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34 lines
759 B
34 lines
759 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef VGUIFONT_H |
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#define VGUIFONT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// Structure passed to CWin32Font::GetCharsRGBA |
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struct newChar_t |
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{ |
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wchar_t wch; // A new character to generate texture data for |
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int fontWide; // Texel width of the character |
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int fontTall; // Texel height of the character |
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int offset; // Offset into the buffer given to GetCharsRGBA |
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}; |
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#ifdef WIN32 |
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#include "Win32Font.h" |
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typedef CWin32Font font_t; |
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#elif defined(LINUX) || defined(OSX) |
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#include "linuxfont.h" |
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typedef CLinuxFont font_t; |
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#else |
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#error |
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#endif |
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#endif //VGUIFONT_H
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