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36 lines
1.1 KiB
36 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef IREPLAYPERFORMANCEMANAGER_H |
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#define IREPLAYPERFORMANCEMANAGER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "interface.h" |
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//---------------------------------------------------------------------------------------- |
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class CReplayPerformance; |
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class CReplay; |
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//---------------------------------------------------------------------------------------- |
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class IReplayPerformanceManager : public IBaseInterface |
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{ |
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public: |
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virtual CReplayPerformance *CreatePerformance( CReplay *pReplay ) = 0; |
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virtual void DeletePerformance( CReplayPerformance *pPerformance ) = 0; |
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virtual const char *GetRelativePath() const = 0; |
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virtual const char *GetFullPath() const = 0; |
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virtual const char *GeneratePerformanceFilename( CReplay *pReplay ) = 0; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // IREPLAYPERFORMANCEMANAGER_H
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