Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CClientThinkList g_ClientThinkList;
static ConVar report_clientthinklist( "report_clientthinklist", "0", FCVAR_CHEAT, "List all clientside entities thinking and time - will report and turn itself off." );
CClientThinkList::CClientThinkList()
{
}
CClientThinkList::~CClientThinkList()
{
}
//-----------------------------------------------------------------------------
// Methods of IGameSystem
//-----------------------------------------------------------------------------
bool CClientThinkList::Init()
{
m_nIterEnum = 0;
m_bInThinkLoop = false;
return true;
}
void CClientThinkList::Shutdown()
{
}
void CClientThinkList::LevelInitPreEntity()
{
m_nIterEnum = 0;
}
void CClientThinkList::LevelShutdownPreEntity()
{
}
void CClientThinkList::LevelShutdownPostEntity()
{
}
void CClientThinkList::PreRender()
{
}
void CClientThinkList::Update( float frametime )
{
}
//-----------------------------------------------------------------------------
// Sets the client think
//-----------------------------------------------------------------------------
void CClientThinkList::SetNextClientThink( ClientThinkHandle_t hThink, float flNextTime )
{
if ( hThink == INVALID_THINK_HANDLE )
return;
if ( m_bInThinkLoop )
{
// Queue up all changes
int i = m_aChangeList.AddToTail();
m_aChangeList[i].m_hEnt = INVALID_CLIENTENTITY_HANDLE;
m_aChangeList[i].m_hThink = hThink;
m_aChangeList[i].m_flNextTime = flNextTime;
return;
}
if ( flNextTime == CLIENT_THINK_NEVER )
{
RemoveThinkable( hThink );
}
else
{
GetThinkEntry( hThink )->m_flNextClientThink = flNextTime;
}
}
void CClientThinkList::SetNextClientThink( ClientEntityHandle_t hEnt, float flNextTime )
{
if ( flNextTime == CLIENT_THINK_NEVER )
{
RemoveThinkable( hEnt );
return;
}
IClientThinkable *pThink = ClientEntityList().GetClientThinkableFromHandle( hEnt );
if ( !pThink )
return;
ClientThinkHandle_t hThink = pThink->GetThinkHandle();
if ( m_bInThinkLoop )
{
// Queue up all changes
int i = m_aChangeList.AddToTail();
m_aChangeList[i].m_hEnt = hEnt;
m_aChangeList[i].m_hThink = hThink;
m_aChangeList[i].m_flNextTime = flNextTime;
return;
}
// Add it to the list if it's not already in there.
if ( hThink == INVALID_THINK_HANDLE )
{
hThink = (ClientThinkHandle_t)m_ThinkEntries.AddToTail();
pThink->SetThinkHandle( hThink );
ThinkEntry_t *pEntry = GetThinkEntry( hThink );
pEntry->m_hEnt = hEnt;
pEntry->m_nIterEnum = -1;
pEntry->m_flLastClientThink = 0.0f;
}
Assert( GetThinkEntry( hThink )->m_hEnt == hEnt );
GetThinkEntry( hThink )->m_flNextClientThink = flNextTime;
}
//-----------------------------------------------------------------------------
// Removes the thinkable from the list
//-----------------------------------------------------------------------------
void CClientThinkList::RemoveThinkable( ClientThinkHandle_t hThink )
{
if ( hThink == INVALID_THINK_HANDLE )
return;
if ( m_bInThinkLoop )
{
// Queue up all changes
int i = m_aChangeList.AddToTail();
m_aChangeList[i].m_hEnt = INVALID_CLIENTENTITY_HANDLE;
m_aChangeList[i].m_hThink = hThink;
m_aChangeList[i].m_flNextTime = CLIENT_THINK_NEVER;
return;
}
ThinkEntry_t *pEntry = GetThinkEntry( hThink );
IClientThinkable *pThink = ClientEntityList().GetClientThinkableFromHandle( pEntry->m_hEnt );
if ( pThink )
{
pThink->SetThinkHandle( INVALID_THINK_HANDLE );
}
m_ThinkEntries.Remove( (unsigned long)hThink );
}
//-----------------------------------------------------------------------------
// Removes the thinkable from the list
//-----------------------------------------------------------------------------
void CClientThinkList::RemoveThinkable( ClientEntityHandle_t hEnt )
{
IClientThinkable *pThink = ClientEntityList().GetClientThinkableFromHandle( hEnt );
if ( pThink )
{
ClientThinkHandle_t hThink = pThink->GetThinkHandle();
if ( hThink != INVALID_THINK_HANDLE )
{
Assert( GetThinkEntry( hThink )->m_hEnt == hEnt );
RemoveThinkable( hThink );
}
}
}
//-----------------------------------------------------------------------------
// Performs the think function
//-----------------------------------------------------------------------------
void CClientThinkList::PerformThinkFunction( ThinkEntry_t *pEntry, float flCurtime )
{
IClientThinkable *pThink = ClientEntityList().GetClientThinkableFromHandle( pEntry->m_hEnt );
if ( !pThink )
{
RemoveThinkable( pEntry->m_hEnt );
return;
}
if ( pEntry->m_flNextClientThink == CLIENT_THINK_ALWAYS )
{
// NOTE: The Think function here could call SetNextClientThink
// which would cause it to be removed + readded into the list
pThink->ClientThink();
}
else if ( pEntry->m_flNextClientThink == FLT_MAX )
{
// This is an entity that doesn't need to think again; remove it
RemoveThinkable( pEntry->m_hEnt );
}
else
{
Assert( pEntry->m_flNextClientThink <= flCurtime );
// Indicate we're not going to think again
pEntry->m_flNextClientThink = FLT_MAX;
// NOTE: The Think function here could call SetNextClientThink
// which would cause it to be readded into the list
pThink->ClientThink();
}
// Set this after the Think calls in case they look at LastClientThink
pEntry->m_flLastClientThink = flCurtime;
}
//-----------------------------------------------------------------------------
// Add entity to frame think list
//-----------------------------------------------------------------------------
void CClientThinkList::AddEntityToFrameThinkList( ThinkEntry_t *pEntry, bool bAlwaysChain, int &nCount, ThinkEntry_t **ppFrameThinkList )
{
// We may already have processed this owing to hierarchy rules
if ( pEntry->m_nIterEnum == m_nIterEnum )
return;
// If we're not thinking this frame, we don't have to worry about thinking after our parents
bool bThinkThisInterval = ( pEntry->m_flNextClientThink == CLIENT_THINK_ALWAYS ) ||
( pEntry->m_flNextClientThink <= gpGlobals->curtime );
// This logic makes it so that if a child thinks,
// *all* hierarchical parents + grandparents will think first, even if some
// of the parents don't need to think this frame
if ( !bThinkThisInterval && !bAlwaysChain )
return;
// Respect hierarchy
C_BaseEntity *pEntity = ClientEntityList().GetBaseEntityFromHandle( pEntry->m_hEnt );
if ( pEntity )
{
C_BaseEntity *pParent = pEntity->GetMoveParent();
if ( pParent && (pParent->GetThinkHandle() != INVALID_THINK_HANDLE) )
{
ThinkEntry_t *pParentEntry = GetThinkEntry( pParent->GetThinkHandle() );
AddEntityToFrameThinkList( pParentEntry, true, nCount, ppFrameThinkList );
}
}
if ( !bThinkThisInterval )
return;
// Add the entry into the list
pEntry->m_nIterEnum = m_nIterEnum;
ppFrameThinkList[nCount++] = pEntry;
}
//-----------------------------------------------------------------------------
// Think for all entities that need it
//-----------------------------------------------------------------------------
void CClientThinkList::PerformThinkFunctions()
{
VPROF_("Client Thinks", 1, VPROF_BUDGETGROUP_CLIENT_SIM, false, BUDGETFLAG_CLIENT);
int nMaxList = m_ThinkEntries.Count();
if ( nMaxList == 0 )
return;
++m_nIterEnum;
// Build a list of entities to think this frame, in order of hierarchy.
// Do this because the list may be modified during the thinking and also to
// prevent bad situations where an entity can think more than once in a frame.
ThinkEntry_t **ppThinkEntryList = (ThinkEntry_t**)stackalloc( nMaxList * sizeof(ThinkEntry_t*) );
int nThinkCount = 0;
for ( unsigned short iCur=m_ThinkEntries.Head(); iCur != m_ThinkEntries.InvalidIndex(); iCur = m_ThinkEntries.Next( iCur ) )
{
AddEntityToFrameThinkList( &m_ThinkEntries[iCur], false, nThinkCount, ppThinkEntryList );
Assert( nThinkCount <= nMaxList );
}
// While we're in the loop, no changes to the think list are allowed
m_bInThinkLoop = true;
if( !report_clientthinklist.GetBool() )
{
// Perform thinks on all entities that need it
for ( int i = 0; i < nThinkCount; ++i )
{
PerformThinkFunction( ppThinkEntryList[i], gpGlobals->curtime );
}
}
else
{
CFastTimer fastTimer;
for ( int i = 0; i < nThinkCount; ++i )
{
fastTimer.Start();
PerformThinkFunction( ppThinkEntryList[i], gpGlobals->curtime );
fastTimer.End();
C_BaseEntity *pEntity = ClientEntityList().GetBaseEntityFromHandle( ppThinkEntryList[i]->m_hEnt );
if ( pEntity )
{
Msg( "Entity(%d): %s - %f\n", pEntity->entindex(), pEntity->GetDebugName(), fastTimer.GetDuration().GetMillisecondsF() );
}
}
report_clientthinklist.SetValue( 0 );
}
m_bInThinkLoop = false;
// Apply changes to the think list
int nCount = m_aChangeList.Count();
for ( int i = 0; i < nCount; ++i )
{
ClientThinkHandle_t hThink = m_aChangeList[i].m_hThink;
if ( hThink != INVALID_THINK_HANDLE )
{
// This can happen if the same think handle was removed twice
if ( !m_ThinkEntries.IsInList( (unsigned long)hThink ) )
continue;
// NOTE: This is necessary for the case where the client entity handle
// is slammed to NULL during a think interval; the hThink will get stuck
// in the list and can never leave.
SetNextClientThink( hThink, m_aChangeList[i].m_flNextTime );
}
else
{
SetNextClientThink( m_aChangeList[i].m_hEnt, m_aChangeList[i].m_flNextTime );
}
}
m_aChangeList.RemoveAll();
// Clear out the client-side entity deletion list.
CleanUpDeleteList();
}
//-----------------------------------------------------------------------------
// Queued-up entity deletion
//-----------------------------------------------------------------------------
void CClientThinkList::AddToDeleteList( ClientEntityHandle_t hEnt )
{
// Sanity check!
Assert( hEnt != ClientEntityList().InvalidHandle() );
if ( hEnt == ClientEntityList().InvalidHandle() )
return;
// Check to see if entity is networkable -- don't let it release!
C_BaseEntity *pEntity = ClientEntityList().GetBaseEntityFromHandle( hEnt );
if ( pEntity )
{
// Check to see if the entity is already being removed!
if ( pEntity->IsMarkedForDeletion() )
return;
// Don't add networkable entities to delete list -- the server should
// take care of this. The delete list is for client-side only entities.
if ( !pEntity->GetClientNetworkable() )
{
m_aDeleteList.AddToTail( hEnt );
pEntity->SetRemovalFlag( true );
}
}
}
void CClientThinkList::RemoveFromDeleteList( ClientEntityHandle_t hEnt )
{
// Sanity check!
Assert( hEnt != ClientEntityList().InvalidHandle() );
if ( hEnt == ClientEntityList().InvalidHandle() )
return;
int nSize = m_aDeleteList.Count();
for ( int iHandle = 0; iHandle < nSize; ++iHandle )
{
if ( m_aDeleteList[iHandle] == hEnt )
{
m_aDeleteList[iHandle] = ClientEntityList().InvalidHandle();
C_BaseEntity *pEntity = ClientEntityList().GetBaseEntityFromHandle( hEnt );
if ( pEntity )
{
pEntity->SetRemovalFlag( false );
}
}
}
}
void CClientThinkList::CleanUpDeleteList()
{
int nThinkCount = m_aDeleteList.Count();
for ( int iThink = 0; iThink < nThinkCount; ++iThink )
{
ClientEntityHandle_t handle = m_aDeleteList[iThink];
if ( handle != ClientEntityList().InvalidHandle() )
{
C_BaseEntity *pEntity = ClientEntityList().GetBaseEntityFromHandle( handle );
if ( pEntity )
{
pEntity->SetRemovalFlag( false );
}
IClientThinkable *pThink = ClientEntityList().GetClientThinkableFromHandle( handle );
if ( pThink )
{
pThink->Release();
}
}
}
m_aDeleteList.RemoveAll();
}