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124 lines
3.9 KiB
124 lines
3.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( CLIENTMODE_NORMAL_H ) |
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#define CLIENTMODE_NORMAL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "iclientmode.h" |
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#include "GameEventListener.h" |
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#include <baseviewport.h> |
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class CBaseHudChat; |
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class CBaseHudWeaponSelection; |
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class CViewSetup; |
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class C_BaseEntity; |
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class C_BasePlayer; |
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namespace vgui |
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{ |
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class Panel; |
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} |
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#define USERID2PLAYER(i) ToBasePlayer( ClientEntityList().GetEnt( engine->GetPlayerForUserID( i ) ) ) |
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extern IClientMode *GetClientModeNormal(); // must be implemented |
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extern IClientMode *GetFullscreenClientMode(); |
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// This class implements client mode functionality common to HL2 and TF2. |
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class ClientModeShared : public IClientMode, public CGameEventListener |
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{ |
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// IClientMode overrides. |
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public: |
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DECLARE_CLASS_NOBASE( ClientModeShared ); |
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ClientModeShared(); |
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virtual ~ClientModeShared(); |
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virtual void Init(); |
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virtual void InitViewport(); |
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virtual void VGui_Shutdown(); |
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virtual void Shutdown(); |
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virtual void LevelInit( const char *newmap ); |
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virtual void LevelShutdown( void ); |
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virtual void Enable(); |
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virtual void EnableWithRootPanel( vgui::VPANEL pRoot ); |
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virtual void Disable(); |
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virtual void Layout( bool bForce = false ); |
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virtual void ReloadScheme( void ); |
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virtual void ReloadSchemeWithRoot( vgui::VPANEL pRoot ); |
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virtual void OverrideView( CViewSetup *pSetup ); |
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virtual void OverrideAudioState( AudioState_t *pAudioState ) { return; } |
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virtual bool ShouldDrawDetailObjects( ); |
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virtual bool ShouldDrawEntity(C_BaseEntity *pEnt); |
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virtual bool ShouldDrawLocalPlayer( C_BasePlayer *pPlayer ); |
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virtual bool ShouldDrawViewModel(); |
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virtual bool ShouldDrawParticles( ); |
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virtual bool ShouldDrawCrosshair( void ); |
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virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height ); |
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virtual void PreRender(CViewSetup *pSetup); |
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virtual void PostRender(); |
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virtual void PostRenderVGui(); |
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virtual void ProcessInput(bool bActive); |
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virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd ); |
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virtual void Update(); |
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virtual void OnColorCorrectionWeightsReset( void ); |
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virtual float GetColorCorrectionScale( void ) const; |
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virtual void SetBlurFade( float scale ) {} |
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virtual float GetBlurFade( void ) { return 0.0f; } |
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// Input |
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virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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virtual void OverrideMouseInput( float *x, float *y ); |
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virtual void StartMessageMode( int iMessageModeType ); |
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virtual vgui::Panel *GetMessagePanel(); |
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virtual void ActivateInGameVGuiContext( vgui::Panel *pPanel ); |
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virtual void DeactivateInGameVGuiContext(); |
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// The mode can choose to not draw fog |
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virtual bool ShouldDrawFog( void ); |
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virtual float GetViewModelFOV( void ); |
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virtual vgui::Panel* GetViewport() { return m_pViewport; } |
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virtual vgui::Panel *GetPanelFromViewport( const char *pchNamePath ); |
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// Gets at the viewports vgui panel animation controller, if there is one... |
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virtual vgui::AnimationController *GetViewportAnimationController() |
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{ return m_pViewport->GetAnimationController(); } |
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virtual void FireGameEvent( IGameEvent *event ); |
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virtual bool CanRecordDemo( char *errorMsg, int length ) const { return true; } |
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virtual int HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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virtual void InitChatHudElement( void ); |
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virtual void InitWeaponSelectionHudElement( void ); |
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protected: |
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CBaseViewport *m_pViewport; |
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int GetSplitScreenPlayerSlot() const; |
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// Message mode handling |
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// All modes share a common chat interface |
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CBaseHudChat *m_pChatElement; |
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vgui::HCursor m_CursorNone; |
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CBaseHudWeaponSelection *m_pWeaponSelection; |
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int m_nRootSize[2]; |
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}; |
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#endif // CLIENTMODE_NORMAL_H |
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