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358 lines
9.0 KiB
358 lines
9.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hudelement.h" |
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#include <vgui_controls/Panel.h> |
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#include <vgui/isurface.h> |
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#include <vgui/ILocalize.h> |
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#include "c_baseplayer.h" |
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#include "voice_status.h" |
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#include "clientmode_shared.h" |
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#include "c_playerresource.h" |
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#include "voice_common.h" |
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#include "bitvec.h" |
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// NOTE: This has to be the last file included! |
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#include "tier0/memdbgon.h" |
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ConVar *sv_alltalk = NULL; |
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//============================================================================= |
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// Icon for the local player using voice |
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//============================================================================= |
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class CHudVoiceSelfStatus : public CHudElement, public vgui::Panel |
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{ |
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public: |
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DECLARE_CLASS_SIMPLE( CHudVoiceSelfStatus, vgui::Panel ); |
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CHudVoiceSelfStatus( const char *name ); |
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virtual bool ShouldDraw(); |
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virtual void Paint(); |
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virtual void VidInit(); |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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private: |
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CHudTexture *m_pVoiceIcon; |
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Color m_clrIcon; |
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}; |
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DECLARE_HUDELEMENT( CHudVoiceSelfStatus ); |
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CHudVoiceSelfStatus::CHudVoiceSelfStatus( const char *pName ) : |
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vgui::Panel( NULL, "HudVoiceSelfStatus" ), CHudElement( pName ) |
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{ |
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SetParent( GetClientMode()->GetViewport() ); |
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m_pVoiceIcon = NULL; |
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SetHiddenBits( HIDEHUD_MISCSTATUS ); |
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m_clrIcon = Color(255,255,255,255); |
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} |
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void CHudVoiceSelfStatus::ApplySchemeSettings(vgui::IScheme *pScheme) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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} |
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void CHudVoiceSelfStatus::VidInit( void ) |
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{ |
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m_pVoiceIcon = HudIcons().GetIcon( "voice_self" ); |
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} |
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bool CHudVoiceSelfStatus::ShouldDraw() |
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{ |
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C_BasePlayer *player = C_BasePlayer::GetLocalPlayer(); |
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if ( !player ) |
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return false; |
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if ( GetClientVoiceMgr()->IsLocalPlayerSpeaking( player->GetSplitScreenPlayerSlot() ) == false ) |
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return false; |
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return CHudElement::ShouldDraw(); |
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} |
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void CHudVoiceSelfStatus::Paint() |
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{ |
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if( !m_pVoiceIcon ) |
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return; |
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int x, y, w, h; |
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GetBounds( x, y, w, h ); |
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C_BasePlayer *player = C_BasePlayer::GetLocalPlayer(); |
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if ( player && |
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GetClientVoiceMgr()->IsLocalPlayerSpeakingAboveThreshold( player->GetSplitScreenPlayerSlot() ) ) |
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{ |
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m_clrIcon[3] = 255; |
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} |
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else |
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{ |
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// NOTE: Merge issue. This number should either be 0 or 255, dunno! |
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m_clrIcon[3] = 0; |
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} |
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m_pVoiceIcon->DrawSelf( 0, 0, w, h, m_clrIcon ); |
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} |
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//============================================================================= |
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// Icons for other players using voice |
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//============================================================================= |
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class CHudVoiceStatus : public CHudElement, public vgui::Panel |
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{ |
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public: |
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DECLARE_CLASS_SIMPLE( CHudVoiceStatus, vgui::Panel ); |
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CHudVoiceStatus( const char *name ); |
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virtual bool ShouldDraw(); |
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virtual void Paint(); |
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virtual void VidInit(); |
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virtual void Init(); |
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virtual void OnThink(); |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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private: |
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CHudTexture *m_pVoiceIcon; |
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int m_iDeadImageID; |
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Color m_clrIcon; |
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CPlayerBitVec m_SpeakingList; |
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CPanelAnimationVar( vgui::HFont, m_NameFont, "text_font", "Default" ); |
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CPanelAnimationVarAliasType( float, item_tall, "item_tall", "32", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, item_wide, "item_wide", "100", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, item_spacing, "item_spacing", "2", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, icon_tall, "icon_tall", "32", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, icon_wide, "icon_wide", "32", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "4", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "32", "proportional_float" ); |
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CPanelAnimationVar( int, m_isInverted, "inverted", "0" ); |
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}; |
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DECLARE_HUDELEMENT( CHudVoiceStatus ); |
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CHudVoiceStatus::CHudVoiceStatus( const char *pName ) : |
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vgui::Panel( NULL, "HudVoiceStatus" ), CHudElement( pName ) |
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{ |
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SetParent( GetClientMode()->GetViewport() ); |
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m_pVoiceIcon = NULL; |
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SetHiddenBits( HIDEHUD_MISCSTATUS ); |
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m_clrIcon = Color(255,255,255,255); |
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m_iDeadImageID = surface()->DrawGetTextureId( "hud/leaderboard_dead" ); |
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if ( m_iDeadImageID == -1 ) // we didn't find it, so create a new one |
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{ |
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m_iDeadImageID = surface()->CreateNewTextureID(); |
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} |
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surface()->DrawSetTextureFile( m_iDeadImageID, "hud/leaderboard_dead", true, false ); |
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} |
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void CHudVoiceStatus::ApplySchemeSettings(vgui::IScheme *pScheme) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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} |
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void CHudVoiceStatus::Init( void ) |
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{ |
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m_SpeakingList.ClearAll(); |
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} |
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void CHudVoiceStatus::VidInit( void ) |
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{ |
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m_pVoiceIcon = HudIcons().GetIcon( "voice_player" ); |
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} |
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void CHudVoiceStatus::OnThink( void ) |
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{ |
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CVoiceStatus *pVoiceMgr = GetClientVoiceMgr(); |
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for ( int i=0;i<gpGlobals->maxClients;++i ) |
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{ |
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bool bTalking = pVoiceMgr->IsPlayerSpeaking(i + 1); |
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m_SpeakingList.Set( i, bTalking ); |
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} |
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} |
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bool CHudVoiceStatus::ShouldDraw() |
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{ |
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return false; |
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} |
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void CHudVoiceStatus::Paint() |
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{ |
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if( !m_pVoiceIcon ) |
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return; |
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int x, y, w, h; |
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GetBounds( x, y, w, h ); |
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// Heights to draw the current voice item at |
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int xpos = 0; |
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int ypos = h - item_tall; |
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bool bAnySpeakers = !m_SpeakingList.IsAllClear(); |
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int iFontHeight = 0; |
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if( bAnySpeakers ) |
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{ |
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surface()->DrawSetTextFont( m_NameFont ); |
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surface()->DrawSetTextColor( Color(255,255,255,255) ); |
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iFontHeight = surface()->GetFontTall( m_NameFont ); |
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} |
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if ( !sv_alltalk ) |
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sv_alltalk = cvar->FindVar( "sv_alltalk" ); |
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//draw everyone in the list! |
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for( int si = 0; si < MAX_PLAYERS; ++si ) |
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{ |
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if ( !m_SpeakingList.IsBitSet( si ) ) |
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continue; |
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int playerIndex = si + 1; |
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bool bIsAlive = g_PR->IsAlive( playerIndex ); |
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Color c = g_PR->GetTeamColor( g_PR ? g_PR->GetTeam(playerIndex) : TEAM_UNASSIGNED ); |
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c[3] = 255; |
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const char *pName = g_PR ? g_PR->GetPlayerName(playerIndex) : "unknown"; |
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wchar_t szconverted[ 64 ]; |
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// Add the location, if any |
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bool usedLocation = false; |
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if ( sv_alltalk && !sv_alltalk->GetBool() ) |
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{ |
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C_BasePlayer *pPlayer = UTIL_PlayerByIndex( playerIndex ); |
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if ( pPlayer ) |
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{ |
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const char *asciiLocation = pPlayer->GetLastKnownPlaceName(); |
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if ( asciiLocation && *asciiLocation ) |
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{ |
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const wchar_t *unicodeLocation = g_pVGuiLocalize->Find( asciiLocation ); |
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if ( unicodeLocation && *unicodeLocation ) |
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{ |
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wchar_t *formatStr = g_pVGuiLocalize->Find( "#Voice_UseLocation" ); |
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if ( formatStr ) |
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{ |
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wchar_t unicodeName[ 64 ]; |
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g_pVGuiLocalize->ConvertANSIToUnicode( pName, unicodeName, sizeof( unicodeName ) ); |
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g_pVGuiLocalize->ConstructString( szconverted, sizeof( szconverted ), |
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formatStr, 2, unicodeName, unicodeLocation ); |
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usedLocation = true; |
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} |
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} |
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} |
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} |
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} |
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if ( !usedLocation ) |
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{ |
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g_pVGuiLocalize->ConvertANSIToUnicode( pName, szconverted, sizeof(szconverted) ); |
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} |
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// Draw the item background |
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surface()->DrawSetColor( c ); |
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if ( !m_isInverted ) |
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{ |
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surface()->DrawFilledRect( xpos, ypos, xpos + item_wide, ypos + item_tall ); |
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} |
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int iDeathIconWidth = 0; |
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if ( bIsAlive == false && m_iDeadImageID != -1 ) |
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{ |
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Vertex_t vert[4]; |
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float uv1 = 0.0f; |
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float uv2 = 1.0f; |
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// Draw the dead material |
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surface()->DrawSetTexture( m_iDeadImageID ); |
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vert[0].Init( Vector2D( xpos, ypos ), Vector2D( uv1, uv1 ) ); |
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vert[1].Init( Vector2D( xpos + icon_wide, ypos ), Vector2D( uv2, uv1 ) ); |
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vert[2].Init( Vector2D( xpos + icon_wide, ypos + icon_tall ), Vector2D( uv2, uv2 ) ); |
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vert[3].Init( Vector2D( xpos, ypos + icon_tall ), Vector2D( uv1, uv2 ) ); |
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surface()->DrawSetColor( Color(255,255,255,255) ); |
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surface()->DrawTexturedPolygon( 4, vert ); |
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iDeathIconWidth = icon_wide; |
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} |
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// Draw the voice icon |
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m_pVoiceIcon->DrawSelf( xpos + icon_xpos + iDeathIconWidth, ypos + icon_ypos, icon_wide, icon_tall, m_clrIcon ); |
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// Draw the player's name |
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surface()->DrawSetTextFont( m_NameFont ); |
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if ( m_isInverted ) |
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{ |
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surface()->DrawSetTextColor( c ); |
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} |
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else |
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{ |
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surface()->DrawSetTextColor( Color(255,255,255,255) ); |
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} |
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surface()->DrawSetTextPos( xpos + text_xpos + iDeathIconWidth, ypos + ( item_tall / 2 ) - ( iFontHeight / 2 ) ); |
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int iTextSpace = item_wide - text_xpos; |
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// write as much of the name as will fit, truncate the rest and add ellipses |
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int iNameLength = wcslen(szconverted); |
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const wchar_t *pszconverted = szconverted; |
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int iTextWidthCounter = 0; |
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for( int j=0;j<iNameLength;j++ ) |
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{ |
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iTextWidthCounter += surface()->GetCharacterWidth( m_NameFont, pszconverted[j] ); |
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if( iTextWidthCounter > iTextSpace ) |
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{ |
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if( j > 3 ) |
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{ |
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szconverted[j-2] = '.'; |
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szconverted[j-1] = '.'; |
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szconverted[j] = '\0'; |
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} |
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break; |
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} |
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} |
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surface()->DrawPrintText( szconverted, wcslen(szconverted) ); |
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ypos -= ( item_spacing + item_tall ); |
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} |
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}
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