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121 lines
3.3 KiB
121 lines
3.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef VGUI_GRID_H |
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#define VGUI_GRID_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Panel.h> |
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namespace vgui |
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{ |
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// The grid control simply manages a grid of panels. You can adjust column sizes and spacings and |
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// configure and fill the panels however you want. |
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// To use this control, call SetDimensions, SetSpacing and fill the controls. |
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class CGrid : public Panel |
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{ |
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public: |
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CGrid(); |
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virtual ~CGrid(); |
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bool SetDimensions(int xCols, int yRows); // Set how many columns and rows in the grid. |
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void Term(); |
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Panel* GetEntry(int x, int y); // Get the panel associated with a grid entry. |
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bool SetEntry(int x, int y, Panel *pPanel); |
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int GetXSpacing(); |
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int GetYSpacing(); |
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void SetSpacing(int xSpacing, int ySpacing); // Set spacing between rows and columns. |
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bool SetColumnWidth(int iColumn, int width); // Set a column's width. |
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bool SetRowHeight(int iRow, int height); // Set a row's height. |
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int GetColumnWidth(int iColumn); |
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int GetRowHeight(int iRow); |
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int CalcFitColumnWidth(int iColumn); // Returns the maximum width of all panels in the column. |
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int CalcFitRowHeight(int iRow); // Returns the maximum height of all panels in the row. |
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int CalcDrawHeight(); // Returns how many pixels high the grid control should be |
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// for all of its contents to be visible (based on its row heights |
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// and y spacing). |
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void AutoSetRowHeights(); // Just does SetRowHeight(iRow, CalcFitRowHeight(iRow)) for all rows. |
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bool GetEntryBox( // Returns the bounding box for the specified entry. |
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int col, int row, int &x, int &y, int &w, int &h); |
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bool CopyColumnWidths(CGrid *pOther); // Copy the column widths from the other grid. Fails if the |
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// column count is different. |
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void RepositionContents(); // Sets the size and position of all the grid entries based |
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// on current spacings and row/column widths. |
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// You usually only want to call this while setting up the control |
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// if you want to get the position or dimensions of the child |
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// controls. This will set them. |
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void SetRowUnderline(int row, bool enabled, int offset, int r, int g, int b, int a); // sets underline color for a particular row |
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// returns the true if found, false otherwise |
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bool GetCellAtPoint(int worldX, int worldY, int &row, int &col); |
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// Panel overrides. |
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public: |
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virtual void Paint(); |
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virtual void PaintBackground(); |
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protected: |
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class CGridEntry |
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{ |
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public: |
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CGridEntry(); |
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~CGridEntry(); |
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Panel *m_pPanel; |
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bool m_bUnderline; |
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short m_UnderlineColor[4]; |
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int m_iUnderlineOffset; |
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}; |
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void Clear(); |
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CGridEntry* GridEntry(int x, int y); |
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void CalcColOffsets(int iStart); |
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void CalcRowOffsets(int iStart); |
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protected: |
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bool m_bDirty; // Set when controls will need to be repositioned. |
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int m_xCols; |
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int m_yRows; |
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int m_xSpacing; |
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int m_ySpacing; |
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int *m_Widths; |
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int *m_Heights; |
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int *m_ColOffsets; |
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int *m_RowOffsets; |
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CGridEntry *m_GridEntries; |
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}; |
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}; |
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#endif // VGUI_GRID_H
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