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186 lines
5.6 KiB
186 lines
5.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: This is a panel which is rendered image on top of an entity |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "vgui_imagehealthpanel.h" |
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#include "commanderoverlay.h" |
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#include <KeyValues.h> |
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#include "mapdata.h" |
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// NOTE: This has to be the last file included! |
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#include "tier0/memdbgon.h" |
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bool IsLocalPlayerInTactical( void ); |
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//----------------------------------------------------------------------------- |
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// Class factory |
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//----------------------------------------------------------------------------- |
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DECLARE_OVERLAY_FACTORY( CEntityImageHealthPanel, "image_health" ); |
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//----------------------------------------------------------------------------- |
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// Constructor |
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//----------------------------------------------------------------------------- |
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CEntityImageHealthPanel::CEntityImageHealthPanel( vgui::Panel *parent, const char *panelName ) |
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: BaseClass( parent, "CEntityImageHealthPanel" ) |
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{ |
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SetPaintBackgroundEnabled( false ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CEntityImageHealthPanel::~CEntityImageHealthPanel() |
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{ |
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if ( m_pImagePanel ) |
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{ |
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delete m_pImagePanel; |
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m_pImagePanel = NULL; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// initialization |
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//----------------------------------------------------------------------------- |
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bool CEntityImageHealthPanel::Init( KeyValues* pInitData, C_BaseEntity* pEntity ) |
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{ |
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if ( !pInitData ) |
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return false; |
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if ( !BaseClass::Init( pInitData, pEntity ) ) |
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return false; |
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m_CommanderHealthBar = NULL; |
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m_NormalHealthBar = NULL; |
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m_ResourceLevelBar = NULL; |
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m_pImagePanel = NULL; |
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// Health bar when we're in commander view |
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KeyValues *pHealth = pInitData->FindKey("health_commander"); |
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if ( pHealth ) |
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{ |
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m_CommanderHealthBar = new CHealthBarPanel(); |
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if (!m_CommanderHealthBar->Init( pHealth )) |
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return false; |
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m_CommanderHealthBar->SetParent( this ); |
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} |
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// Health bar when we're in normal view |
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pHealth = pInitData->FindKey("health_normal"); |
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if ( pHealth ) |
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{ |
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m_NormalHealthBar = new CHealthBarPanel(); |
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if (!m_NormalHealthBar->Init( pHealth )) |
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return false; |
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m_NormalHealthBar->SetParent( this ); |
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} |
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// Resource bar for collectors |
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KeyValues *pResources = pInitData->FindKey("resource_level"); |
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if ( pResources ) |
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{ |
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m_ResourceLevelBar = new CHealthBarPanel(); |
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if (!m_ResourceLevelBar->Init( pResources )) |
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return false; |
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m_ResourceLevelBar->SetParent( this ); |
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} |
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KeyValues *pImage = pInitData->FindKey("Image"); |
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if ( pImage ) |
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{ |
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m_pImagePanel = new CEntityTeamImagePanel( this, "CEntityTeamImagePanel" ); |
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if ( !m_pImagePanel->Init( pImage, GetEntity() ) ) |
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return false; |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Should we draw?. |
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//----------------------------------------------------------------------------- |
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bool CEntityImageHealthPanel::ShouldDraw( void ) |
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{ |
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// Always draw health |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// called when we're ticked... |
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//----------------------------------------------------------------------------- |
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void CEntityImageHealthPanel::OnTick() |
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{ |
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// tick the entity panel |
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BaseClass::OnTick(); |
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C_BaseEntity* pBaseEntity = GetEntity(); |
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if (!pBaseEntity) |
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return; |
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// Don't draw if I'm not visible in the tactical map |
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if ( MapData().IsEntityVisibleToTactical( pBaseEntity ) == false ) |
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return; |
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if ( m_CommanderHealthBar ) |
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m_CommanderHealthBar->SetHealth( (float)pBaseEntity->GetHealth() / (float)pBaseEntity->GetMaxHealth() ); |
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if ( m_NormalHealthBar ) |
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m_NormalHealthBar->SetHealth( (float)pBaseEntity->GetHealth() / (float)pBaseEntity->GetMaxHealth() ); |
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// Hide the health bar we don't want to see |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( pPlayer && (pBaseEntity->GetTeamNumber() != pPlayer->GetTeamNumber()) ) |
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{ |
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if ( m_CommanderHealthBar ) |
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m_CommanderHealthBar->SetVisible( false ); |
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if ( m_NormalHealthBar ) |
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m_NormalHealthBar->SetVisible( false ); |
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if ( m_ResourceLevelBar ) |
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m_ResourceLevelBar->SetVisible( false ); |
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if ( m_pImagePanel ) |
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m_pImagePanel->SetVisible( false ); |
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} |
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else if ( IsLocalPlayerInTactical() ) |
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{ |
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if ( m_CommanderHealthBar ) |
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m_CommanderHealthBar->SetVisible( true ); |
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if ( m_NormalHealthBar ) |
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m_NormalHealthBar->SetVisible( false ); |
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if ( m_ResourceLevelBar ) |
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m_ResourceLevelBar->SetVisible( true ); |
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if ( m_pImagePanel ) |
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m_pImagePanel->SetVisible( true ); |
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} |
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else |
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{ |
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if ( m_CommanderHealthBar ) |
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m_CommanderHealthBar->SetVisible( false ); |
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if ( m_NormalHealthBar ) |
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m_NormalHealthBar->SetVisible( true ); |
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if ( m_ResourceLevelBar ) |
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m_ResourceLevelBar->SetVisible( true ); |
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if ( m_pImagePanel ) |
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m_pImagePanel->SetVisible( false ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Compute the size of the panel based upon the commander's zoom level |
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//----------------------------------------------------------------------------- |
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void CEntityImageHealthPanel::ComputeAndSetSize( void ) |
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{ |
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BaseClass::ComputeAndSetSize(); |
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// Now update the bars |
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if ( m_CommanderHealthBar ) |
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m_CommanderHealthBar->SetSize( GetWide(), m_CommanderHealthBar->GetTall() ); |
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if ( m_NormalHealthBar ) |
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m_NormalHealthBar->SetSize( GetWide(), m_CommanderHealthBar->GetTall() ); |
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if ( m_ResourceLevelBar ) |
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m_ResourceLevelBar->SetSize( GetWide(), m_CommanderHealthBar->GetTall() ); |
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}
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