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84 lines
2.5 KiB
84 lines
2.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// TOGL CODE LICENSE |
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// |
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// Copyright 2011-2014 Valve Corporation |
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// All Rights Reserved. |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to deal |
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// in the Software without restriction, including without limitation the rights |
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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// copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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// THE SOFTWARE. |
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// |
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#ifdef TOGLES |
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#include "togles/rendermechanism.h" |
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#else |
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#ifndef RENDERMECHANISM_H |
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#define RENDERMECHANISM_H |
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#if defined(DX_TO_GL_ABSTRACTION) |
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#undef PROTECTED_THINGS_ENABLE |
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#ifdef OSX |
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#include <OpenGL/OpenGL.h> |
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#else |
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#include <GL/gl.h> |
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#include <GL/glext.h> |
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#endif |
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#include "tier0/basetypes.h" |
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#include "tier0/platform.h" |
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#include "togl/linuxwin/glmdebug.h" |
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#include "togl/linuxwin/glbase.h" |
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#include "togl/linuxwin/glentrypoints.h" |
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#include "togl/linuxwin/glmdisplay.h" |
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#include "togl/linuxwin/glmdisplaydb.h" |
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#include "togl/linuxwin/glmgrbasics.h" |
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#include "togl/linuxwin/glmgrext.h" |
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#include "togl/linuxwin/cglmbuffer.h" |
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#include "togl/linuxwin/cglmtex.h" |
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#include "togl/linuxwin/cglmfbo.h" |
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#include "togl/linuxwin/cglmprogram.h" |
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#include "togl/linuxwin/cglmquery.h" |
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#include "togl/linuxwin/glmgr.h" |
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#include "togl/linuxwin/dxabstract_types.h" |
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#include "togl/linuxwin/dxabstract.h" |
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#else |
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//USE_ACTUAL_DX |
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#ifdef WIN32 |
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#ifdef _X360 |
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#include "d3d9.h" |
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#include "d3dx9.h" |
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#else |
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#include <windows.h> |
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#include "../../dx9sdk/include/d3d9.h" |
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#include "../../dx9sdk/include/d3dx9.h" |
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#endif |
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typedef HWND VD3DHWND; |
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#endif |
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#define GLMPRINTF(args) |
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#define GLMPRINTSTR(args) |
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#define GLMPRINTTEXT(args) |
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#endif // defined(DX_TO_GL_ABSTRACTION) |
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#endif // RENDERMECHANISM_H |
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#endif
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