Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#include <vgui/IVGui.h>
#include <vgui/IInput.h>
#include "vgui_controls/Controls.h"
#include <vgui/IScheme.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/RichText.h>
#include <vgui_controls/MessageBox.h>
#include <vgui_controls/CheckButton.h>
#include <KeyValues.h>
#include "TileGenDialog.h"
#include "ThemeEditDialog.h"
#include "TileSource/LevelTheme.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
CThemeEditDialog *g_pThemeEditDialog = NULL;
CThemeEditDialog::CThemeEditDialog( Panel *parent, const char *name, CLevelTheme *pTheme, bool bCreatingNew ) : BaseClass( parent, name )
{
Assert( !g_pThemeEditDialog );
g_pThemeEditDialog = this;
m_bCreatingNew = bCreatingNew;
m_pLevelTheme = pTheme;
m_pThemeNameEdit = new vgui::TextEntry(this, "ThemeNameEdit");
m_pThemeDescriptionEdit = new vgui::TextEntry(this, "ThemeDescriptionEdit");
m_pThemeAmbientEdit = new vgui::TextEntry(this, "ThemeAmbientEdit");
m_pVMFTweakCheck = new vgui::CheckButton( this, "VMFTweakCheck", "VMF Tweak" );
if (!bCreatingNew)
{
m_pThemeNameEdit->SetText(pTheme->m_szName);
m_pThemeDescriptionEdit->SetText(pTheme->m_szDescription);
char buffer[128];
Q_snprintf( buffer, sizeof( buffer ), "%d %d %d", (int) pTheme->m_vecAmbientLight.x, (int) pTheme->m_vecAmbientLight.y, (int) pTheme->m_vecAmbientLight.z );
m_pThemeAmbientEdit->SetText( buffer );
m_pVMFTweakCheck->SetSelected(pTheme->m_bRequiresVMFTweak);
}
SetSize(384, 420);
SetMinimumSize(200, 50);
SetMinimizeButtonVisible( false );
SetCloseButtonVisible( false );
LoadControlSettings( "tilegen/ThemeEditDialog.res", "GAME" );
SetDeleteSelfOnClose( true );
SetSizeable( false );
MoveToCenterOfScreen();
}
CThemeEditDialog::~CThemeEditDialog( void )
{
g_pThemeEditDialog = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Handles dialog commands
//-----------------------------------------------------------------------------
void CThemeEditDialog::OnCommand( const char *command )
{
if ( Q_stricmp( command, "Okay" ) == 0 )
{
// check the name is filled in
char name[64];
m_pThemeNameEdit->GetText(name, sizeof(name));
if (Q_strlen(name) <= 0)
{
MessageBox *pMessage = new MessageBox ("Bad Theme Name", "Please enter a valid theme name", this);
pMessage->DoModal();
return;
}
m_pThemeNameEdit->GetText(m_pLevelTheme->m_szName, sizeof(m_pLevelTheme->m_szName));
m_pThemeDescriptionEdit->GetText(m_pLevelTheme->m_szDescription, sizeof(m_pLevelTheme->m_szDescription));
char buffer[128];
m_pThemeAmbientEdit->GetText( buffer, sizeof( buffer ) );
sscanf( buffer, "%f %f %f", &m_pLevelTheme->m_vecAmbientLight.x, &m_pLevelTheme->m_vecAmbientLight.y, &m_pLevelTheme->m_vecAmbientLight.z );
// temp to avoid the 0,0,0 losing ambient light bug
if ( m_pLevelTheme->m_vecAmbientLight == vec3_origin )
{
m_pLevelTheme->m_vecAmbientLight.x = 1;
m_pLevelTheme->m_vecAmbientLight.y = 1;
m_pLevelTheme->m_vecAmbientLight.z = 1;
}
m_pLevelTheme->m_bRequiresVMFTweak = m_pVMFTweakCheck->IsSelected();
if (m_bCreatingNew)
{
CLevelTheme::s_LevelThemes.AddToTail(m_pLevelTheme);
}
if ( !m_pLevelTheme->SaveTheme(m_pLevelTheme->m_szName) )
{
VGUIMessageBox( this, "Save Error", "Failed to save %s.theme. Make sure file is checked out from Perforce.", m_pLevelTheme->m_szName );
return;
}
PostActionSignal(new KeyValues("ThemeChanged", "themename", m_pLevelTheme->m_szName));
OnClose();
}
else if (Q_stricmp( command, "Close" ) == 0 )
{
if (m_bCreatingNew)
{
delete m_pLevelTheme;
m_pLevelTheme = NULL;
CLevelTheme::SetCurrentTheme(CLevelTheme::s_pPreviousTheme);
}
}
BaseClass::OnCommand( command );
}