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1.1 KiB
C++

#ifndef _INCLUDED_ASW_VGUI_FAST_RELOAD_H
#define _INCLUDED_ASW_VGUI_FAST_RELOAD_H
#include <vgui/VGUI.h>
#include <vgui_controls/Panel.h>
namespace vgui
{
class Label;
class ImagePanel;
};
class C_ASW_Weapon;
// panel to show fast reload timing (this was just a test, fast reloading is currently disabled)
class CASW_VGUI_Fast_Reload : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CASW_VGUI_Fast_Reload, vgui::Panel );
CASW_VGUI_Fast_Reload( vgui::Panel *pParent, const char *pElementName );
virtual ~CASW_VGUI_Fast_Reload();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnThink();
virtual void PerformLayout();
virtual void PositionBars(C_ASW_Weapon *pWeapon);
CPanelAnimationVarAliasType( int, m_nFastReloadBarBG, "FastReloadBarBG", "vgui/swarm/HUD/HorizHealthBar", "textureid" );
CPanelAnimationVarAliasType( int, m_nWhiteTexture, "WhiteTexture", "vgui/white", "textureid" );
vgui::Panel *m_pBar;
vgui::Panel *m_pFastSection;
vgui::Panel *m_pProgress;
float m_flLastReloadProgress;
float m_flLastNextAttack;
float m_flLastFastReloadStart;
float m_flLastFastReloadEnd;
};
#endif /* _INCLUDED_ASW_VGUI_FAST_RELOAD_H */