source-engine/game/client/swarm/vgui/asw_hud_powerups.h
2023-10-03 17:23:56 +03:00

33 lines
820 B
C++

#ifndef _INCLUDED_ASW_HUD_POWERUPS_H
#define _INCLUDED_ASW_HUD_POWERUPS_H
#include <vgui/VGUI.h>
#include <vgui_controls/Panel.h>
#include "c_asw_marine.h"
namespace vgui
{
class Label;
class ImagePanel;
};
class C_ASW_Weapon;
// panel to show fast reload timing (this was just a test, fast reloading is currently disabled)
class CASW_Hud_Powerups : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CASW_Hud_Powerups, vgui::Panel );
CASW_Hud_Powerups( vgui::Panel *pParent, const char *pElementName );
virtual ~CASW_Hud_Powerups();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnThink();
virtual void PerformLayout();
virtual void UpdatePowerupIcon( C_ASW_Marine *pMarine );
vgui::ImagePanel *m_pIconImage;
vgui::Label *m_pStringLabel;
};
#endif /* _INCLUDED_ASW_HUD_POWERUPS_H */