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38 lines
1.2 KiB
38 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// An element that contains a transformlist |
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// |
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//============================================================================= |
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#include "movieobjects/dmetransformlist.h" |
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#include "datamodel/dmelementfactoryhelper.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Expose this class to the scene database |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_ELEMENT_FACTORY( DmeTransformList, CDmeTransformList ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDmeTransformList::OnConstruction() |
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{ |
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m_Transforms.Init( this, "transforms" ); |
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} |
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void CDmeTransformList::OnDestruction() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Sets the transform |
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//----------------------------------------------------------------------------- |
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void CDmeTransformList::SetTransform( int nIndex, const matrix3x4_t& mat ) |
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{ |
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m_Transforms[nIndex]->SetTransform( mat ); |
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}
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