Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// Panel to edit "state" nodes in layout system definitions.
//
//===============================================================================
#include "vgui_controls/Button.h"
#include "KeyValues.h"
#include "layout_system_editor/rule_instance_node_panel.h"
#include "layout_system_editor/state_node_panel.h"
using namespace vgui;
//////////////////////////////////////////////////////////////////////////
// Public Implementation
//////////////////////////////////////////////////////////////////////////
CStateNodePanel::CStateNodePanel( Panel *pParent, const char *pName ) :
BaseClass( pParent, pName )
{
EnableNameEditBox( true );
}
void CStateNodePanel::CreatePanelContents()
{
KeyValues *pNodeKV = GetData();
int nIndex = 0;
for ( KeyValues *pSubKey = pNodeKV->GetFirstSubKey(); pSubKey != NULL; pSubKey = pSubKey->GetNextKey() )
{
bool bIsState = ( Q_stricmp( pSubKey->GetName(), "state" ) == 0 );
bool bIsRuleInstance = ( Q_stricmp( pSubKey->GetName(), "rule_instance" ) == 0 );
bool bIsAction = ( Q_stricmp( pSubKey->GetName(), "action" ) == 0 );
if ( bIsState || bIsRuleInstance || bIsAction )
{
AddNewElementPanel( nIndex, true, false );
CNodePanel *pPanel = CreateChild( pSubKey );
pPanel->EnableDeleteButton( true );
AddChild( pPanel, 0 );
if ( bIsRuleInstance )
{
CRuleInstanceNodePanel *pRuleInstancePanel = ( CRuleInstanceNodePanel * )pPanel;
pRuleInstancePanel->AddAllowableRuleType( "state" );
pRuleInstancePanel->AddAllowableRuleType( "action" );
}
}
++ nIndex;
}
AddNewElementPanel( nIndex, true, false );
}
void CStateNodePanel::UpdateState()
{
KeyValues *pNodeKV = GetData();
if ( pNodeKV != NULL )
{
Q_strncpy( m_NodeLabel, "State", m_nNameLength );
Q_strncpy( m_NodeName, pNodeKV->GetString( "name", "<unnamed>"), m_nNameLength );
}
SetBgColor( Color( 60, 60, 60, 255 ) );
BaseClass::UpdateState();
}