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131 lines
3.9 KiB
131 lines
3.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Describes the way to compile data in DCC files (describes an export step) |
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// |
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//===========================================================================// |
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#ifndef DMEDCCMAKEFILE_H |
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#define DMEDCCMAKEFILE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "movieobjects/dmemakefile.h" |
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//----------------------------------------------------------------------------- |
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// Describes a source for DCC makefiles |
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//----------------------------------------------------------------------------- |
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class CDmeSourceDCCFile : public CDmeSource |
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{ |
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DEFINE_ELEMENT( CDmeSourceDCCFile, CDmeSource ); |
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public: |
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CDmaStringArray m_RootDCCObjects; |
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CDmaVar< int > m_ExportType; // 0 == model, 1 == skeletal animation |
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CDmaVar< float > m_FrameStart; |
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CDmaVar< float > m_FrameEnd; |
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CDmaVar< float > m_FrameIncrement; |
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}; |
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//----------------------------------------------------------------------------- |
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// Strictly here to customize OpenEditor |
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//----------------------------------------------------------------------------- |
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class CDmeSourceMayaFile : public CDmeSourceDCCFile |
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{ |
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DEFINE_ELEMENT( CDmeSourceMayaFile, CDmeSourceDCCFile ); |
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}; |
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class CDmeSourceMayaModelFile : public CDmeSourceMayaFile |
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{ |
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DEFINE_ELEMENT( CDmeSourceMayaModelFile, CDmeSourceMayaFile ); |
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}; |
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class CDmeSourceMayaAnimationFile : public CDmeSourceMayaFile |
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{ |
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DEFINE_ELEMENT( CDmeSourceMayaAnimationFile, CDmeSourceMayaFile ); |
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}; |
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class CDmeSourceXSIFile : public CDmeSourceDCCFile |
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{ |
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DEFINE_ELEMENT( CDmeSourceXSIFile, CDmeSourceDCCFile ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Describes a DCC asset |
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//----------------------------------------------------------------------------- |
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class CDmeDCCMakefile : public CDmeMakefile |
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{ |
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DEFINE_ELEMENT( CDmeDCCMakefile, CDmeMakefile ); |
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public: |
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virtual void GetOutputs( CUtlVector<CUtlString> &fullPaths ); |
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private: |
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virtual CDmElement *CreateOutputElement( ); |
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virtual void DestroyOutputElement( CDmElement *pOutput ); |
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virtual const char *GetOutputDirectoryID() { return "makefiledir:..\\dmx"; } |
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bool m_bFlushFile; |
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}; |
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//----------------------------------------------------------------------------- |
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// Describes a Maya asset |
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//----------------------------------------------------------------------------- |
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class CDmeMayaMakefile : public CDmeDCCMakefile |
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{ |
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DEFINE_ELEMENT( CDmeMayaMakefile, CDmeDCCMakefile ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Describes a XSI asset |
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//----------------------------------------------------------------------------- |
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class CDmeXSIMakefile : public CDmeDCCMakefile |
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{ |
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DEFINE_ELEMENT( CDmeXSIMakefile, CDmeDCCMakefile ); |
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public: |
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// Compiling is just exporting the data in the file |
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virtual DmeMakefileType_t *GetMakefileType(); |
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virtual DmeMakefileType_t* GetSourceTypes(); |
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}; |
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//----------------------------------------------------------------------------- |
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// Describes a Maya model/animation asset |
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//----------------------------------------------------------------------------- |
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class CDmeMayaModelMakefile : public CDmeMayaMakefile |
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{ |
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DEFINE_ELEMENT( CDmeMayaModelMakefile, CDmeMayaMakefile ); |
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public: |
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// Compiling is just exporting the data in the file |
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virtual DmeMakefileType_t *GetMakefileType(); |
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virtual DmeMakefileType_t* GetSourceTypes(); |
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}; |
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class CDmeMayaAnimationMakefile : public CDmeMayaMakefile |
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{ |
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DEFINE_ELEMENT( CDmeMayaAnimationMakefile, CDmeMayaMakefile ); |
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public: |
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// Compiling is just exporting the data in the file |
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virtual DmeMakefileType_t *GetMakefileType(); |
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virtual DmeMakefileType_t* GetSourceTypes(); |
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}; |
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//----------------------------------------------------------------------------- |
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// Describes a XSI animation asset |
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//----------------------------------------------------------------------------- |
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class CDmeXSIAnimationMakefile : public CDmeXSIMakefile |
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{ |
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DEFINE_ELEMENT( CDmeXSIAnimationMakefile, CDmeXSIMakefile ); |
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}; |
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#endif // DMEDCCMAKEFILE_H
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