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35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#ifndef _INCLUDED_ASW_RENDER_TARGETS_H
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#define _INCLUDED_ASW_RENDER_TARGETS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseclientrendertargets.h" // Base class, with interfaces called by engine and inherited members to init common render targets
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#ifndef INFESTED_DLL
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#pragma message ( "This file should only be built with AS:Infested builds" )
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#endif
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// externs
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class IMaterialSystem;
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class IMaterialSystemHardwareConfig;
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class CASWRenderTargets : public CBaseClientRenderTargets
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{
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// no networked vars
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DECLARE_CLASS_GAMEROOT( CASWRenderTargets, CBaseClientRenderTargets );
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public:
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virtual void InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig );
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virtual void ShutdownClientRenderTargets();
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ITexture* InitASWMotionBlurTexture( IMaterialSystem* pMaterialSystem );
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ITexture* GetASWMotionBlurTexture( void );
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private:
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CTextureReference m_ASWMotionBlurTexture;
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};
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extern CASWRenderTargets* g_pASWRenderTargets;
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#endif //_INCLUDED_ASW_RENDER_TARGETS_H
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