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58 lines
2.8 KiB
58 lines
2.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef ICLIENTREPLAYCONTEXT_H |
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#define ICLIENTREPLAYCONTEXT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "replay/ireplaycontext.h" |
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#include "replay/replayhandle.h" |
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//---------------------------------------------------------------------------------------- |
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#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_CLIENT "VENGINE_CLIENT_REPLAY_HISTORY_MANAGER_001" |
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//---------------------------------------------------------------------------------------- |
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class CReplay; |
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class CReplayPerformance; |
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class IReplayManager; |
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class IReplayMovieManager; |
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class IReplayMovieRenderer; |
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class IReplayScreenshotManager; |
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class IReplayPerformanceManager; |
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class IReplayPerformanceController; |
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class IReplayRenderQueue; |
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//---------------------------------------------------------------------------------------- |
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class IClientReplayContext : public IReplayContext |
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{ |
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public: |
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virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; // Shorthand to GetReplayManager()->GetReplay() |
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virtual IReplayManager *GetReplayManager() = 0; |
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virtual IReplayMovieRenderer *GetMovieRenderer() = 0; |
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virtual IReplayMovieManager *GetMovieManager() = 0; |
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virtual IReplayScreenshotManager *GetScreenshotManager() = 0; |
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virtual IReplayPerformanceManager *GetPerformanceManager() = 0; |
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virtual IReplayPerformanceController *GetPerformanceController() = 0; |
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virtual IReplayRenderQueue *GetRenderQueue() = 0; |
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virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering |
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virtual void OnSignonStateFull() = 0; |
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virtual void OnClientSideDisconnect() = 0; // Called when client disconnects |
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virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance, bool bPlaySound ) = 0; // Play the given replay, from spawn tick to death tick |
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virtual bool ReconstructReplayIfNecessary( CReplay *pReplay ) = 0; |
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virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned |
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virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy |
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virtual void GetPlaybackTimes( float &flOutTime, float &flOutLength, const CReplay *pReplay, const CReplayPerformance *pPerformance ) = 0; // Calculate the current time and length of a replay or performance - takes in tick and out tick into account for performances - flCurTime should be gpGlobals->curtime. pPerformance can be NULL. |
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virtual uint64 GetServerSessionId( ReplayHandle_t hReplay ) = 0; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // ICLIENTREPLAYCONTEXT_H
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