source-engine/game/client/swarm/vgui/nb_lobby_tooltip.h
2023-10-03 17:23:56 +03:00

87 lines
1.9 KiB
C++

#ifndef _INCLUDED_NB_LOBBY_TOOLTIP_H
#define _INCLUDED_NB_LOBBY_TOOLTIP_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/EditablePanel.h>
// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
class vgui::Panel;
class vgui::Label;
class CNB_Skill_Panel;
class CNB_Weapon_Detail;
class CASW_Model_Panel;
// == MANAGED_CLASS_DECLARATIONS_END ==
class vgui::ImagePanel;
class vgui::Label;
class CNB_Lobby_Tooltip : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CNB_Lobby_Tooltip, vgui::EditablePanel );
public:
CNB_Lobby_Tooltip( vgui::Panel *parent, const char *name );
virtual ~CNB_Lobby_Tooltip();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout();
virtual void OnThink();
virtual void OnTick();
void ShowMarineTooltip( int nLobbySlot );
void ShowWeaponTooltip( int nLobbySlot, int nInventorySlot );
void ShowMarinePromotionTooltip( int nLobbySlot );
// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
vgui::Panel *m_pBackground;
vgui::Panel *m_pBackgroundInner;
vgui::Panel *m_pTitleBG;
vgui::Panel *m_pTitleBGBottom;
vgui::Label *m_pTitle;
CNB_Skill_Panel *m_pSkillPanel0;
CNB_Skill_Panel *m_pSkillPanel1;
CNB_Skill_Panel *m_pSkillPanel2;
CNB_Skill_Panel *m_pSkillPanel3;
CNB_Skill_Panel *m_pSkillPanel4;
CNB_Weapon_Detail *m_pWeaponDetail0;
CNB_Weapon_Detail *m_pWeaponDetail1;
CNB_Weapon_Detail *m_pWeaponDetail2;
CNB_Weapon_Detail *m_pWeaponDetail3;
CNB_Weapon_Detail *m_pWeaponDetail4;
CNB_Weapon_Detail *m_pWeaponDetail5;
vgui::Panel *m_pTitleBGLine;
CASW_Model_Panel *m_pItemModelPanel;
// == MANAGED_MEMBER_POINTERS_END ==
vgui::ImagePanel *m_pPromotionIcon;
vgui::Label *m_pPromotionLabel;
bool m_bPromotionTooltip;
bool m_bMarineTooltip;
int m_nLobbySlot;
int m_nInventorySlot;
bool m_bValidTooltip;
int m_nLastWeaponHash;
int m_nLastInventorySlot;
};
#endif // _INCLUDED_NB_LOBBY_TOOLTIP_H