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25 lines
827 B
25 lines
827 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: This file loads a KeyValues file containing material name mappings. |
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// When the bsp is compiled, all materials listed in the file will |
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// be replaced by the second material in the pair. |
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// |
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//============================================================================= |
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#ifndef MATERIALSUB_H |
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#define MATERIALSUB_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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extern bool g_ReplaceMaterials; |
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// Setup / Cleanup |
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void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname ); |
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void DeleteMaterialReplacementKeys( void ); |
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// Takes a material name and returns it's replacement, if there is one. |
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// If there isn't a replacement, it returns the original. |
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const char* ReplaceMaterialName( const char *name ); |
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#endif // MATERIALSUB_H
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