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92 lines
1.8 KiB
92 lines
1.8 KiB
#! /usr/bin/env python |
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# encoding: utf-8 |
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from waflib import Utils |
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import os |
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top = '.' |
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PROJECT_NAME = 'shaderapidx9' |
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def options(opt): |
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# stub |
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return |
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def configure(conf): |
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conf.env.append_unique('DEFINES',[ |
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'SHADERAPIDX9', |
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'SHADER_DLL_EXPORT', |
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#'PROTECTED_THINGS_ENABLE', # conflicts with stlport |
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'strncpy=use_Q_strncpy_instead', |
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'_snprintf=use_Q_snprintf_instead', |
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]) |
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if conf.env.DEST_OS == 'win32' and not conf.env.GL: |
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conf.env.append_unique('DEFINES',[ |
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'USE_ACTUAL_DX', |
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]) |
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def build(bld): |
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source = [ |
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'colorformatdx8.cpp', |
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'../../public/filesystem_helpers.cpp', |
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'hardwareconfig.cpp', |
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'meshbase.cpp', |
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'meshdx8.cpp', |
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'shaderapidx8.cpp', |
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'shaderdevicebase.cpp', |
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'shaderapibase.cpp', |
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'shaderdevicedx8.cpp', |
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'shadershadowdx8.cpp', |
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'texturedx8.cpp', |
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'TransitionTable.cpp', |
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'cvballoctracker.cpp', |
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'vertexdecl.cpp', |
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'vertexshaderdx8.cpp', |
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#'textureheap.cpp', [$X360] |
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] |
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if bld.env.DEST_OS == 'win32' and not bld.env.GL: |
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source += [ |
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'recording.cpp', |
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'wmi.cpp' |
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] |
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if bld.env.DEST_OS != 'win32': |
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source += ['winutils.cpp'] |
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else: |
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source += ['../../public/tier0/memoverride.cpp'] |
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includes = [ |
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'.', |
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'../../public', |
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'../../public/tier0', |
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'../../public/tier1', |
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'../../common', |
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'../' |
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] + bld.env.INCLUDES_SDL2 |
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defines = [] |
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libs = ['tier0','tier1','tier2','vstdlib','togl','bitmap','mathlib'] |
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if bld.env.DEST_OS == 'android': |
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libs += ['ANDROID_SUPPORT'] |
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elif bld.env.DEST_OS == 'win32' and not bld.env.GL: |
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libs += ['D3D9', 'D3DX9', 'bzip2'] |
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install_path = bld.env.LIBDIR |
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bld.shlib( |
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source = source, |
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target = PROJECT_NAME, |
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name = PROJECT_NAME, |
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features = 'c cxx', |
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includes = includes, |
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defines = defines, |
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use = libs, |
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install_path = install_path, |
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subsystem = bld.env.MSVC_SUBSYSTEM, |
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idx = bld.get_taskgen_count() |
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) |
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