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64 lines
1.9 KiB
64 lines
1.9 KiB
//============ Copyright (c) Valve Corporation, All rights reserved. ============ |
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// |
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// Panel to edit "state" nodes in layout system definitions. |
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// |
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//=============================================================================== |
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#include "vgui_controls/Button.h" |
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#include "KeyValues.h" |
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#include "layout_system_editor/rule_instance_node_panel.h" |
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#include "layout_system_editor/state_node_panel.h" |
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using namespace vgui; |
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////////////////////////////////////////////////////////////////////////// |
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// Public Implementation |
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////////////////////////////////////////////////////////////////////////// |
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CStateNodePanel::CStateNodePanel( Panel *pParent, const char *pName ) : |
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BaseClass( pParent, pName ) |
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{ |
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EnableNameEditBox( true ); |
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} |
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void CStateNodePanel::CreatePanelContents() |
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{ |
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KeyValues *pNodeKV = GetData(); |
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int nIndex = 0; |
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for ( KeyValues *pSubKey = pNodeKV->GetFirstSubKey(); pSubKey != NULL; pSubKey = pSubKey->GetNextKey() ) |
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{ |
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bool bIsState = ( Q_stricmp( pSubKey->GetName(), "state" ) == 0 ); |
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bool bIsRuleInstance = ( Q_stricmp( pSubKey->GetName(), "rule_instance" ) == 0 ); |
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bool bIsAction = ( Q_stricmp( pSubKey->GetName(), "action" ) == 0 ); |
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if ( bIsState || bIsRuleInstance || bIsAction ) |
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{ |
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AddNewElementPanel( nIndex, true, false ); |
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CNodePanel *pPanel = CreateChild( pSubKey ); |
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pPanel->EnableDeleteButton( true ); |
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AddChild( pPanel, 0 ); |
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if ( bIsRuleInstance ) |
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{ |
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CRuleInstanceNodePanel *pRuleInstancePanel = ( CRuleInstanceNodePanel * )pPanel; |
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pRuleInstancePanel->AddAllowableRuleType( "state" ); |
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pRuleInstancePanel->AddAllowableRuleType( "action" ); |
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} |
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} |
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++ nIndex; |
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} |
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AddNewElementPanel( nIndex, true, false ); |
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} |
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void CStateNodePanel::UpdateState() |
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{ |
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KeyValues *pNodeKV = GetData(); |
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if ( pNodeKV != NULL ) |
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{ |
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Q_strncpy( m_NodeLabel, "State", m_nNameLength ); |
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Q_strncpy( m_NodeName, pNodeKV->GetString( "name", "<unnamed>"), m_nNameLength ); |
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} |
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SetBgColor( Color( 60, 60, 60, 255 ) ); |
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BaseClass::UpdateState(); |
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} |