source-engine/game/client/swarm/vgui/asw_vgui_queen_health.h
2023-10-03 17:23:56 +03:00

46 lines
1.2 KiB
C++

#ifndef _INCLUDED_ASW_VGUI_QUEEN_HEALTH_H
#define _INCLUDED_ASW_VGUI_QUEEN_HEALTH_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui/IScheme.h>
#include "vgui_controls\PanelListPanel.h"
#include "vgui/IScheme.h"
#include "hudelement.h"
// This panel shows the remaining health of the queen (broken into 5 bars to show each of her summoning waves)
namespace vgui
{
class Label;
};
class C_ASW_Queen;
#define ASW_QUEEN_HEALTH_BARS 5
class CASW_VGUI_Queen_Health_Panel : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CASW_VGUI_Queen_Health_Panel, vgui::Panel );
CASW_VGUI_Queen_Health_Panel( vgui::Panel *pParent, const char *pElementName, C_ASW_Queen *pQueen );
virtual ~CASW_VGUI_Queen_Health_Panel();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnThink(); // called every frame before painting, but only if panel is visible
virtual void PaintBackground();
virtual void PerformLayout();
virtual void UpdateBars();
virtual void Paint();
void PositionAroundQueen();
C_ASW_Queen* GetQueen() { return m_hQueen.Get(); }
vgui::Panel* m_pBackdrop;
vgui::Panel* m_pHealthBar[ASW_QUEEN_HEALTH_BARS];
CHandle<C_ASW_Queen> m_hQueen;
};
#endif /* _INCLUDED_ASW_VGUI_QUEEN_HEALTH_H */