
// options
vgui::CheckButton* m_pShowExitsCheck;
vgui::CheckButton* m_pShowTileSquaresCheck;
bool m_bShowExits; // show the blue exit markers on the edges of room templates?
bool m_bShowTileSquares; // show the black square corners on each tile of a room template?
vgui::Button* m_pZoomInButton;
vgui::Button* m_pZoomOutButton;
vgui::Label* m_pCoordinateLabel;
vgui::Menu* m_pToolsMenu;
MESSAGE_FUNC_PARAMS( OnUpdateCurrentTheme, "UpdateCurrentTheme", params );
MESSAGE_FUNC_PARAMS( OnAddToP4, "AddToP4", pKV );
MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
DECLARE_PANELMAP();
float RoomTemplatePanelTileSize() { return m_fTileSize; } // size of our tiles in the UI
int MapLayoutTilesWide() { return MAP_LAYOUT_TILES_WIDE; }
// io
VMFExporter* m_VMFExporter;
void DoFileSaveAs();
void DoFileOpen();
void OnFileSelected(const char *fullpath);
TileGen_FileSelectType m_FileSelectType; // set when the file dialog is launched in save mode
void GenerateMission( const char *szMissionFile );
bool IsGenerating();
CMapLayout* GetMapLayout() { return m_pMapLayout; }
void GenerateRoomThumbnails( bool bAddToPerforce = false );
void Zoom( int iChange );
bool m_bFirstPerformLayout;
CScrollingWindow* GetScrollingWindow();
CMapLayoutPanel* GetMapLayoutPanel();
protected:
virtual void OnClose();
virtual void OnCommand( const char *command );
// New layout system stuff
CLayoutSystem *m_pLayoutSystem;
int m_nShowDefaultParametersMenuItemID;
int m_nShowAddButtonsMenuItemID;
CMapLayout *m_pMapLayout;
KeyValues *m_pGenerationOptions;
char m_szGenerationOptionsFileName[MAX_PATH];
float m_fTileSize;
};
extern CTileGenDialog *g_pTileGenDialog;
void VGUIMessageBox( vgui::Panel *pParent, const char *pTitle, const char *pMsg, ... );
char* TileGenCopyString( const char *szString );
#endif // TILEGENDIALOG_H