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30 lines
962 B
30 lines
962 B
#ifndef _INCLUDED_C_ENV_AMBIENT_LIGHT_H |
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#define _INCLUDED_C_ENV_AMBIENT_LIGHT_H |
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#include "c_spatialentity.h" |
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//------------------------------------------------------------------------------ |
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// Purpose : Ambient light controller entity with radial falloff |
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//------------------------------------------------------------------------------ |
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class C_EnvAmbientLight : public C_SpatialEntityTemplate<Vector> |
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{ |
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public: |
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DECLARE_CLASS( C_EnvAmbientLight, C_SpatialEntityTemplate<Vector> ); |
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DECLARE_CLIENTCLASS(); |
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virtual void ApplyAccumulation( void ); |
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virtual void ClientThink( void ); |
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void SetColor( const Vector &vecColor, float flLerpTime = 0 ); |
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Vector GetTargetColor() { return m_vecTargetColor * 255.0f; } |
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protected: |
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virtual void AddToPersonalSpatialEntityMgr( void ); |
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virtual void RemoveFromPersonalSpatialEntityMgr( void ); |
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Vector m_vecStartColor; |
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Vector m_vecTargetColor; |
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CountdownTimer m_colorTimer; |
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}; |
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#endif // _INCLUDED_C_ENV_AMBIENT_LIGHT_H
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