source-engine/game/client/swarm/vgui/objectivemapmarkpanel.h
2023-10-03 17:23:56 +03:00

36 lines
1.2 KiB
C++

#ifndef _INCLUDED_OBJECTIVE_MAP_MARK_PANEL_H
#define _INCLUDED_OBJECTIVE_MAP_MARK_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Panel.h>
// responsible for drawing brackets/crosses on the map
class ObjectiveMapMarkPanel : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( ObjectiveMapMarkPanel, vgui::Panel );
public:
ObjectiveMapMarkPanel(Panel *parent, const char *name);
virtual ~ObjectiveMapMarkPanel();
void SetBracketScale(float f);
virtual void Paint();
virtual void Think();
float m_fScale;
int m_iBracketSize;
bool m_bPulsing;
bool m_bComplete;
CPanelAnimationVarAliasType( int, m_nTopLeftBracketTexture, "TopLeftBracketTexture", "vgui/swarm/Briefing/TopLeftBracket", "textureid" );
CPanelAnimationVarAliasType( int, m_nTopRightBracketTexture, "TopRightBracketTexture", "vgui/swarm/Briefing/TopRightBracket", "textureid" );
CPanelAnimationVarAliasType( int, m_nBottomLeftBracketTexture, "BottomLeftBracketTexture", "vgui/swarm/Briefing/BottomLeftBracket", "textureid" );
CPanelAnimationVarAliasType( int, m_nBottomRightBracketTexture, "BottomRightBracketTexture", "vgui/swarm/Briefing/BottomRightBracket", "textureid" );
};
#endif // _INCLUDED_OBJECTIVE_MAP_MARK_PANEL_H