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87 lines
1.9 KiB
C++
87 lines
1.9 KiB
C++
#ifndef _INCLUDED_NB_LOBBY_TOOLTIP_H
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#define _INCLUDED_NB_LOBBY_TOOLTIP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
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class vgui::Panel;
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class vgui::Label;
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class CNB_Skill_Panel;
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class CNB_Weapon_Detail;
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class CASW_Model_Panel;
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// == MANAGED_CLASS_DECLARATIONS_END ==
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class vgui::ImagePanel;
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class vgui::Label;
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class CNB_Lobby_Tooltip : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CNB_Lobby_Tooltip, vgui::EditablePanel );
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public:
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CNB_Lobby_Tooltip( vgui::Panel *parent, const char *name );
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virtual ~CNB_Lobby_Tooltip();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnThink();
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virtual void OnTick();
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void ShowMarineTooltip( int nLobbySlot );
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void ShowWeaponTooltip( int nLobbySlot, int nInventorySlot );
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void ShowMarinePromotionTooltip( int nLobbySlot );
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// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
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vgui::Panel *m_pBackground;
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vgui::Panel *m_pBackgroundInner;
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vgui::Panel *m_pTitleBG;
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vgui::Panel *m_pTitleBGBottom;
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vgui::Label *m_pTitle;
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CNB_Skill_Panel *m_pSkillPanel0;
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CNB_Skill_Panel *m_pSkillPanel1;
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CNB_Skill_Panel *m_pSkillPanel2;
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CNB_Skill_Panel *m_pSkillPanel3;
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CNB_Skill_Panel *m_pSkillPanel4;
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CNB_Weapon_Detail *m_pWeaponDetail0;
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CNB_Weapon_Detail *m_pWeaponDetail1;
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CNB_Weapon_Detail *m_pWeaponDetail2;
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CNB_Weapon_Detail *m_pWeaponDetail3;
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CNB_Weapon_Detail *m_pWeaponDetail4;
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CNB_Weapon_Detail *m_pWeaponDetail5;
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vgui::Panel *m_pTitleBGLine;
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CASW_Model_Panel *m_pItemModelPanel;
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// == MANAGED_MEMBER_POINTERS_END ==
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vgui::ImagePanel *m_pPromotionIcon;
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vgui::Label *m_pPromotionLabel;
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bool m_bPromotionTooltip;
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bool m_bMarineTooltip;
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int m_nLobbySlot;
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int m_nInventorySlot;
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bool m_bValidTooltip;
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int m_nLastWeaponHash;
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int m_nLastInventorySlot;
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};
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#endif // _INCLUDED_NB_LOBBY_TOOLTIP_H
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