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65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
#ifndef _INCLUDED_NB_SPEND_SKILL_POINTS_H
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#define _INCLUDED_NB_SPEND_SKILL_POINTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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#include "asw_shareddefs.h"
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// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
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class vgui::Label;
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class vgui::Panel;
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class vgui::Button;
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class CNB_Skill_Panel_Spending;
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class vgui::ImagePanel;
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class CNB_Header_Footer;
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// == MANAGED_CLASS_DECLARATIONS_END ==
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class CNB_Select_Marine_Entry;
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class CNB_Button;
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class CNB_Gradient_Bar;
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class CBitmapButton;
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class SkillAnimPanel;
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#define NUM_SKILL_PANELS 5
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class CNB_Spend_Skill_Points : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CNB_Spend_Skill_Points, vgui::EditablePanel );
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public:
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CNB_Spend_Skill_Points( vgui::Panel *parent, const char *name );
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virtual ~CNB_Spend_Skill_Points();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnThink();
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virtual void OnCommand( const char *command );
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void Init();
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void DoSpendPointAnimation( int nProfileIndex, int nSkillSlot );
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CNB_Header_Footer *m_pHeaderFooter;
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// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
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vgui::Label *m_pMarineNameLabel;
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vgui::Label *m_pBioTitle;
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vgui::Label *m_pBioLabel;
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vgui::Label *m_pSkillTitle;
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vgui::Label *m_pSkillDescription;
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vgui::Button *m_pAcceptButton;
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vgui::ImagePanel *m_pSelectedMarine;
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// == MANAGED_MEMBER_POINTERS_END ==
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CNB_Button *m_pBackButton;
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CNB_Gradient_Bar *m_pSkillBackground;
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CNB_Gradient_Bar *m_pMarineBackground;
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vgui::Label *m_pSpareSkillPointsTitle;
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vgui::Label *m_pSpareSkillPointsLabel;
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CBitmapButton *m_pUndoButton;
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SkillAnimPanel* m_pSkillAnimPanel;
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CNB_Skill_Panel_Spending *m_pSkillPanel[ NUM_SKILL_PANELS ];
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int m_nProfileIndex;
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};
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#endif // _INCLUDED_NB_SPEND_SKILL_POINTS_H
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