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116 lines
4.1 KiB
116 lines
4.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef IENGINEREPLAY_H |
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#define IENGINEREPLAY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "interface.h" |
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//---------------------------------------------------------------------------------------- |
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#define ENGINE_REPLAY_INTERFACE_VERSION "EngineReplay001" |
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#if !defined( DEDICATED ) |
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# define ENGINE_REPLAY_CLIENT_INTERFACE_VERSION "EngineClientReplay001" |
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#endif |
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//---------------------------------------------------------------------------------------- |
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class IServer; |
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class INetChannel; |
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class IReplayServer; |
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class IClientEntityList; |
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class IClientReplay; |
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struct demoheader_t; |
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class CGlobalVarsBase; |
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class IDemoBuffer; |
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class CBaseRecordingSessionBlock; |
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//---------------------------------------------------------------------------------------- |
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// |
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// Allows the replay, client & server DLL's to talk to the engine |
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// |
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class IEngineReplay : public IBaseInterface |
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{ |
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public: |
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virtual bool IsSupportedModAndPlatform() = 0; |
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virtual float GetHostTime() = 0; |
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virtual int GetHostTickCount() = 0; |
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virtual int TimeToTicks( float flTime ) = 0; |
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virtual float TicksToTime( int nTick ) = 0; |
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virtual bool ReadDemoHeader( const char *pFilename, demoheader_t &header ) = 0; |
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virtual const char *GetGameDir() = 0; |
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virtual void Cbuf_AddText( const char *pCmd ) = 0; |
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virtual void Cbuf_Execute() = 0; |
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virtual void Host_Disconnect( bool bShowMainMenu ) = 0; |
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virtual void HostState_Shutdown() = 0; |
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virtual const char *GetModDir() = 0; |
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virtual bool CopyFile( const char *pSource, const char *pDest ) = 0; |
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virtual bool LZSS_Compress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0; |
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virtual bool LZSS_Decompress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0; |
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virtual bool MD5_HashBuffer( unsigned char pDigest[16], const unsigned char *pBuffer, int nSize, unsigned int pSeed[4] ) = 0; |
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// Server-specific |
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virtual IReplayServer *GetReplayServer() = 0; |
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virtual IServer *GetReplayServerAsIServer() = 0; |
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virtual IServer *GetGameServer() = 0; |
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virtual bool GetSessionRecordBuffer( uint8 **ppSessionBuffer, int *pSize ) = 0; |
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virtual bool IsDedicated() = 0; |
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virtual void ResetReplayRecordBuffer() = 0; |
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virtual demoheader_t *GetReplayDemoHeader() = 0; |
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virtual void RecalculateTags() = 0; |
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virtual bool NET_GetHostnameAsIP( const char *pHostname, char *pOut, int nOutSize ) = 0; |
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}; |
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// |
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// Allows the replay and client DLL's to talk to the engine |
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// |
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#if !defined( DEDICATED ) |
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class IEngineClientReplay : public IBaseInterface |
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{ |
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public: |
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virtual INetChannel *GetNetChannel() = 0; |
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virtual bool IsConnected() = 0; |
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virtual bool IsListenServer() = 0; |
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virtual float GetLastServerTickTime() = 0; |
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virtual const char *GetLevelName() = 0; |
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virtual const char *GetLevelNameShort() = 0; |
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virtual int GetPlayerSlot() = 0; |
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virtual bool IsPlayingReplayDemo() = 0; |
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virtual IClientEntityList *GetClientEntityList() = 0; |
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virtual IClientReplay *GetClientReplayInt() = 0; |
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virtual uint32 GetClientSteamID() = 0; |
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virtual void Con_NPrintf( int nPos, PRINTF_FORMAT_STRING const char *pFormat, ... ) = 0; |
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virtual CGlobalVarsBase *GetClientGlobalVars() = 0; |
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virtual void VGui_PlaySound( const char *pSound ) = 0; |
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virtual void EngineVGui_ConfirmQuit() = 0; |
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virtual int GetScreenWidth() = 0; |
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virtual int GetScreenHeight() = 0; |
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virtual bool IsDemoPlayingBack() = 0; |
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virtual bool IsGamePathValidAndSafeForDownload( const char *pGamePath ) = 0; |
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virtual bool IsInGame() = 0; |
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virtual void InitSoundRecord() = 0; |
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virtual void Wave_CreateTmpFile( const char *pFilename ) = 0; |
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virtual void Wave_AppendTmpFile( const char *pFilename, void *pBuffer, int nNumSamples ) = 0; |
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virtual void Wave_FixupTmpFile( const char *pFilename ) = 0; |
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}; |
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#endif // !defined( DEDICATED ) |
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//---------------------------------------------------------------------------------------- |
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#endif // IENGINEREPLAY_H
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