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92 lines
2.9 KiB
92 lines
2.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef CLIENTSIDEEFFECTS_H |
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#define CLIENTSIDEEFFECTS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class Vector; |
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struct FXQuadData_t; |
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struct FXLineData_t; |
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//----------------------------------------------------------------------------- |
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// Purpose: Base class for client side effects |
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//----------------------------------------------------------------------------- |
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abstract_class CClientSideEffect |
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{ |
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public: |
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// Constructs the named effect |
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CClientSideEffect( const char *name ); |
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virtual ~CClientSideEffect( void ); |
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// Update/Draw the effect |
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// Derived classes must implement this method! |
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virtual void Draw( double frametime ) = 0; |
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// Returns name of effect |
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virtual const char *GetName( void ); |
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// Retuns whether the effect is still active |
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virtual bool IsActive( void ); |
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// Sets the effect to inactive so it can be destroed |
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virtual void Destroy( void ); |
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private: |
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// Name of effect ( static data ) |
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const char *m_pszName; |
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// Is the effect active |
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bool m_bActive; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Base interface to effects list |
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//----------------------------------------------------------------------------- |
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abstract_class IEffectsList |
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{ |
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public: |
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virtual ~IEffectsList( void ) {} |
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// Add an effect to the list of effects |
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virtual void AddEffect( CClientSideEffect *effect ) = 0; |
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// Simulate/Update/Draw effects on list |
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virtual void DrawEffects( double frametime ) = 0; |
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// Flush out all effects fbrom the list |
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virtual void Flush( void ) = 0; |
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}; |
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extern IEffectsList *clienteffects; |
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class IMaterialSystem; |
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//Actual function references |
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void FX_AddCube( const Vector &mins, const Vector &maxs, const Vector &vColor, float life, const char *materialName ); |
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void FX_AddCenteredCube( const Vector ¢er, float size, const Vector &vColor, float life, const char *materialName ); |
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void FX_AddStaticLine( const Vector& start, const Vector& end, float scale, float life, const char *materialName, unsigned char flags ); |
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void FX_AddDiscreetLine( const Vector& start, const Vector& direction, float velocity, float length, float clipLength, float scale, float life, const char *shader ); |
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void FX_AddLine( const FXLineData_t &data ); |
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void FX_AddQuad( const FXQuadData_t &data ); |
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void FX_AddQuad( const Vector &origin, |
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const Vector &normal, |
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float startSize, |
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float endSize, |
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float sizeBias, |
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float startAlpha, |
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float endAlpha, |
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float alphaBias, |
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float yaw, |
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float deltaYaw, |
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const Vector &color, |
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float lifeTime, |
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const char *shader, |
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unsigned int flags ); |
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// For safe addition of client effects |
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void SetFXCreationAllowed( bool state ); |
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bool FXCreationAllowed( void ); |
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#endif // CLIENTSIDEEFFECTS_H
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