source-engine/game/client/swarm/vgui/asw_build_map_frame.h
2023-10-03 17:23:56 +03:00

43 lines
1.0 KiB
C++

#ifndef _INCLUDED_ASW_BUILD_MAP_FRAME_H
#define _INCLUDED_ASW_BUILD_MAP_FRAME_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
namespace vgui
{
class Button;
class ProgressBar;
};
class IASW_Map_Builder;
class CASW_Build_Map_Frame : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CASW_Build_Map_Frame, vgui::Frame );
public:
CASW_Build_Map_Frame( vgui::Panel *pParent, const char *pElementName );
virtual ~CASW_Build_Map_Frame();
virtual void PerformLayout();
virtual void OnThink();
IASW_Map_Builder* GetMapBuilder() { return m_pMapBuilder; }
void SetRunMapAfterBuild( bool bRunMap ) { m_bRunMapAfterBuild = bRunMap; }
void SetEditMapAfterBuild( bool bEditMap, const char *szMapEditFilename );
private:
void UpdateProgress();
vgui::Label *m_pStatusLabel;
vgui::ProgressBar *m_pProgressBar;
float m_fCloseWindowTime;
bool m_bRunMapAfterBuild;
bool m_bEditMapAfterBuild;
IASW_Map_Builder *m_pMapBuilder;
char m_szMapEditFilename[MAX_PATH];
};
#endif // _INCLUDED_ASW_BUILD_MAP_FRAME_H