Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#include <vgui/IVGui.h>
#include <vgui/IInput.h>
#include "vgui_controls/Controls.h"
#include <vgui/IScheme.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/RichText.h>
#include <vgui_controls/MessageBox.h>
#include <vgui_controls/CheckButton.h>
#include <KeyValues.h>
#include "ExitEditDialog.h"
#include "TileSource/LevelTheme.h"
#include "TileSource/RoomTemplate.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
CExitEditDialog *g_pExitEditDialog = NULL;
CExitEditDialog::CExitEditDialog( Panel *parent, const char *name, CRoomTemplate *pRoomTemplate, CRoomTemplateExit *pExit ) : BaseClass( parent, name )
{
Assert( !g_pExitEditDialog );
g_pExitEditDialog = this;
m_pExit = pExit;
m_pRoomTemplate = pRoomTemplate;
m_pExitTagEdit = new vgui::TextEntry(this, "ExitTagEdit");
m_pExitTagEdit->SetText( m_pExit->m_szExitTag );
m_pChokeGrowCheck = new vgui::CheckButton( this, "ChokeGrow", "Chokepoing Grow Source" );
m_pChokeGrowCheck->SetSelected( m_pExit->m_bChokepointGrowSource );
//SetSize(384, 320);
//SetMinimumSize(200, 50);
SetMinimizeButtonVisible( false );
SetCloseButtonVisible( false );
LoadControlSettings( "tilegen/ExitEditDialog.res", "GAME" );
SetDeleteSelfOnClose( true );
SetSizeable( false );
MoveToCenterOfScreen();
}
CExitEditDialog::~CExitEditDialog( void )
{
g_pExitEditDialog = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Handles dialog commands
//-----------------------------------------------------------------------------
void CExitEditDialog::OnCommand( const char *command )
{
if ( Q_stricmp( command, "Okay" ) == 0 )
{
// copy new exit tag name
m_pExitTagEdit->GetText(m_pExit->m_szExitTag, sizeof(m_pExit->m_szExitTag));
m_pExit->m_bChokepointGrowSource = m_pChokeGrowCheck->IsSelected();
// NOTE: no need to save the room template here as it'll get saved when we close the room template edit dialog that launched us
OnClose();
}
else if (Q_stricmp( command, "Close" ) == 0 )
{
}
BaseClass::OnCommand( command );
}