source-engine/game/client/swarm/vgui/nb_weapon_unlocked.h
2023-10-03 17:23:56 +03:00

45 lines
1.2 KiB
C++

#ifndef _INCLUDED_NB_WEAPON_UNLOCKED_H
#define _INCLUDED_NB_WEAPON_UNLOCKED_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/EditablePanel.h>
// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
class vgui::Label;
// == MANAGED_CLASS_DECLARATIONS_END ==
class CNB_Button;
class CASW_Model_Panel;
class CNB_Gradient_Bar;
class CNB_Weapon_Unlocked : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CNB_Weapon_Unlocked, vgui::EditablePanel );
public:
CNB_Weapon_Unlocked( vgui::Panel *parent, const char *name );
virtual ~CNB_Weapon_Unlocked();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout();
virtual void OnThink();
virtual void OnCommand( const char *command );
virtual void PaintBackground();
void SetWeaponClass( const char *pszWeaponUnlockClass );
void UpdateWeaponDetails();
// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
vgui::Label *m_pTitle;
vgui::Label *m_pWeaponLabel;
// == MANAGED_MEMBER_POINTERS_END ==
CNB_Gradient_Bar *m_pBanner;
CNB_Button *m_pBackButton;
CASW_Model_Panel *m_pItemModelPanel;
const char *m_pszWeaponUnlockClass;
};
#endif // _INCLUDED_NB_WEAPON_UNLOCKED_H