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64 lines
2.3 KiB
64 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef MOVIEOBJECTS_H |
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#define MOVIEOBJECTS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "movieobjects/dmeclip.h" |
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#include "movieobjects/dmetransform.h" |
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#include "movieobjects/dmetransformlist.h" |
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#include "movieobjects/dmecamera.h" |
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#include "movieobjects/dmeshape.h" |
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#include "movieobjects/dmevertexdata.h" |
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#include "movieobjects/dmemesh.h" |
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#include "movieobjects/dmefaceset.h" |
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#include "movieobjects/dmematerial.h" |
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#include "movieobjects/dmetimeframe.h" |
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#include "movieobjects/dmedag.h" |
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#include "movieobjects/dmelight.h" |
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#include "movieobjects/dmegamemodel.h" |
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#include "movieobjects/dmemdl.h" |
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#include "movieobjects/dmesound.h" |
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#include "movieobjects/dmeoperator.h" |
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#include "movieobjects/dmeanimationlist.h" |
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#include "movieobjects/dmeattachment.h" |
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#include "movieobjects/dmejoint.h" |
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#include "movieobjects/dmemorphoperator.h" |
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#include "movieobjects/dmecombinationoperator.h" |
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#include "movieobjects/dmetransformoperator.h" |
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#include "movieobjects/dmepackoperators.h" |
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#include "movieobjects/dmeunpackoperators.h" |
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#include "movieobjects/dmeexpressionoperator.h" |
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#include "movieobjects/dmeinput.h" |
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#include "movieobjects/dmegamemodelinput.h" |
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#include "movieobjects/dmekeyboardinput.h" |
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#include "movieobjects/dmemouseinput.h" |
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#include "movieobjects/dmechannel.h" |
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#include "movieobjects/dmelog.h" |
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#include "movieobjects/dmetrack.h" |
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#include "movieobjects/dmetrackgroup.h" |
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#include "movieobjects/dmeanimationset.h" |
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#include "movieobjects/dmebalancetostereocalculatoroperator.h" |
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#include "movieobjects/dmemodel.h" |
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#include "movieobjects/dmemakefile.h" |
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#include "movieobjects/dmedccmakefile.h" |
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#include "movieobjects/dmemdlmakefile.h" |
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#include "movieobjects/dmeeditortypedictionary.h" |
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#include "movieobjects/dmephonememapping.h" |
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#include "movieobjects/dmetimeselection.h" |
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#include "movieobjects/dmeselection.h" |
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#include "movieobjects/dmeeyeposition.h" |
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#include "movieobjects/dmeeyeball.h" |
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#include "movieobjects/dmedrawsettings.h" |
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#define USING_ELEMENT_FACTORY( className ) \ |
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extern C##className *g_##C##className##LinkerHack; \ |
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C##className *g_##C##className##PullInModule = g_##C##className##LinkerHack; |
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#endif // MOVIEOBJECTS_H
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