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57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
#ifndef _DEFINED_C_ASW_PICKUP_H
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#define _DEFINED_C_ASW_PICKUP_H
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#include "iasw_client_usable_entity.h"
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#include "glow_outline_effect.h"
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class C_ASW_Pickup : public C_BaseAnimating, public IASW_Client_Usable_Entity
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{
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DECLARE_CLASS( C_ASW_Pickup, C_BaseAnimating );
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DECLARE_CLIENTCLASS();
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public:
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C_ASW_Pickup();
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual void ClientThink();
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virtual void GetUseIconText( wchar_t *unicode, int unicodeBufferSizeInBytes );
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virtual int GetUseIconTextureID();
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virtual C_BaseEntity* GetEntity() { return this; }
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virtual bool IsUsable(C_BaseEntity *pUser);
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virtual bool GetUseAction(ASWUseAction &action, C_ASW_Marine *pUser);
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virtual void CustomPaint(int ix, int iy, int alpha, vgui::Panel *pUseIcon) { }
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virtual bool ShouldPaintBoxAround() { return true; }
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virtual bool AllowedToPickup(C_ASW_Marine *pMarine) { return true; }
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virtual bool NeedsLOSCheck() { return true; }
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virtual void InitPickup() { }
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protected:
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C_ASW_Pickup( const C_ASW_Pickup & ); // not defined, not accessible
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char m_szUseIconText[32];
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static void LoadUseIconTexture(const char* szTextureName, int &textureID);
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static void LoadUseIconTextures();
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static bool s_bLoadedUseIconTextures;
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static int s_nUseIconTake;
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static int s_nUseIconTakeRifleAmmo;
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static int s_nUseIconTakeAutogunAmmo;
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static int s_nUseIconTakeShotgunAmmo;
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static int s_nUseIconTakeVindicatorAmmo;
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static int s_nUseIconTakeFlamerAmmo;
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static int s_nUseIconTakePistolAmmo;
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static int s_nUseIconTakeMiningLaserAmmo;
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static int s_nUseIconTakeRailgunAmmo;
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static int s_nUseIconTakePDWAmmo;
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static int s_nUseIconTakePowerup_FireB;
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static int s_nUseIconTakePowerup_FreezeB;
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static int s_nUseIconTakePowerup_ExplodeB;
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static int s_nUseIconTakePowerup_ElectricB;
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static int s_nUseIconTakePowerup_ChemicalB;
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static int s_nUseIconTakePowerup_Speed;
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CGlowObject m_GlowObject;
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};
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#endif /* _DEFINED_C_ASW_PICKUP_H */ |