source-engine/game/client/swarm/vgui/nb_commander_list.h
2023-10-03 17:23:56 +03:00

41 lines
1.1 KiB
C++

#ifndef _INCLUDED_NB_COMMANDER_LIST_H
#define _INCLUDED_NB_COMMANDER_LIST_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/EditablePanel.h>
// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
class vgui::Panel;
class vgui::Label;
// == MANAGED_CLASS_DECLARATIONS_END ==
class CNB_Commander_List_Entry;
#define COMMANDER_LIST_MAX_COMMANDERS 8
class CNB_Commander_List : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CNB_Commander_List, vgui::EditablePanel );
public:
CNB_Commander_List( vgui::Panel *parent, const char *name );
virtual ~CNB_Commander_List();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout();
virtual void OnThink();
virtual void OnCommand( const char *command );
// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
vgui::Panel *m_pBackground;
vgui::Panel *m_pBackgroundInner;
vgui::Panel *m_pTitleBG;
vgui::Panel *m_pTitleBGBottom;
vgui::Label *m_pTitle;
// == MANAGED_MEMBER_POINTERS_END ==
CNB_Commander_List_Entry *m_Entries[ COMMANDER_LIST_MAX_COMMANDERS ];
};
#endif // _INCLUDED_NB_COMMANDER_LIST_H