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88 lines
2.0 KiB
88 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The TF Game rules object |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SDK_GAMERULES_H |
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#define SDK_GAMERULES_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "teamplay_gamerules.h" |
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#include "convar.h" |
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#include "gamevars_shared.h" |
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#ifdef CLIENT_DLL |
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#include "c_baseplayer.h" |
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#else |
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#include "player.h" |
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#endif |
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#ifdef CLIENT_DLL |
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#define CSDKGameRules C_SDKGameRules |
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#define CSDKGameRulesProxy C_SDKGameRulesProxy |
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#endif |
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class CSDKGameRulesProxy : public CGameRulesProxy |
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{ |
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public: |
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DECLARE_CLASS( CSDKGameRulesProxy, CGameRulesProxy ); |
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DECLARE_NETWORKCLASS(); |
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}; |
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class CSDKGameRules : public CTeamplayRules |
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{ |
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public: |
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DECLARE_CLASS( CSDKGameRules, CTeamplayRules ); |
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virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 ); |
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virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ); |
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virtual bool IsTeamplay( void ) { return false; } |
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#ifdef CLIENT_DLL |
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DECLARE_CLIENTCLASS_NOBASE(); // This makes datatables able to access our private vars. |
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#else |
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DECLARE_SERVERCLASS_NOBASE(); // This makes datatables able to access our private vars. |
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CSDKGameRules(); |
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virtual ~CSDKGameRules(); |
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virtual bool ClientCommand( CBaseEntity *pEdict, const CCommand &args ); |
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virtual void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrcIn, float flRadius, int iClassIgnore ); |
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virtual void Think(); |
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virtual const char *GetChatPrefix( bool bTeamOnly, CBasePlayer *pPlayer ); |
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private: |
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void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrcIn, float flRadius, int iClassIgnore, bool bIgnoreWorld ); |
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#endif |
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}; |
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//----------------------------------------------------------------------------- |
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// Gets us at the team fortress game rules |
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//----------------------------------------------------------------------------- |
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inline CSDKGameRules* SDKGameRules() |
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{ |
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return static_cast<CSDKGameRules*>(g_pGameRules); |
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} |
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#endif // SDK_GAMERULES_H
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