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1215 lines
35 KiB
1215 lines
35 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// TOGL CODE LICENSE |
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// |
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// Copyright 2011-2014 Valve Corporation |
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// All Rights Reserved. |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to deal |
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// in the Software without restriction, including without limitation the rights |
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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// copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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// THE SOFTWARE. |
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// |
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// cglmbuffer.cpp |
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// |
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//=============================================================================== |
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#include "togl/rendermechanism.h" |
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// memdbgon -must- be the last include file in a .cpp file. |
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#include "tier0/memdbgon.h" |
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// 7LS TODO : took out cmdline here |
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bool g_bUsePseudoBufs = false; //( Plat_GetCommandLineA() ) ? ( strstr( Plat_GetCommandLineA(), "-gl_enable_pseudobufs" ) != NULL ) : false; |
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#ifdef OSX |
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// Significant perf degradation on some OSX parts if static buffers not disabled |
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bool g_bDisableStaticBuffer = true; |
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#else |
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bool g_bDisableStaticBuffer = false; //( Plat_GetCommandLineA() ) ? ( strstr( Plat_GetCommandLineA(), "-gl_disable_static_buffer" ) != NULL ) : false; |
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#endif |
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// http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt |
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// http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt |
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// gl_bufmode: zero means we mark all vertex/index buffers static |
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// non zero means buffers are initially marked static.. |
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// ->but can shift to dynamic upon first 'discard' (orphaning) |
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// #define REPORT_LOCK_TIME 0 |
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ConVar gl_bufmode( "gl_bufmode", "1" ); |
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char ALIGN16 CGLMBuffer::m_StaticBuffers[ GL_MAX_STATIC_BUFFERS ][ GL_STATIC_BUFFER_SIZE ] ALIGN16_POST; |
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bool CGLMBuffer::m_bStaticBufferUsed[ GL_MAX_STATIC_BUFFERS ]; |
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extern bool g_bNullD3DDevice; |
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//===========================================================================// |
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static uint gMaxPersistentOffset[kGLMNumBufferTypes] = |
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{ |
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0, |
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0, |
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0, |
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0 |
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}; |
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CON_COMMAND( gl_persistent_buffer_max_offset, "" ) |
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{ |
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ConMsg( "OpenGL Persistent buffer max offset :\n" ); |
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ConMsg( " Vertex buffer : %d bytes (%f MB) \n", gMaxPersistentOffset[kGLMVertexBuffer], gMaxPersistentOffset[kGLMVertexBuffer] / (1024.0f*1024.0f) ); |
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ConMsg( " Index buffer : %d bytes (%f MB) \n", gMaxPersistentOffset[kGLMIndexBuffer], gMaxPersistentOffset[kGLMIndexBuffer] / (1024.0f*1024.0f) ); |
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ConMsg( " Uniform buffer : %d bytes (%f MB) \n", gMaxPersistentOffset[kGLMUniformBuffer], gMaxPersistentOffset[kGLMUniformBuffer] / (1024.0f*1024.0f) ); |
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ConMsg( " Pixel buffer : %d bytes (%f MB) \n", gMaxPersistentOffset[kGLMPixelBuffer], gMaxPersistentOffset[kGLMPixelBuffer] / (1024.0f*1024.0f) ); |
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} |
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CPersistentBuffer::CPersistentBuffer() |
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: |
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m_nSize( 0 ) |
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, m_nHandle( 0 ) |
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, m_pImmutablePersistentBuf( NULL ) |
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, m_nOffset( 0 ) |
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#ifdef HAVE_GL_ARB_SYNC |
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, m_nSyncObj( 0 ) |
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#endif |
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{} |
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CPersistentBuffer::~CPersistentBuffer() |
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{ |
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Deinit(); |
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} |
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void CPersistentBuffer::Init( EGLMBufferType type,uint nSize ) |
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{ |
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Assert( gGL->m_bHave_GL_ARB_buffer_storage ); |
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Assert( gGL->m_bHave_GL_ARB_map_buffer_range ); |
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m_nSize = nSize; |
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m_nOffset = 0; |
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m_type = type; |
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switch ( type ) |
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{ |
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case kGLMVertexBuffer: m_buffGLTarget = GL_ARRAY_BUFFER_ARB; break; |
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case kGLMIndexBuffer: m_buffGLTarget = GL_ELEMENT_ARRAY_BUFFER_ARB; break; |
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default: Assert( nSize == 0 ); |
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} |
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if ( m_nSize > 0 ) |
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{ |
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gGL->glGenBuffersARB( 1, &m_nHandle ); |
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gGL->glBindBufferARB( m_buffGLTarget, m_nHandle ); |
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// Create persistent immutable buffer that we will permanently map. This buffer can be written from any thread (not just |
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// the renderthread) |
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gGL->glBufferStorage( m_buffGLTarget, m_nSize, (const GLvoid *)NULL, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT ); // V_GL_REQ: GL_ARB_buffer_storage, GL_ARB_map_buffer_range, GL_VERSION_4_4 |
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// Map the buffer for all of eternity. Pointer can be used from multiple threads. |
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m_pImmutablePersistentBuf = gGL->glMapBufferRange( m_buffGLTarget, 0, m_nSize, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT ); // V_GL_REQ: GL_ARB_map_buffer_range, GL_ARB_buffer_storage, GL_VERSION_4_4 |
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Assert( m_pImmutablePersistentBuf != NULL ); |
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} |
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} |
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void CPersistentBuffer::Deinit() |
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{ |
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if ( !m_pImmutablePersistentBuf ) |
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{ |
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return; |
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} |
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BlockUntilNotBusy(); |
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gGL->glBindBufferARB( m_buffGLTarget, m_nHandle ); |
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gGL->glUnmapBuffer( m_buffGLTarget ); |
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gGL->glBindBufferARB( m_buffGLTarget, 0 ); |
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gGL->glDeleteBuffersARB( 1, &m_nHandle ); |
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m_nSize = 0; |
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m_nHandle = 0; |
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m_nOffset = 0; |
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m_pImmutablePersistentBuf = NULL; |
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} |
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void CPersistentBuffer::InsertFence() |
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{ |
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#ifdef HAVE_GL_ARB_SYNC |
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if (m_nSyncObj) |
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{ |
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gGL->glDeleteSync( m_nSyncObj ); |
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} |
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m_nSyncObj = gGL->glFenceSync( GL_SYNC_GPU_COMMANDS_COMPLETE, 0 ); |
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#endif |
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} |
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void CPersistentBuffer::BlockUntilNotBusy() |
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{ |
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#ifdef HAVE_GL_ARB_SYNC |
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if (m_nSyncObj) |
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{ |
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gGL->glClientWaitSync( m_nSyncObj, GL_SYNC_FLUSH_COMMANDS_BIT, 3000000000000ULL ); |
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gGL->glDeleteSync( m_nSyncObj ); |
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m_nSyncObj = 0; |
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} |
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#endif |
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m_nOffset = 0; |
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} |
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void CPersistentBuffer::Append( uint nSize ) |
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{ |
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m_nOffset += nSize; |
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Assert( m_nOffset <= m_nSize ); |
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gMaxPersistentOffset[m_type] = Max( m_nOffset, gMaxPersistentOffset[m_type] ); |
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} |
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//===========================================================================// |
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#if GL_ENABLE_INDEX_VERIFICATION |
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CGLMBufferSpanManager::CGLMBufferSpanManager() : |
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m_pCtx( NULL ), |
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m_nBufType( kGLMVertexBuffer ), |
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m_nBufSize( 0 ), |
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m_bDynamic( false ), |
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m_nSpanEndMax( -1 ), |
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m_nNumAllocatedBufs( 0 ), |
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m_nTotalBytesAllocated( 0 ) |
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{ |
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} |
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CGLMBufferSpanManager::~CGLMBufferSpanManager() |
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{ |
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Deinit(); |
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} |
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void CGLMBufferSpanManager::Init( GLMContext *pContext, EGLMBufferType nBufType, uint nInitialCapacity, uint nBufSize, bool bDynamic ) |
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{ |
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Assert( ( nBufType == kGLMIndexBuffer ) || ( nBufType == kGLMVertexBuffer ) ); |
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m_pCtx = pContext; |
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m_nBufType = nBufType; |
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m_nBufSize = nBufSize; |
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m_bDynamic = bDynamic; |
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m_ActiveSpans.EnsureCapacity( nInitialCapacity ); |
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m_DeletedSpans.EnsureCapacity( nInitialCapacity ); |
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m_nSpanEndMax = -1; |
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m_nNumAllocatedBufs = 0; |
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m_nTotalBytesAllocated = 0; |
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} |
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bool CGLMBufferSpanManager::AllocDynamicBuf( uint nSize, GLDynamicBuf_t &buf ) |
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{ |
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buf.m_nGLType = GetGLBufType(); |
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buf.m_nActualBufSize = nSize; |
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buf.m_nHandle = 0; |
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buf.m_nSize = nSize; |
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m_nNumAllocatedBufs++; |
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m_nTotalBytesAllocated += buf.m_nActualBufSize; |
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return true; |
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} |
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void CGLMBufferSpanManager::ReleaseDynamicBuf( GLDynamicBuf_t &buf ) |
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{ |
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Assert( m_nNumAllocatedBufs > 0 ); |
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m_nNumAllocatedBufs--; |
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Assert( m_nTotalBytesAllocated >= (int)buf.m_nActualBufSize ); |
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m_nTotalBytesAllocated -= buf.m_nActualBufSize; |
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} |
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void CGLMBufferSpanManager::Deinit() |
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{ |
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if ( !m_pCtx ) |
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return; |
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for ( int i = 0; i < m_ActiveSpans.Count(); i++ ) |
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{ |
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if ( m_ActiveSpans[i].m_bOriginalAlloc ) |
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ReleaseDynamicBuf( m_ActiveSpans[i].m_buf ); |
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} |
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m_ActiveSpans.SetCountNonDestructively( 0 ); |
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for ( int i = 0; i < m_DeletedSpans.Count(); i++ ) |
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ReleaseDynamicBuf( m_DeletedSpans[i].m_buf ); |
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m_DeletedSpans.SetCountNonDestructively( 0 ); |
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m_pCtx->BindGLBufferToCtx( GetGLBufType(), NULL, true ); |
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m_nSpanEndMax = -1; |
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m_pCtx = NULL; |
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Assert( !m_nNumAllocatedBufs ); |
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Assert( !m_nTotalBytesAllocated ); |
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} |
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void CGLMBufferSpanManager::DiscardAllSpans() |
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{ |
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for ( int i = 0; i < m_ActiveSpans.Count(); i++ ) |
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{ |
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if ( m_ActiveSpans[i].m_bOriginalAlloc ) |
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ReleaseDynamicBuf( m_ActiveSpans[i].m_buf ); |
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} |
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m_ActiveSpans.SetCountNonDestructively( 0 ); |
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for ( int i = 0; i < m_DeletedSpans.Count(); i++ ) |
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ReleaseDynamicBuf( m_DeletedSpans[i].m_buf ); |
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m_DeletedSpans.SetCountNonDestructively( 0 ); |
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m_nSpanEndMax = -1; |
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Assert( !m_nNumAllocatedBufs ); |
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Assert( !m_nTotalBytesAllocated ); |
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} |
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// TODO: Add logic to detect incorrect usage of bNoOverwrite. |
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CGLMBufferSpanManager::ActiveSpan_t *CGLMBufferSpanManager::AddSpan( uint nOffset, uint nMaxSize, uint nActualSize, bool bDiscard, bool bNoOverwrite ) |
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{ |
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(void)bDiscard; |
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(void)bNoOverwrite; |
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const uint nStart = nOffset; |
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const uint nSize = nActualSize; |
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const uint nEnd = nStart + nSize; |
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GLDynamicBuf_t newDynamicBuf; |
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if ( !AllocDynamicBuf( nSize, newDynamicBuf ) ) |
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{ |
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DXABSTRACT_BREAK_ON_ERROR(); |
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return NULL; |
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} |
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if ( (int)nStart < m_nSpanEndMax ) |
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{ |
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// Lock region potentially overlaps another previously locked region (since the last discard) - this is a very rarely (if ever) taken path in Source1 games. |
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int i = 0; |
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while ( i < m_ActiveSpans.Count() ) |
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{ |
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ActiveSpan_t &existingSpan = m_ActiveSpans[i]; |
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if ( ( nEnd <= existingSpan.m_nStart ) || ( nStart >= existingSpan.m_nEnd ) ) |
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{ |
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i++; |
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continue; |
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} |
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Warning( "GL performance warning: AddSpan() at offset %u max size %u actual size %u, on a %s %s buffer of total size %u, overwrites an existing active lock span at offset %u size %u!\n", |
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nOffset, nMaxSize, nActualSize, |
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m_bDynamic ? "dynamic" : "static", ( m_nBufType == kGLMVertexBuffer ) ? "vertex" : "index", m_nBufSize, |
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existingSpan.m_nStart, existingSpan.m_nEnd - existingSpan.m_nStart ); |
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if ( ( nStart <= existingSpan.m_nStart ) && ( nEnd >= existingSpan.m_nEnd ) ) |
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{ |
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if ( existingSpan.m_bOriginalAlloc ) |
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{ |
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// New span totally covers existing span |
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// Can't immediately delete the span's buffer because it could be referred to by another (child) span. |
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m_DeletedSpans.AddToTail( existingSpan ); |
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} |
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// Delete span |
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m_ActiveSpans[i] = m_ActiveSpans[ m_ActiveSpans.Count() - 1 ]; |
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m_ActiveSpans.SetCountNonDestructively( m_ActiveSpans.Count() - 1 ); |
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continue; |
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} |
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// New span does NOT fully cover the existing span (partial overlap) |
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if ( nStart < existingSpan.m_nStart ) |
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{ |
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// New span starts before existing span, but ends somewhere inside, so shrink it (start moves "right") |
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existingSpan.m_nStart = nEnd; |
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} |
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else if ( nEnd > existingSpan.m_nEnd ) |
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{ |
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// New span ends after existing span, but starts somewhere inside (end moves "left") |
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existingSpan.m_nEnd = nStart; |
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} |
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else //if ( ( nStart >= existingSpan.m_nStart ) && ( nEnd <= existingSpan.m_nEnd ) ) |
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{ |
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// New span lies inside of existing span |
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if ( nStart == existingSpan.m_nStart ) |
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{ |
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// New span begins inside the existing span (start moves "right") |
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existingSpan.m_nStart = nEnd; |
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} |
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else |
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{ |
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if ( nEnd < existingSpan.m_nEnd ) |
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{ |
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// New span is completely inside existing span |
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m_ActiveSpans.AddToTail( ActiveSpan_t( nEnd, existingSpan.m_nEnd, existingSpan.m_buf, false ) ); |
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} |
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existingSpan.m_nEnd = nStart; |
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} |
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} |
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Assert( existingSpan.m_nStart < existingSpan.m_nEnd ); |
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i++; |
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} |
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} |
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newDynamicBuf.m_nLockOffset = nStart; |
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newDynamicBuf.m_nLockSize = nSize; |
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m_ActiveSpans.AddToTail( ActiveSpan_t( nStart, nEnd, newDynamicBuf, true ) ); |
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m_nSpanEndMax = MAX( m_nSpanEndMax, (int)nEnd ); |
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return &m_ActiveSpans.Tail(); |
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} |
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bool CGLMBufferSpanManager::IsValid( uint nOffset, uint nSize ) const |
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{ |
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const uint nEnd = nOffset + nSize; |
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int nTotalBytesRemaining = nSize; |
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for ( int i = m_ActiveSpans.Count() - 1; i >= 0; --i ) |
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{ |
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const ActiveSpan_t &span = m_ActiveSpans[i]; |
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if ( span.m_nEnd <= nOffset ) |
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continue; |
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if ( span.m_nStart >= nEnd ) |
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continue; |
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uint nIntersectStart = MAX( span.m_nStart, nOffset ); |
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uint nIntersectEnd = MIN( span.m_nEnd, nEnd ); |
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Assert( nIntersectStart <= nIntersectEnd ); |
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nTotalBytesRemaining -= ( nIntersectEnd - nIntersectStart ); |
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Assert( nTotalBytesRemaining >= 0 ); |
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if ( nTotalBytesRemaining <= 0 ) |
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break; |
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} |
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return nTotalBytesRemaining == 0; |
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} |
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#endif // GL_ENABLE_INDEX_VERIFICATION |
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// glBufferSubData() with a max size limit, to work around NVidia's threaded driver limits (anything > than roughly 256KB triggers a sync with the server thread). |
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void glBufferSubDataMaxSize( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data, uint nMaxSizePerCall ) |
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{ |
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#if TOGL_SUPPORT_NULL_DEVICE |
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if ( g_bNullD3DDevice ) return; |
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#endif |
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uint nBytesLeft = size; |
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uint nOfs = 0; |
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while ( nBytesLeft ) |
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{ |
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uint nBytesToCopy = MIN( nMaxSizePerCall, nBytesLeft ); |
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gGL->glBufferSubData( target, offset + nOfs, nBytesToCopy, static_cast<const unsigned char *>( data ) + nOfs ); |
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nBytesLeft -= nBytesToCopy; |
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nOfs += nBytesToCopy; |
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} |
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} |
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CGLMBuffer::CGLMBuffer( GLMContext *pCtx, EGLMBufferType type, uint size, uint options ) |
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{ |
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m_pCtx = pCtx; |
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m_type = type; |
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m_bDynamic = ( options & GLMBufferOptionDynamic ) != 0; |
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switch ( m_type ) |
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{ |
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case kGLMVertexBuffer: m_buffGLTarget = GL_ARRAY_BUFFER_ARB; break; |
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case kGLMIndexBuffer: m_buffGLTarget = GL_ELEMENT_ARRAY_BUFFER_ARB; break; |
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case kGLMUniformBuffer: m_buffGLTarget = GL_UNIFORM_BUFFER_EXT; break; |
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case kGLMPixelBuffer: m_buffGLTarget = GL_PIXEL_UNPACK_BUFFER_ARB; break; |
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default: Assert(!"Unknown buffer type" ); DXABSTRACT_BREAK_ON_ERROR(); |
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} |
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m_nSize = size; |
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m_nActualSize = size; |
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m_bMapped = false; |
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m_pLastMappedAddress = NULL; |
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m_pStaticBuffer = NULL; |
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m_nPinnedMemoryOfs = -1; |
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m_nPersistentBufferStartOffset = 0; |
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m_bUsingPersistentBuffer = false; |
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m_bEnableAsyncMap = false; |
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m_bEnableExplicitFlush = false; |
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m_dirtyMinOffset = m_dirtyMaxOffset = 0; // adjust/grow on lock, clear on unlock |
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m_pCtx->CheckCurrent(); |
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m_nRevision = rand(); |
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m_pPseudoBuf = NULL; |
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m_pActualPseudoBuf = NULL; |
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m_bPseudo = false; |
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#if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION |
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m_bPseudo = true; |
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#endif |
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#if GL_ENABLE_INDEX_VERIFICATION |
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m_BufferSpanManager.Init( m_pCtx, m_type, 512, m_nSize, m_bDynamic ); |
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if ( m_type == kGLMIndexBuffer ) |
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m_bPseudo = true; |
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#endif |
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if ( g_bUsePseudoBufs && m_bDynamic ) |
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{ |
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m_bPseudo = true; |
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} |
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if ( m_bPseudo ) |
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{ |
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m_nHandle = 0; |
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#if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION |
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m_nDirtyRangeStart = 0xFFFFFFFF; |
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m_nDirtyRangeEnd = 0; |
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m_nActualSize = ALIGN_VALUE( ( m_nSize + sizeof( uint32 ) ), 4096 ); |
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m_pPseudoBuf = m_pActualPseudoBuf = (char *)VirtualAlloc( NULL, m_nActualSize, MEM_COMMIT, PAGE_READWRITE ); |
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if ( !m_pPseudoBuf ) |
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{ |
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Error( "VirtualAlloc() failed!\n" ); |
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} |
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for ( uint i = 0; i < m_nActualSize / sizeof( uint32 ); i++ ) |
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{ |
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reinterpret_cast< uint32 * >( m_pPseudoBuf )[i] = 0xDEADBEEF; |
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} |
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DWORD nOldProtect; |
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BOOL bResult = VirtualProtect( m_pActualPseudoBuf, m_nActualSize, PAGE_READONLY, &nOldProtect ); |
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if ( !bResult ) |
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{ |
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Error( "VirtualProtect() failed!\n" ); |
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} |
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#else |
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m_nActualSize = size + 15; |
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m_pActualPseudoBuf = (char*)malloc( m_nActualSize ); |
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m_pPseudoBuf = (char*)(((intp)m_pActualPseudoBuf + 15) & ~15); |
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#endif |
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m_pCtx->BindBufferToCtx( m_type, NULL ); // exit with no buffer bound |
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} |
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else |
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{ |
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gGL->glGenBuffersARB( 1, &m_nHandle ); |
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|
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m_pCtx->BindBufferToCtx( m_type, this ); // causes glBindBufferARB |
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// buffers start out static, but if they get orphaned and gl_bufmode is non zero, |
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// then they will get flipped to dynamic. |
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GLenum hint = GL_STATIC_DRAW_ARB; |
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switch (m_type) |
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{ |
|
case kGLMVertexBuffer: hint = m_bDynamic ? GL_DYNAMIC_DRAW_ARB : GL_STATIC_DRAW_ARB; break; |
|
case kGLMIndexBuffer: hint = m_bDynamic ? GL_DYNAMIC_DRAW_ARB : GL_STATIC_DRAW_ARB; break; |
|
case kGLMUniformBuffer: hint = GL_DYNAMIC_DRAW_ARB; break; |
|
case kGLMPixelBuffer: hint = m_bDynamic ? GL_DYNAMIC_DRAW_ARB : GL_STATIC_DRAW_ARB; break; |
|
|
|
default: Assert(!"Unknown buffer type" ); DXABSTRACT_BREAK_ON_ERROR(); |
|
} |
|
|
|
gGL->glBufferDataARB( m_buffGLTarget, m_nSize, (const GLvoid*)NULL, hint ); // may ultimately need more hints to set the usage correctly (esp for streaming) |
|
|
|
SetModes( false, true, true ); |
|
|
|
m_pCtx->BindBufferToCtx( m_type, NULL ); // unbind me |
|
} |
|
} |
|
|
|
CGLMBuffer::~CGLMBuffer( ) |
|
{ |
|
m_pCtx->CheckCurrent(); |
|
|
|
if ( m_bPseudo ) |
|
{ |
|
#if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION |
|
BOOL bResult = VirtualFree( m_pActualPseudoBuf, 0, MEM_RELEASE ); |
|
if ( !bResult ) |
|
{ |
|
Error( "VirtualFree() failed!\n" ); |
|
} |
|
#else |
|
free( m_pActualPseudoBuf ); |
|
#endif |
|
m_pActualPseudoBuf = NULL; |
|
m_pPseudoBuf = NULL; |
|
} |
|
else |
|
{ |
|
gGL->glDeleteBuffersARB( 1, &m_nHandle ); |
|
} |
|
|
|
m_pCtx = NULL; |
|
m_nHandle = 0; |
|
|
|
m_pLastMappedAddress = NULL; |
|
|
|
#if GL_ENABLE_INDEX_VERIFICATION |
|
m_BufferSpanManager.Deinit(); |
|
#endif |
|
} |
|
|
|
void CGLMBuffer::SetModes( bool bAsyncMap, bool bExplicitFlush, bool bForce ) |
|
{ |
|
// assumes buffer is bound. called by constructor and by Lock. |
|
|
|
if ( m_bPseudo ) |
|
{ |
|
// ignore it... |
|
} |
|
else |
|
{ |
|
if ( bForce || ( m_bEnableAsyncMap != bAsyncMap ) ) |
|
{ |
|
// note the sense of the parameter, it's TRUE if you *want* serialization, so for async you turn it to false. |
|
if ( ( gGL->m_bHave_GL_APPLE_flush_buffer_range ) && ( !gGL->m_bHave_GL_ARB_map_buffer_range ) ) |
|
{ |
|
gGL->glBufferParameteriAPPLE( m_buffGLTarget, GL_BUFFER_SERIALIZED_MODIFY_APPLE, bAsyncMap == false ); |
|
} |
|
m_bEnableAsyncMap = bAsyncMap; |
|
} |
|
|
|
if ( bForce || ( m_bEnableExplicitFlush != bExplicitFlush ) ) |
|
{ |
|
// Note that the GL_ARB_map_buffer_range path handles this in the glMapBufferRange() call in Lock(). |
|
// note the sense of the parameter, it's TRUE if you *want* auto-flush-on-unmap, so for explicit-flush, you turn it to false. |
|
if ( ( gGL->m_bHave_GL_APPLE_flush_buffer_range ) && ( !gGL->m_bHave_GL_ARB_map_buffer_range ) ) |
|
{ |
|
gGL->glBufferParameteriAPPLE( m_buffGLTarget, GL_BUFFER_FLUSHING_UNMAP_APPLE, bExplicitFlush == false ); |
|
} |
|
m_bEnableExplicitFlush = bExplicitFlush; |
|
} |
|
} |
|
} |
|
|
|
#if GL_ENABLE_INDEX_VERIFICATION |
|
bool CGLMBuffer::IsSpanValid( uint nOffset, uint nSize ) const |
|
{ |
|
return m_BufferSpanManager.IsValid( nOffset, nSize ); |
|
} |
|
#endif |
|
|
|
void CGLMBuffer::FlushRange( uint offset, uint size ) |
|
{ |
|
if ( m_pStaticBuffer ) |
|
{ |
|
} |
|
else if ( m_bPseudo ) |
|
{ |
|
// nothing to do |
|
} |
|
else |
|
{ |
|
#ifdef REPORT_LOCK_TIME |
|
double flStart = Plat_FloatTime(); |
|
#endif |
|
|
|
// assumes buffer is bound. |
|
if ( gGL->m_bHave_GL_ARB_map_buffer_range ) |
|
{ |
|
gGL->glFlushMappedBufferRange( m_buffGLTarget, (GLintptr)( offset - m_dirtyMinOffset ), (GLsizeiptr)size ); |
|
} |
|
else if ( gGL->m_bHave_GL_APPLE_flush_buffer_range ) |
|
{ |
|
gGL->glFlushMappedBufferRangeAPPLE( m_buffGLTarget, (GLintptr)offset, (GLsizeiptr)size ); |
|
} |
|
|
|
#ifdef REPORT_LOCK_TIME |
|
double flEnd = Plat_FloatTime(); |
|
if ( flEnd - flStart > 5.0 / 1000.0 ) |
|
{ |
|
int nDelta = ( int )( ( flEnd - flStart ) * 1000 ); |
|
if ( nDelta > 2 ) |
|
{ |
|
Msg( "**** " ); |
|
} |
|
Msg( "glFlushMappedBufferRange Time %d: ( Name=%d BufSize=%d ) Target=%p Offset=%d FlushSize=%d\n", nDelta, m_nHandle, m_nSize, m_buffGLTarget, offset - m_dirtyMinOffset, size ); |
|
} |
|
#endif |
|
|
|
// If you don't have any extension support here, you'll flush the whole buffer on unmap. Performance loss, but it's still safe and correct. |
|
} |
|
} |
|
|
|
void CGLMBuffer::Lock( GLMBuffLockParams *pParams, char **pAddressOut ) |
|
{ |
|
#if GL_TELEMETRY_GPU_ZONES |
|
CScopedGLMPIXEvent glmPIXEvent( "CGLMBuffer::Lock" ); |
|
g_TelemetryGPUStats.m_nTotalBufferLocksAndUnlocks++; |
|
#endif |
|
|
|
char *resultPtr = NULL; |
|
|
|
if ( m_bMapped ) |
|
{ |
|
DXABSTRACT_BREAK_ON_ERROR(); |
|
return; |
|
} |
|
|
|
m_pCtx->CheckCurrent(); |
|
|
|
Assert( pParams->m_nSize ); |
|
|
|
m_LockParams = *pParams; |
|
|
|
if ( pParams->m_nOffset >= m_nSize ) |
|
{ |
|
DXABSTRACT_BREAK_ON_ERROR(); |
|
return; |
|
} |
|
|
|
if ( ( pParams->m_nOffset + pParams->m_nSize ) > m_nSize) |
|
{ |
|
DXABSTRACT_BREAK_ON_ERROR(); |
|
return; |
|
} |
|
|
|
#if GL_ENABLE_INDEX_VERIFICATION |
|
if ( pParams->m_bDiscard ) |
|
{ |
|
m_BufferSpanManager.DiscardAllSpans(); |
|
} |
|
#endif |
|
|
|
m_pStaticBuffer = NULL; |
|
bool bUsingPersistentBuffer = false; |
|
|
|
uint padding = 0; |
|
if ( m_bDynamic && gGL->m_bHave_GL_ARB_buffer_storage ) |
|
{ |
|
// Compute padding to add to make sure the start offset is valid |
|
CPersistentBuffer *pTempBuffer = m_pCtx->GetCurPersistentBuffer( m_type ); |
|
uint persistentBufferOffset = pTempBuffer->GetOffset(); |
|
|
|
if (pParams->m_nOffset > persistentBufferOffset) |
|
{ |
|
// Make sure the start offset if valid (adding padding to the persistent buffer) |
|
padding = pParams->m_nOffset - persistentBufferOffset; |
|
} |
|
} |
|
|
|
if ( m_bPseudo ) |
|
{ |
|
if ( pParams->m_bDiscard ) |
|
{ |
|
m_nRevision++; |
|
} |
|
|
|
// async map modes are a no-op |
|
|
|
// calc lock address |
|
resultPtr = m_pPseudoBuf + pParams->m_nOffset; |
|
|
|
#if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION |
|
BOOL bResult; |
|
DWORD nOldProtect; |
|
if ( pParams->m_bDiscard ) |
|
{ |
|
bResult = VirtualProtect( m_pActualPseudoBuf, m_nSize, PAGE_READWRITE, &nOldProtect ); |
|
if ( !bResult ) |
|
{ |
|
Error( "VirtualProtect() failed!\n" ); |
|
} |
|
|
|
m_nDirtyRangeStart = 0xFFFFFFFF; |
|
m_nDirtyRangeEnd = 0; |
|
|
|
for ( uint i = 0; i < m_nSize / sizeof( uint32 ); i++ ) |
|
{ |
|
reinterpret_cast< uint32 * >( m_pPseudoBuf )[i] = 0xDEADBEEF; |
|
} |
|
|
|
bResult = VirtualProtect( m_pActualPseudoBuf, m_nSize, PAGE_READONLY, &nOldProtect ); |
|
if ( !bResult ) |
|
{ |
|
Error( "VirtualProtect() failed!\n" ); |
|
} |
|
} |
|
uint nProtectOfs = m_LockParams.m_nOffset & 4095; |
|
uint nProtectEnd = ( m_LockParams.m_nOffset + m_LockParams.m_nSize + 4095 ) & ~4095; |
|
uint nProtectSize = nProtectEnd - nProtectOfs; |
|
bResult = VirtualProtect( m_pActualPseudoBuf + nProtectOfs, nProtectSize, PAGE_READWRITE, &nOldProtect ); |
|
if ( !bResult ) |
|
{ |
|
Error( "VirtualProtect() failed!\n" ); |
|
} |
|
#endif |
|
} |
|
else if ( m_bDynamic && gGL->m_bHave_GL_ARB_buffer_storage && ( m_pCtx->GetCurPersistentBuffer( m_type )->GetBytesRemaining() >= ( pParams->m_nSize + padding ) ) ) |
|
{ |
|
CPersistentBuffer *pTempBuffer = m_pCtx->GetCurPersistentBuffer( m_type ); |
|
|
|
// Make sure the start offset if valid (adding padding to the persistent buffer) |
|
pTempBuffer->Append( padding ); |
|
|
|
uint persistentBufferOffset = pTempBuffer->GetOffset(); |
|
uint startOffset = persistentBufferOffset - pParams->m_nOffset; |
|
|
|
if ( pParams->m_bDiscard || ( startOffset != m_nPersistentBufferStartOffset ) ) |
|
{ |
|
m_nRevision++; |
|
// Offset to be added to the vertex and index buffer when setting the vertex and index buffer (before drawing) |
|
// Since we are using a immutable buffer storage, the persistent buffer is actually bigger than |
|
// buffer size requested upon creation. We keep appending to the end of the persistent buffer |
|
// and therefore need to keep track of the start of the actual buffer (in the persistent one) |
|
m_nPersistentBufferStartOffset = startOffset; |
|
|
|
//DevMsg( "Discard (%s): startOffset = %d\n", pParams->m_bDiscard ? "true" : "false", m_nPersistentBufferStartOffset ); |
|
} |
|
|
|
resultPtr = static_cast<char*>(pTempBuffer->GetPtr()) + persistentBufferOffset; |
|
bUsingPersistentBuffer = true; |
|
|
|
//DevMsg( " --> buff=%x, startOffset=%d, paramsOffset=%d, persistOffset = %d\n", this, m_nPersistentBufferStartOffset, pParams->m_nOffset, persistentBufferOffset ); |
|
} |
|
#ifndef OSX |
|
else if ( m_bDynamic && gGL->m_bHave_GL_AMD_pinned_memory && ( m_pCtx->GetCurPinnedMemoryBuffer()->GetBytesRemaining() >= pParams->m_nSize ) ) |
|
{ |
|
if ( pParams->m_bDiscard ) |
|
{ |
|
m_nRevision++; |
|
} |
|
|
|
m_dirtyMinOffset = pParams->m_nOffset; |
|
m_dirtyMaxOffset = pParams->m_nOffset + pParams->m_nSize; |
|
|
|
CPinnedMemoryBuffer *pTempBuffer = m_pCtx->GetCurPinnedMemoryBuffer(); |
|
|
|
m_nPinnedMemoryOfs = pTempBuffer->GetOfs(); |
|
|
|
resultPtr = static_cast<char*>( pTempBuffer->GetPtr() ) + m_nPinnedMemoryOfs; |
|
|
|
pTempBuffer->Append( pParams->m_nSize ); |
|
} |
|
#endif // OSX |
|
else if ( !g_bDisableStaticBuffer && ( pParams->m_bDiscard || pParams->m_bNoOverwrite ) && ( pParams->m_nSize <= GL_STATIC_BUFFER_SIZE ) ) |
|
{ |
|
#if TOGL_SUPPORT_NULL_DEVICE |
|
if ( !g_bNullD3DDevice ) |
|
#endif |
|
{ |
|
if ( pParams->m_bDiscard ) |
|
{ |
|
m_pCtx->BindBufferToCtx( m_type, this ); |
|
|
|
// observe gl_bufmode on any orphan event. |
|
// if orphaned and bufmode is nonzero, flip it to dynamic. |
|
GLenum hint = gl_bufmode.GetInt() ? GL_DYNAMIC_DRAW_ARB : GL_STATIC_DRAW_ARB; |
|
gGL->glBufferDataARB( m_buffGLTarget, m_nSize, (const GLvoid*)NULL, hint ); |
|
|
|
m_nRevision++; // revision grows on orphan event |
|
} |
|
} |
|
|
|
m_dirtyMinOffset = pParams->m_nOffset; |
|
m_dirtyMaxOffset = pParams->m_nOffset + pParams->m_nSize; |
|
|
|
switch ( m_type ) |
|
{ |
|
case kGLMVertexBuffer: |
|
{ |
|
m_pStaticBuffer = m_StaticBuffers[ 0 ]; |
|
break; |
|
} |
|
case kGLMIndexBuffer: |
|
{ |
|
m_pStaticBuffer = m_StaticBuffers[ 1 ]; |
|
break; |
|
} |
|
default: |
|
{ |
|
DXABSTRACT_BREAK_ON_ERROR(); |
|
return; |
|
} |
|
} |
|
|
|
resultPtr = m_pStaticBuffer; |
|
} |
|
else |
|
{ |
|
// bind (yes, even for pseudo - this binds name 0) |
|
m_pCtx->BindBufferToCtx( m_type, this ); |
|
|
|
// perform discard if requested |
|
if ( pParams->m_bDiscard ) |
|
{ |
|
// observe gl_bufmode on any orphan event. |
|
// if orphaned and bufmode is nonzero, flip it to dynamic. |
|
|
|
// We always want to call glBufferData( ..., NULL ) on discards, even though we're using the GL_MAP_INVALIDATE_BUFFER_BIT flag, because this flag is actually only a hint according to AMD. |
|
GLenum hint = gl_bufmode.GetInt() ? GL_DYNAMIC_DRAW_ARB : GL_STATIC_DRAW_ARB; |
|
gGL->glBufferDataARB( m_buffGLTarget, m_nSize, (const GLvoid*)NULL, hint ); |
|
|
|
m_nRevision++; // revision grows on orphan event |
|
} |
|
|
|
// adjust async map option appropriately, leave explicit flush unchanged |
|
SetModes( pParams->m_bNoOverwrite, m_bEnableExplicitFlush ); |
|
|
|
// map |
|
char *mapPtr; |
|
if ( gGL->m_bHave_GL_ARB_map_buffer_range ) |
|
{ |
|
// m_bEnableAsyncMap is actually pParams->m_bNoOverwrite |
|
GLbitfield parms = GL_MAP_WRITE_BIT | ( m_bEnableAsyncMap ? GL_MAP_UNSYNCHRONIZED_BIT : 0 ) | ( pParams->m_bDiscard ? GL_MAP_INVALIDATE_BUFFER_BIT : 0 ) | ( m_bEnableExplicitFlush ? GL_MAP_FLUSH_EXPLICIT_BIT : 0 ); |
|
|
|
#ifdef REPORT_LOCK_TIME |
|
double flStart = Plat_FloatTime(); |
|
#endif |
|
|
|
mapPtr = (char*)gGL->glMapBufferRange( m_buffGLTarget, pParams->m_nOffset, pParams->m_nSize, parms); |
|
|
|
#ifdef REPORT_LOCK_TIME |
|
double flEnd = Plat_FloatTime(); |
|
if ( flEnd - flStart > 5.0 / 1000.0 ) |
|
{ |
|
int nDelta = ( int )( ( flEnd - flStart ) * 1000 ); |
|
if ( nDelta > 2 ) |
|
{ |
|
Msg( "**** " ); |
|
} |
|
Msg( "glMapBufferRange Time=%d: ( Name=%d BufSize=%d ) Target=%p Offset=%d LockSize=%d ", nDelta, m_nHandle, m_nSize, m_buffGLTarget, pParams->m_nOffset, pParams->m_nSize ); |
|
if ( parms & GL_MAP_WRITE_BIT ) |
|
{ |
|
Msg( "GL_MAP_WRITE_BIT "); |
|
} |
|
if ( parms & GL_MAP_UNSYNCHRONIZED_BIT ) |
|
{ |
|
Msg( "GL_MAP_UNSYNCHRONIZED_BIT "); |
|
} |
|
if ( parms & GL_MAP_INVALIDATE_BUFFER_BIT ) |
|
{ |
|
Msg( "GL_MAP_INVALIDATE_BUFFER_BIT "); |
|
} |
|
if ( parms & GL_MAP_INVALIDATE_RANGE_BIT ) |
|
{ |
|
Msg( "GL_MAP_INVALIDATE_RANGE_BIT "); |
|
} |
|
if ( parms & GL_MAP_FLUSH_EXPLICIT_BIT ) |
|
{ |
|
Msg( "GL_MAP_FLUSH_EXPLICIT_BIT "); |
|
} |
|
Msg( "\n" ); |
|
} |
|
#endif |
|
} |
|
else |
|
{ |
|
mapPtr = (char*)gGL->glMapBufferARB( m_buffGLTarget, GL_WRITE_ONLY_ARB ); |
|
} |
|
|
|
Assert( mapPtr ); |
|
|
|
// calculate offset location |
|
resultPtr = mapPtr; |
|
if ( !gGL->m_bHave_GL_ARB_map_buffer_range ) |
|
{ |
|
resultPtr += pParams->m_nOffset; |
|
} |
|
|
|
// set range |
|
m_dirtyMinOffset = pParams->m_nOffset; |
|
m_dirtyMaxOffset = pParams->m_nOffset + pParams->m_nSize; |
|
} |
|
|
|
if ( m_bUsingPersistentBuffer != bUsingPersistentBuffer ) |
|
{ |
|
// Up the revision number when switching from a persistent to a non persistent buffer (or vice versa) |
|
// Ensure the right GL buffer is bound before drawing (and vertex attribs properly set) |
|
m_nRevision++; |
|
m_bUsingPersistentBuffer = bUsingPersistentBuffer; |
|
} |
|
|
|
m_bMapped = true; |
|
|
|
m_pLastMappedAddress = (float*)resultPtr; |
|
|
|
*pAddressOut = resultPtr; |
|
} |
|
|
|
void CGLMBuffer::Unlock( int nActualSize, const void *pActualData ) |
|
{ |
|
#if GL_TELEMETRY_GPU_ZONES |
|
CScopedGLMPIXEvent glmPIXEvent( "CGLMBuffer::Unlock" ); |
|
g_TelemetryGPUStats.m_nTotalBufferLocksAndUnlocks++; |
|
#endif |
|
|
|
m_pCtx->CheckCurrent(); |
|
|
|
if ( !m_bMapped ) |
|
{ |
|
DXABSTRACT_BREAK_ON_ERROR(); |
|
return; |
|
} |
|
|
|
if ( nActualSize < 0 ) |
|
{ |
|
nActualSize = m_LockParams.m_nSize; |
|
} |
|
|
|
if ( nActualSize > (int)m_LockParams.m_nSize ) |
|
{ |
|
DXABSTRACT_BREAK_ON_ERROR(); |
|
return; |
|
} |
|
|
|
#if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION |
|
if ( m_bPseudo ) |
|
{ |
|
// Check guard DWORD to detect buffer overruns (but are still within the last 4KB page so they don't get caught via pagefaults) |
|
if ( *reinterpret_cast< const uint32 * >( m_pPseudoBuf + m_nSize ) != 0xDEADBEEF ) |
|
{ |
|
// If this fires the client app has overwritten the guard DWORD beyond the end of the buffer. |
|
DXABSTRACT_BREAK_ON_ERROR(); |
|
} |
|
|
|
static const uint s_nInitialValues[4] = { 0xEF, 0xBE, 0xAD, 0xDE }; |
|
|
|
int nActualModifiedStart, nActualModifiedEnd; |
|
for ( nActualModifiedStart = 0; nActualModifiedStart < (int)m_LockParams.m_nSize; ++nActualModifiedStart ) |
|
if ( reinterpret_cast< const uint8 * >( m_pLastMappedAddress )[nActualModifiedStart] != s_nInitialValues[ ( m_LockParams.m_nOffset + nActualModifiedStart ) & 3 ] ) |
|
break; |
|
|
|
for ( nActualModifiedEnd = m_LockParams.m_nSize - 1; nActualModifiedEnd > nActualModifiedStart; --nActualModifiedEnd ) |
|
if ( reinterpret_cast< const uint8 * >( m_pLastMappedAddress )[nActualModifiedEnd] != s_nInitialValues[ ( m_LockParams.m_nOffset + nActualModifiedEnd ) & 3 ] ) |
|
break; |
|
|
|
int nNumActualBytesModified = 0; |
|
|
|
if ( nActualModifiedEnd >= nActualModifiedStart ) |
|
{ |
|
// The modified check is conservative (i.e. it should always err on the side of detecting <= actual bytes than where actually modified, never more). |
|
// We primarily care about the case where the user lies about the actual # of modified bytes, which can lead to difficult to debug/inconsistent problems with some drivers. |
|
// Round up/down the modified range, because the user's data may alias with the initial buffer values (0xDEADBEEF) so we may miss some bytes that where written. |
|
if ( m_type == kGLMIndexBuffer ) |
|
{ |
|
nActualModifiedStart &= ~1; |
|
nActualModifiedEnd = MIN( (int)m_LockParams.m_nSize, ( ( nActualModifiedEnd + 1 ) + 1 ) & ~1 ) - 1; |
|
} |
|
else |
|
{ |
|
nActualModifiedStart &= ~3; |
|
nActualModifiedEnd = MIN( (int)m_LockParams.m_nSize, ( ( nActualModifiedEnd + 1 ) + 3 ) & ~3 ) - 1; |
|
} |
|
|
|
nNumActualBytesModified = nActualModifiedEnd + 1; |
|
|
|
if ( nActualSize < nNumActualBytesModified ) |
|
{ |
|
// The caller may be lying about the # of actually modified bytes in this lock. |
|
// Has this lock region been previously locked? If so, it may have been previously overwritten before. Otherwise, the region had to be the 0xDEADBEEF fill DWORD at lock time. |
|
if ( ( m_nDirtyRangeStart > m_nDirtyRangeEnd ) || |
|
( m_LockParams.m_nOffset > m_nDirtyRangeEnd ) || ( ( m_LockParams.m_nOffset + m_LockParams.m_nSize ) <= m_nDirtyRangeStart ) ) |
|
{ |
|
// If this fires the client has lied about the actual # of bytes they've modified in the buffer - this will cause unreliable rendering on AMD drivers (because AMD actually pays attention to the actual # of flushed bytes). |
|
DXABSTRACT_BREAK_ON_ERROR(); |
|
} |
|
} |
|
|
|
m_nDirtyRangeStart = MIN( m_nDirtyRangeStart, m_LockParams.m_nOffset + nActualModifiedStart ); |
|
m_nDirtyRangeEnd = MAX( m_nDirtyRangeEnd, m_LockParams.m_nOffset + nActualModifiedEnd ); |
|
} |
|
|
|
#if GL_ENABLE_INDEX_VERIFICATION |
|
if ( nActualModifiedEnd >= nActualModifiedStart ) |
|
{ |
|
int n = nActualModifiedEnd + 1; |
|
if ( n != nActualSize ) |
|
{ |
|
// The actual detected modified size is < than the reported size, which is common because the last few DWORD's of the vertex format may not actually be used/written (or read by the vertex shader). So just fudge it so the batch consumption checks work. |
|
if ( ( (int)nActualSize - n ) <= 32 ) |
|
{ |
|
n = nActualSize; |
|
} |
|
} |
|
|
|
m_BufferSpanManager.AddSpan( m_LockParams.m_nOffset + nActualModifiedStart, m_LockParams.m_nSize, n - nActualModifiedStart, m_LockParams.m_bDiscard, m_LockParams.m_bNoOverwrite ); |
|
} |
|
#endif |
|
} |
|
#elif GL_ENABLE_INDEX_VERIFICATION |
|
if ( nActualSize > 0 ) |
|
{ |
|
m_BufferSpanManager.AddSpan( m_LockParams.m_nOffset, m_LockParams.m_nSize, nActualSize, m_LockParams.m_bDiscard, m_LockParams.m_bNoOverwrite ); |
|
} |
|
#endif |
|
|
|
#if GL_BATCH_PERF_ANALYSIS |
|
if ( m_type == kGLMIndexBuffer ) |
|
g_nTotalIBLockBytes += nActualSize; |
|
else if ( m_type == kGLMVertexBuffer ) |
|
g_nTotalVBLockBytes += nActualSize; |
|
#endif |
|
|
|
#ifndef OSX |
|
if ( m_nPinnedMemoryOfs >= 0 ) |
|
{ |
|
#if TOGL_SUPPORT_NULL_DEVICE |
|
if ( !g_bNullD3DDevice ) |
|
{ |
|
#endif |
|
if ( nActualSize ) |
|
{ |
|
m_pCtx->BindBufferToCtx( m_type, this ); |
|
|
|
gGL->glCopyBufferSubData( |
|
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, |
|
m_buffGLTarget, |
|
m_nPinnedMemoryOfs, |
|
m_dirtyMinOffset, |
|
nActualSize ); |
|
} |
|
|
|
#if TOGL_SUPPORT_NULL_DEVICE |
|
} |
|
#endif |
|
|
|
m_nPinnedMemoryOfs = -1; |
|
} |
|
else |
|
#endif // !OSX |
|
if ( m_bUsingPersistentBuffer ) |
|
{ |
|
if ( nActualSize ) |
|
{ |
|
CPersistentBuffer *pTempBuffer = m_pCtx->GetCurPersistentBuffer( m_type ); |
|
pTempBuffer->Append( nActualSize ); |
|
|
|
//DevMsg( " <-- actualSize=%d, persistOffset = %d\n", nActualSize, pTempBuffer->GetOffset() ); |
|
} |
|
} |
|
else if ( m_pStaticBuffer ) |
|
{ |
|
#if TOGL_SUPPORT_NULL_DEVICE |
|
if ( !g_bNullD3DDevice ) |
|
#endif |
|
{ |
|
if ( nActualSize ) |
|
{ |
|
tmZone( TELEMETRY_LEVEL2, TMZF_NONE, "UnlockSubData" ); |
|
|
|
#ifdef REPORT_LOCK_TIME |
|
double flStart = Plat_FloatTime(); |
|
#endif |
|
m_pCtx->BindBufferToCtx( m_type, this ); |
|
|
|
Assert( nActualSize <= (int)( m_dirtyMaxOffset - m_dirtyMinOffset ) ); |
|
|
|
glBufferSubDataMaxSize( m_buffGLTarget, m_dirtyMinOffset, nActualSize, pActualData ? pActualData : m_pStaticBuffer ); |
|
|
|
#ifdef REPORT_LOCK_TIME |
|
double flEnd = Plat_FloatTime(); |
|
if ( flEnd - flStart > 5.0 / 1000.0 ) |
|
{ |
|
int nDelta = ( int )( ( flEnd - flStart ) * 1000 ); |
|
if ( nDelta > 2 ) |
|
{ |
|
Msg( "**** " ); |
|
} |
|
// Msg( "glBufferSubData Time=%d: ( Name=%d BufSize=%d ) Target=%p Offset=%d Size=%d\n", nDelta, m_nHandle, m_nSize, m_buffGLTarget, m_dirtyMinOffset, m_dirtyMaxOffset - m_dirtyMinOffset ); |
|
} |
|
#endif |
|
} |
|
} |
|
|
|
m_pStaticBuffer = NULL; |
|
} |
|
else if ( m_bPseudo ) |
|
{ |
|
if ( pActualData ) |
|
{ |
|
memcpy( m_pLastMappedAddress, pActualData, nActualSize ); |
|
} |
|
|
|
#if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION |
|
uint nProtectOfs = m_LockParams.m_nOffset & 4095; |
|
uint nProtectEnd = ( m_LockParams.m_nOffset + m_LockParams.m_nSize + 4095 ) & ~4095; |
|
uint nProtectSize = nProtectEnd - nProtectOfs; |
|
|
|
DWORD nOldProtect; |
|
BOOL bResult = VirtualProtect( m_pActualPseudoBuf + nProtectOfs, nProtectSize, PAGE_READONLY, &nOldProtect ); |
|
if ( !bResult ) |
|
{ |
|
Error( "VirtualProtect() failed!\n" ); |
|
} |
|
#endif |
|
} |
|
else |
|
{ |
|
tmZone( TELEMETRY_LEVEL2, TMZF_NONE, "UnlockUnmap" ); |
|
|
|
if ( pActualData ) |
|
{ |
|
memcpy( m_pLastMappedAddress, pActualData, nActualSize ); |
|
} |
|
|
|
m_pCtx->BindBufferToCtx( m_type, this ); |
|
|
|
Assert( nActualSize <= (int)( m_dirtyMaxOffset - m_dirtyMinOffset ) ); |
|
|
|
// time to do explicit flush (currently m_bEnableExplicitFlush is always true) |
|
if ( m_bEnableExplicitFlush ) |
|
{ |
|
FlushRange( m_dirtyMinOffset, nActualSize ); |
|
} |
|
|
|
// clear dirty range no matter what |
|
m_dirtyMinOffset = m_dirtyMaxOffset = 0; // adjust/grow on lock, clear on unlock |
|
|
|
#ifdef REPORT_LOCK_TIME |
|
double flStart = Plat_FloatTime(); |
|
#endif |
|
|
|
gGL->glUnmapBuffer( m_buffGLTarget ); |
|
|
|
#ifdef REPORT_LOCK_TIME |
|
double flEnd = Plat_FloatTime(); |
|
if ( flEnd - flStart > 5.0 / 1000.0 ) |
|
{ |
|
int nDelta = ( int )( ( flEnd - flStart ) * 1000 ); |
|
if ( nDelta > 2 ) |
|
{ |
|
Msg( "**** " ); |
|
} |
|
Msg( "glUnmapBuffer Time=%d: ( Name=%d BufSize=%d ) Target=%p\n", nDelta, m_nHandle, m_nSize, m_buffGLTarget ); |
|
} |
|
#endif |
|
} |
|
|
|
m_bMapped = false; |
|
} |
|
|
|
GLuint CGLMBuffer::GetHandle() const |
|
{ |
|
return ( m_bUsingPersistentBuffer ? m_pCtx->GetCurPersistentBuffer( m_type )->GetHandle() : m_nHandle ); |
|
}
|
|
|