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37 lines
1.1 KiB
37 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef SAVEWINDOWPOSITIONS_H |
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#define SAVEWINDOWPOSITIONS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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namespace vgui |
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{ |
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class Panel; |
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class ToolWindow; |
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class IToolWindowFactory; |
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}; |
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class CMovieView; |
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//----------------------------------------------------------------------------- |
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// Purpose: This will save the bounds and the visibility state of UI elements registered during startup |
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//----------------------------------------------------------------------------- |
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class IWindowPositionMgr |
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{ |
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public: |
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virtual void SavePositions( char const *filename, char const *key ) = 0; |
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virtual bool LoadPositions( char const *filename, vgui::Panel *parent, vgui::IToolWindowFactory *factory, char const *key, bool force = false ) = 0; |
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virtual void RegisterPanel( char const *saveName, vgui::Panel *panel, bool contextMenu ) = 0; |
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virtual void UnregisterPanel( vgui::Panel *panel ) = 0; |
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}; |
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extern IWindowPositionMgr *windowposmgr; |
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#endif // SAVEWINDOWPOSITIONS_H
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