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90 lines
2.7 KiB
C++
90 lines
2.7 KiB
C++
#ifndef _INCLUDED_ASW_VGUI_INFO_MESSAGE
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#define _INCLUDED_ASW_VGUI_INFO_MESSAGE
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/PropertyPage.h>
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#include <vgui_controls/Slider.h>
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#include <vgui/IScheme.h>
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#include "vgui_controls\PanelListPanel.h"
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#include "vgui_controls\ComboBox.h"
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#include "vgui/IScheme.h"
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#include "asw_vgui_ingame_panel.h"
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class C_ASW_Info_Message;
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class ImageButton;
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namespace vgui
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{
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class Label;
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class Button;
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class ImagePanel;
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};
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// pop up window shown ingame for simple messages (e.g. tutorial messages)
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class CASW_VGUI_Info_Message : public vgui::Panel, public CASW_VGUI_Ingame_Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CASW_VGUI_Info_Message, vgui::Panel );
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CASW_VGUI_Info_Message( vgui::Panel *pParent, const char *pElementName, C_ASW_Info_Message* pMessage );
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virtual ~CASW_VGUI_Info_Message();
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virtual void GetMessagePanelSize(int &w, int &t);
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void OnThink(); // called every frame before painting, but only if panel is visible
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virtual bool MouseClick(int x, int y, bool bRightClick, bool bDown);
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virtual void OnCommand(char const* command);
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virtual void UpdateMessage();
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virtual void CloseMessage();
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void NotifyServerOfClose();
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virtual bool ShouldAddToLog() { return true; }
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virtual bool ShouldAddLogButton();
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virtual bool HasMessageImage();
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// current message
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CHandle<C_ASW_Info_Message> m_hMessage;
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vgui::Label* m_pLine[4];
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ImageButton* m_pOkayButton;
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ImageButton* m_pLogButton;
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vgui::ImagePanel* m_pMessageImage;
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char m_szImageName[255];
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// overall scale of this window
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float m_fScale;
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bool m_bClosingMessage;
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static bool CloseInfoMessage();
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static bool HasInfoMessageOpen();
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};
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#define ASW_MAX_LOGGED_MESSAGES 24
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// allows access to previous info messages
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class CASW_VGUI_Message_Log : public CASW_VGUI_Info_Message
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{
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public:
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DECLARE_CLASS_SIMPLE( CASW_VGUI_Message_Log, CASW_VGUI_Info_Message );
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CASW_VGUI_Message_Log( vgui::Panel *pParent, const char *pElementName );
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virtual ~CASW_VGUI_Message_Log();
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virtual void ShowLoggedMessage(int i);
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virtual void GetMessagePanelSize(int &w, int &t);
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void OnThink(); // called every frame before painting, but only if panel is visible
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virtual bool MouseClick(int x, int y, bool bRightClick, bool bDown);
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virtual void OnCommand(char const* command);
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virtual void UpdateMessage();
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void NotifyServerOfClose() { }
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virtual bool ShouldAddToLog() { return false; }
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virtual bool ShouldAddLogButton();
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ImageButton* m_pMessageButton[ASW_MAX_LOGGED_MESSAGES];
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ImageButton* m_pOkayButton;
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};
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#endif /* _INCLUDED_ASW_VGUI_INFO_MESSAGE */ |