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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#ifndef _INCLUDED_NB_WEAPON_DETAIL_H
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#define _INCLUDED_NB_WEAPON_DETAIL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
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class vgui::Label;
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class StatsBar;
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// == MANAGED_CLASS_DECLARATIONS_END ==
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class CASW_WeaponInfo;
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class CNB_Weapon_Detail : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CNB_Weapon_Detail, vgui::EditablePanel );
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public:
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CNB_Weapon_Detail( vgui::Panel *parent, const char *name );
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virtual ~CNB_Weapon_Detail();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnThink();
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void SetWeaponDetails( int nEquipIndex, int nInventorySlot, int nProfileIndex, int nDetailIndex );
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void UpdateLabels( CASW_WeaponInfo *pWeaponData );
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// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
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vgui::Label *m_pTitleLabel;
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vgui::Label *m_pValueLabel;
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StatsBar *m_pStatsBar;
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// == MANAGED_MEMBER_POINTERS_END ==
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bool m_bHidden;
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int m_nEquipIndex;
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int m_nInventorySlot;
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int m_nDetailIndex;
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int m_nProfileIndex;
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};
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#endif // _INCLUDED_NB_WEAPON_DETAIL_H
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