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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#ifndef _INCLUDED_ASW_VGUI_FAST_RELOAD_H
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#define _INCLUDED_ASW_VGUI_FAST_RELOAD_H
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#include <vgui/VGUI.h>
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#include <vgui_controls/Panel.h>
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namespace vgui
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{
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class Label;
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class ImagePanel;
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};
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class C_ASW_Weapon;
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// panel to show fast reload timing (this was just a test, fast reloading is currently disabled)
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class CASW_VGUI_Fast_Reload : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CASW_VGUI_Fast_Reload, vgui::Panel );
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CASW_VGUI_Fast_Reload( vgui::Panel *pParent, const char *pElementName );
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virtual ~CASW_VGUI_Fast_Reload();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void OnThink();
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virtual void PerformLayout();
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virtual void PositionBars(C_ASW_Weapon *pWeapon);
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CPanelAnimationVarAliasType( int, m_nFastReloadBarBG, "FastReloadBarBG", "vgui/swarm/HUD/HorizHealthBar", "textureid" );
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CPanelAnimationVarAliasType( int, m_nWhiteTexture, "WhiteTexture", "vgui/white", "textureid" );
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vgui::Panel *m_pBar;
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vgui::Panel *m_pFastSection;
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vgui::Panel *m_pProgress;
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float m_flLastReloadProgress;
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float m_flLastNextAttack;
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float m_flLastFastReloadStart;
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float m_flLastFastReloadEnd;
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};
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#endif /* _INCLUDED_ASW_VGUI_FAST_RELOAD_H */ |